All that remains in it are things that belong in avfilter_internal.h. Move them there and remove internal.h
		
			
				
	
	
		
			603 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			603 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
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|  * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
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|  *
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| /**
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|  * @file
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|  * fast deshake / depan video filter
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|  *
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|  * SAD block-matching motion compensation to fix small changes in
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|  * horizontal and/or vertical shift. This filter helps remove camera shake
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|  * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
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|  *
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|  * Algorithm:
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|  *   - For each frame with one previous reference frame
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|  *       - For each block in the frame
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|  *           - If contrast > threshold then find likely motion vector
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|  *       - For all found motion vectors
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|  *           - Find most common, store as global motion vector
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|  *       - Find most likely rotation angle
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|  *       - Transform image along global motion
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|  *
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|  * TODO:
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|  *   - Fill frame edges based on previous/next reference frames
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|  *   - Fill frame edges by stretching image near the edges?
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|  *       - Can this be done quickly and look decent?
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|  *
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|  * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
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|  * for an algorithm similar to what could be used here to get the gmv
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|  * It requires only a couple diamond searches + fast downscaling
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|  *
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|  * Special thanks to Jason Kotenko for his help with the algorithm and my
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|  * inability to see simple errors in C code.
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|  */
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| 
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| #include "avfilter.h"
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| #include "filters.h"
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| #include "transform.h"
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| #include "video.h"
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| #include "libavutil/common.h"
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| #include "libavutil/file_open.h"
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| #include "libavutil/mem.h"
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| #include "libavutil/opt.h"
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| #include "libavutil/pixdesc.h"
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| #include "libavutil/pixelutils.h"
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| #include "libavutil/qsort.h"
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| 
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| 
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| enum SearchMethod {
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|     EXHAUSTIVE,        ///< Search all possible positions
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|     SMART_EXHAUSTIVE,  ///< Search most possible positions (faster)
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|     SEARCH_COUNT
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| };
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| 
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| typedef struct IntMotionVector {
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|     int x;             ///< Horizontal shift
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|     int y;             ///< Vertical shift
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| } IntMotionVector;
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| 
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| typedef struct MotionVector {
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|     double x;             ///< Horizontal shift
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|     double y;             ///< Vertical shift
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| } MotionVector;
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| 
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| typedef struct Transform {
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|     MotionVector vec;     ///< Motion vector
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|     double angle;         ///< Angle of rotation
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|     double zoom;          ///< Zoom percentage
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| } Transform;
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| 
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| #define MAX_R 64
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| 
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| typedef struct DeshakeContext {
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|     const AVClass *class;
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|     int counts[2*MAX_R+1][2*MAX_R+1]; ///< Scratch buffer for motion search
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|     double *angles;            ///< Scratch buffer for block angles
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|     unsigned angles_size;
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|     AVFrame *ref;              ///< Previous frame
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|     int rx;                    ///< Maximum horizontal shift
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|     int ry;                    ///< Maximum vertical shift
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|     int edge;                  ///< Edge fill method
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|     int blocksize;             ///< Size of blocks to compare
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|     int contrast;              ///< Contrast threshold
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|     int search;                ///< Motion search method
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|     av_pixelutils_sad_fn sad;  ///< Sum of the absolute difference function
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|     Transform last;            ///< Transform from last frame
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|     int refcount;              ///< Number of reference frames (defines averaging window)
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|     FILE *fp;
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|     Transform avg;
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|     int cw;                    ///< Crop motion search to this box
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|     int ch;
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|     int cx;
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|     int cy;
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|     char *filename;            ///< Motion search detailed log filename
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|     int opencl;
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|     int (* transform)(AVFilterContext *ctx, int width, int height, int cw, int ch,
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|                       const float *matrix_y, const float *matrix_uv, enum InterpolateMethod interpolate,
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|                       enum FillMethod fill, AVFrame *in, AVFrame *out);
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| } DeshakeContext;
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| 
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| #define OFFSET(x) offsetof(DeshakeContext, x)
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| #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
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| 
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| static const AVOption deshake_options[] = {
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|     { "x", "set x for the rectangular search area",      OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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|     { "y", "set y for the rectangular search area",      OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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|     { "w", "set width for the rectangular search area",  OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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|     { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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|     { "rx", "set x for the rectangular search area",     OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
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|     { "ry", "set y for the rectangular search area",     OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
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|     { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, .unit = "edge"},
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|         { "blank",    "fill zeroes at blank locations",         0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK},    INT_MIN, INT_MAX, FLAGS, .unit = "edge" },
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|         { "original", "original image at blank locations",      0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, .unit = "edge" },
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|         { "clamp",    "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP},    INT_MIN, INT_MAX, FLAGS, .unit = "edge" },
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|         { "mirror",   "mirrored edge at blank locations",       0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR},   INT_MIN, INT_MAX, FLAGS, .unit = "edge" },
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|     { "blocksize", "set motion search blocksize",       OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8},   4, 128, .flags = FLAGS },
