* commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86': d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
		
			
				
	
	
		
			113 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Direct3D11 HW acceleration
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|  *
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|  * copyright (c) 2009 Laurent Aimar
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|  * copyright (c) 2015 Steve Lhomme
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|  *
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| #ifndef AVCODEC_D3D11VA_H
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| #define AVCODEC_D3D11VA_H
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| 
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| /**
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|  * @file
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|  * @ingroup lavc_codec_hwaccel_d3d11va
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|  * Public libavcodec D3D11VA header.
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|  */
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| 
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| #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
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| #undef _WIN32_WINNT
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| #define _WIN32_WINNT 0x0602
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| #endif
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| 
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| #include <stdint.h>
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| #include <d3d11.h>
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| 
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| /**
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|  * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
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|  * @ingroup lavc_codec_hwaccel
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|  *
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|  * @{
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|  */
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| 
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| #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
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| #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO    2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
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| 
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| /**
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|  * This structure is used to provides the necessary configurations and data
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|  * to the Direct3D11 FFmpeg HWAccel implementation.
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|  *
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|  * The application must make it available as AVCodecContext.hwaccel_context.
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|  *
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|  * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
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|  */
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| typedef struct AVD3D11VAContext {
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|     /**
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|      * D3D11 decoder object
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|      */
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|     ID3D11VideoDecoder *decoder;
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| 
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|     /**
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|       * D3D11 VideoContext
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|       */
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|     ID3D11VideoContext *video_context;
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| 
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|     /**
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|      * D3D11 configuration used to create the decoder
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|      */
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|     D3D11_VIDEO_DECODER_CONFIG *cfg;
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| 
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|     /**
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|      * The number of surface in the surface array
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|      */
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|     unsigned surface_count;
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| 
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|     /**
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|      * The array of Direct3D surfaces used to create the decoder
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|      */
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|     ID3D11VideoDecoderOutputView **surface;
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| 
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|     /**
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|      * A bit field configuring the workarounds needed for using the decoder
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|      */
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|     uint64_t workaround;
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| 
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|     /**
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|      * Private to the FFmpeg AVHWAccel implementation
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|      */
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|     unsigned report_id;
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| 
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|     /**
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|       * Mutex to access video_context
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|       */
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|     HANDLE  context_mutex;
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| } AVD3D11VAContext;
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| 
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| /**
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|  * Allocate an AVD3D11VAContext.
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|  *
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|  * @return Newly-allocated AVD3D11VAContext or NULL on failure.
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|  */
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| AVD3D11VAContext *av_d3d11va_alloc_context(void);
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| 
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| /**
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|  * @}
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|  */
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| 
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| #endif /* AVCODEC_D3D11VA_H */
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