* commit 'bb198c4997d5036f3bf91de51e44f807115677d0': d3d11va: make av_d3d11va_alloc_context() available at all times Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
		
			
				
	
	
		
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			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Direct3D11 HW acceleration
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 *
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 * copyright (c) 2015 Steve Lhomme
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include <stddef.h>
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#include "config.h"
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#if CONFIG_D3D11VA
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#include "libavutil/error.h"
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#include "libavutil/mem.h"
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#include "d3d11va.h"
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AVD3D11VAContext *av_d3d11va_alloc_context(void)
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{
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    AVD3D11VAContext* res = av_mallocz(sizeof(AVD3D11VAContext));
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    if (!res)
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        return NULL;
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    res->context_mutex = INVALID_HANDLE_VALUE;
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    return res;
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}
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#else
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struct AVD3D11VAContext *av_d3d11va_alloc_context(void);
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struct AVD3D11VAContext *av_d3d11va_alloc_context(void)
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{
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    return NULL;
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}
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#endif /* CONFIG_D3D11VA */
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