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|     { "contrast",  "set contrast threshold for blocks", OFFSET(contrast),  AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
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|     { "search",  "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, .unit = "smode" },
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|         { "exhaustive", "exhaustive search",      0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE},       INT_MIN, INT_MAX, FLAGS, .unit = "smode" },
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|         { "less",       "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, .unit = "smode" },
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|     { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
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|     { "opencl", "ignored",                              OFFSET(opencl), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, .flags = FLAGS },
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|     { NULL }
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| };
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| 
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| AVFILTER_DEFINE_CLASS(deshake);
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| 
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| static int cmp(const void *a, const void *b)
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| {
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|     return FFDIFFSIGN(*(const double *)a, *(const double *)b);
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| }
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| 
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| /**
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|  * Cleaned mean (cuts off 20% of values to remove outliers and then averages)
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|  */
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| static double clean_mean(double *values, int count)
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| {
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|     double mean = 0;
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|     int cut = count / 5;
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|     int x;
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| 
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|     AV_QSORT(values, count, double, cmp);
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| 
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|     for (x = cut; x < count - cut; x++) {
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|         mean += values[x];
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|     }
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| 
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|     return mean / (count - cut * 2);
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| }
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| 
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| /**
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|  * Find the most likely shift in motion between two frames for a given
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|  * macroblock. Test each block against several shifts given by the rx
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|  * and ry attributes. Searches using a simple matrix of those shifts and
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|  * chooses the most likely shift by the smallest difference in blocks.
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|  */
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| static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
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|                               uint8_t *src2, int cx, int cy, int stride,
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|                               IntMotionVector *mv)
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| {
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|     int x, y;
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|     int diff;
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|     int smallest = INT_MAX;
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|     int tmp, tmp2;
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| 
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|     #define CMP(i, j) deshake->sad(src1 + cy  * stride + cx,  stride,\
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|                                    src2 + (j) * stride + (i), stride)
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| 
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|     if (deshake->search == EXHAUSTIVE) {
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|         // Compare every possible position - this is sloooow!
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|         for (y = -deshake->ry; y <= deshake->ry; y++) {
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|             for (x = -deshake->rx; x <= deshake->rx; x++) {
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|                 diff = CMP(cx - x, cy - y);
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|                 if (diff < smallest) {
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|                     smallest = diff;
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|                     mv->x = x;
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|                     mv->y = y;
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|                 }
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|             }
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|         }
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|     } else if (deshake->search == SMART_EXHAUSTIVE) {
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|         // Compare every other possible position and find the best match
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|         for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
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|             for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
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|                 diff = CMP(cx - x, cy - y);
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|                 if (diff < smallest) {
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|                     smallest = diff;
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|                     mv->x = x;
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|                     mv->y = y;
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|                 }
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|             }
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|         }
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| 
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|         // Hone in on the specific best match around the match we found above
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|         tmp = mv->x;
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|         tmp2 = mv->y;
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| 
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|         for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
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|             for (x = tmp - 1; x <= tmp + 1; x++) {
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|                 if (x == tmp && y == tmp2)
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|                     continue;
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| 
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|                 diff = CMP(cx - x, cy - y);
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|                 if (diff < smallest) {
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|                     smallest = diff;
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|                     mv->x = x;
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|                     mv->y = y;
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|                 }
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|             }
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|         }
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|     }
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| 
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|     if (smallest > 512) {
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|         mv->x = -1;
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|         mv->y = -1;
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|     }
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|     //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
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|     //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
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| }
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| 
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| /**
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|  * Find the contrast of a given block. When searching for global motion we
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|  * really only care about the high contrast blocks, so using this method we
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|  * can actually skip blocks we don't care much about.
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|  */
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| static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
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| {
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|     int highest = 0;
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|     int lowest = 255;
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|     int i, j, pos;
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| 
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|     for (i = 0; i <= blocksize * 2; i++) {
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|         // We use a width of 16 here to match the sad function
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|         for (j = 0; j <= 15; j++) {
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|             pos = (y + i) * stride + (x + j);
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|             if (src[pos] < lowest)
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|                 lowest = src[pos];
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|             else if (src[pos] > highest) {
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|                 highest = src[pos];
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|             }
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|         }
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|     }
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| 
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|     return highest - lowest;
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| }
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| 
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| /**
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|  * Find the rotation for a given block.
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|  */
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| static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
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| {
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|     double a1, a2, diff;
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| 
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|     a1 = atan2(y - cy, x - cx);
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|     a2 = atan2(y - cy + shift->y, x - cx + shift->x);
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| 
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|     diff = a2 - a1;
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| 
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|     return (diff > M_PI)  ? diff - 2 * M_PI :
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|            (diff < -M_PI) ? diff + 2 * M_PI :
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|            diff;
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| }
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| 
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| /**
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|  * Find the estimated global motion for a scene given the most likely shift
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|  * for each block in the frame. The global motion is estimated to be the
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|  * same as the motion from most blocks in the frame, so if most blocks
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|  * move one pixel to the right and two pixels down, this would yield a
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|  * motion vector (1, -2).
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|  */
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| static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
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|                         int width, int height, int stride, Transform *t)
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| {
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|     int x, y;
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|     IntMotionVector mv = {0, 0};
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|     int count_max_value = 0;
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|     int contrast;
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| 
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|     int pos;
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|     int center_x = 0, center_y = 0;
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|     double p_x, p_y;
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| 
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|     av_fast_malloc(&deshake->angles, &deshake->angles_size, width * height / (16 * deshake->blocksize) * sizeof(*deshake->angles));
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| 
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|     // Reset counts to zero
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|     for (x = 0; x < deshake->rx * 2 + 1; x++) {
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|         for (y = 0; y < deshake->ry * 2 + 1; y++) {
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|             deshake->counts[x][y] = 0;
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|         }
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|     }
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| 
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|     pos = 0;
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|     // Find motion for every block and store the motion vector in the counts
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|     for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
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|         // We use a width of 16 here to match the sad function
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|         for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
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|             // If the contrast is too low, just skip this block as it probably
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|             // won't be very useful to us.
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|             contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
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|             if (contrast > deshake->contrast) {
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|                 //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
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|                 find_block_motion(deshake, src1, src2, x, y, stride, &mv);
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|                 if (mv.x != -1 && mv.y != -1) {
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|                     deshake->counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
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|                     if (x > deshake->rx && y > deshake->ry)
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|                         deshake->angles[pos++] = block_angle(x, y, 0, 0, &mv);
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| 
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|                     center_x += mv.x;
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|                     center_y += mv.y;
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|                 }
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|             }
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|         }
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|     }
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| 
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|     if (pos) {
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|          center_x /= pos;
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|          center_y /= pos;
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|          t->angle = clean_mean(deshake->angles, pos);
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|          if (t->angle < 0.001)
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|               t->angle = 0;
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|     } else {
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|          t->angle = 0;
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|     }
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| 
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|     // Find the most common motion vector in the frame and use it as the gmv
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|     for (y = deshake->ry * 2; y >= 0; y--) {
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|         for (x = 0; x < deshake->rx * 2 + 1; x++) {
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|             //av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]);
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|             if (deshake->counts[x][y] > count_max_value) {
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|                 t->vec.x = x - deshake->rx;
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|                 t->vec.y = y - deshake->ry;
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|                 count_max_value = deshake->counts[x][y];
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|             }
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|         }
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|         //av_log(NULL, AV_LOG_ERROR, "\n");
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|     }
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| 
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|     p_x = (center_x - width / 2.0);
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|     p_y = (center_y - height / 2.0);
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|     t->vec.x += (cos(t->angle)-1)*p_x  - sin(t->angle)*p_y;
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|     t->vec.y += sin(t->angle)*p_x  + (cos(t->angle)-1)*p_y;
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| 
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|     // Clamp max shift & rotation?
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|     t->vec.x = av_clipf(t->vec.x, -deshake->rx * 2, deshake->rx * 2);
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|     t->vec.y = av_clipf(t->vec.y, -deshake->ry * 2, deshake->ry * 2);
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|     t->angle = av_clipf(t->angle, -0.1, 0.1);
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| 
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|     //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
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| }
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| 
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| static int deshake_transform_c(AVFilterContext *ctx,
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|                                     int width, int height, int cw, int ch,
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|                                     const float *matrix_y, const float *matrix_uv,
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|                                     enum InterpolateMethod interpolate,
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|                                     enum FillMethod fill, AVFrame *in, AVFrame *out)
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| {
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|     int i = 0, ret = 0;
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|     const float *matrixs[3];
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|     int plane_w[3], plane_h[3];
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|     matrixs[0] = matrix_y;
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|     matrixs[1] =  matrixs[2] = matrix_uv;
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|     plane_w[0] = width;
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|     plane_w[1] = plane_w[2] = cw;
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|     plane_h[0] = height;
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|     plane_h[1] = plane_h[2] = ch;
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| 
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|     for (i = 0; i < 3; i++) {
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|         // Transform the luma and chroma planes
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|         ret = ff_affine_transform(in->data[i], out->data[i], in->linesize[i],
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|                                   out->linesize[i], plane_w[i], plane_h[i],
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|                                   matrixs[i], interpolate, fill);
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|         if (ret < 0)
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|             return ret;
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|     }
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|     return ret;
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| }
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| 
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| static av_cold int init(AVFilterContext *ctx)
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| {
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|     DeshakeContext *deshake = ctx->priv;
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| 
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|     deshake->refcount = 20; // XXX: add to options?
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|     deshake->blocksize /= 2;
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|     deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
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| 
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|     if (deshake->rx % 16) {
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|         av_log(ctx, AV_LOG_ERROR, "rx must be a multiple of 16\n");
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|         return AVERROR_PATCHWELCOME;
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|     }
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| 
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|     if (deshake->filename)
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|         deshake->fp = avpriv_fopen_utf8(deshake->filename, "w");
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|     if (deshake->fp)
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|         fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", 1, 104, deshake->fp);
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| 
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|     // Quadword align left edge of box for MMX code, adjust width if necessary
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|     // to keep right margin
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|     if (deshake->cx > 0) {
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|         deshake->cw += deshake->cx - (deshake->cx & ~15);
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|         deshake->cx &= ~15;
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|     }
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|     deshake->transform = deshake_transform_c;
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| 
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|     av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
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|            deshake->cx, deshake->cy, deshake->cw, deshake->ch,
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|            deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
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| 
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|     return 0;
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| }
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| 
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| static const enum AVPixelFormat pix_fmts[] = {
 | |
|     AV_PIX_FMT_YUV420P,  AV_PIX_FMT_YUV422P,  AV_PIX_FMT_YUV444P,  AV_PIX_FMT_YUV410P,
 | |
|     AV_PIX_FMT_YUV411P,  AV_PIX_FMT_YUV440P,  AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
 | |
|     AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
 | |
| };
 | |
| 
 | |
| static int config_props(AVFilterLink *link)
 | |
| {
 | |
|     DeshakeContext *deshake = link->dst->priv;
 | |
| 
 | |
|     deshake->ref = NULL;
 | |
|     deshake->last.vec.x = 0;
 | |
|     deshake->last.vec.y = 0;
 | |
|     deshake->last.angle = 0;
 | |
|     deshake->last.zoom = 0;
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static av_cold void uninit(AVFilterContext *ctx)
 | |
| {
 | |
|     DeshakeContext *deshake = ctx->priv;
 | |
|     av_frame_free(&deshake->ref);
 | |
|     av_freep(&deshake->angles);
 | |
|     deshake->angles_size = 0;
 | |
|     if (deshake->fp)
 | |
|         fclose(deshake->fp);
 | |
| }
 | |
| 
 | |
| static int filter_frame(AVFilterLink *link, AVFrame *in)
 | |
| {
 | |
|     DeshakeContext *deshake = link->dst->priv;
 | |
|     AVFilterLink *outlink = link->dst->outputs[0];
 | |
|     AVFrame *out;
 | |
|     Transform t = {{0},0}, orig = {{0},0};
 | |
|     float matrix_y[9], matrix_uv[9];
 | |
|     float alpha = 2.0 / deshake->refcount;
 | |
|     char tmp[256];
 | |
|     int ret = 0;
 | |
|     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(link->format);
 | |
|     const int chroma_width  = AV_CEIL_RSHIFT(link->w, desc->log2_chroma_w);
 | |
|     const int chroma_height = AV_CEIL_RSHIFT(link->h, desc->log2_chroma_h);
 | |
|     int aligned;
 | |
|     float transform_zoom;
 | |
| 
 | |
|     out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
 | |
|     if (!out) {
 | |
|         av_frame_free(&in);
 | |
|         return AVERROR(ENOMEM);
 | |
|     }
 | |
|     av_frame_copy_props(out, in);
 | |
| 
 | |
|     aligned = !((intptr_t)in->data[0] & 15 | in->linesize[0] & 15);
 | |
|     deshake->sad = av_pixelutils_get_sad_fn(4, 4, aligned, deshake); // 16x16, 2nd source unaligned
 | |
|     if (!deshake->sad) {
 | |
|         ret = AVERROR(EINVAL);
 | |
|         goto fail;
 | |
|     }
 | |
| 
 | |
|     if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
 | |
|         // Find the most likely global motion for the current frame
 | |
|         find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
 | |
|     } else {
 | |
|         uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
 | |
|         uint8_t *src2 = in->data[0];
 | |
| 
 | |
|         deshake->cx = FFMIN(deshake->cx, link->w);
 | |
|         deshake->cy = FFMIN(deshake->cy, link->h);
 | |
| 
 | |
|         if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
 | |
|         if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
 | |
| 
 | |
|         // Quadword align right margin
 | |
|         deshake->cw &= ~15;
 | |
| 
 | |
|         src1 += deshake->cy * in->linesize[0] + deshake->cx;
 | |
|         src2 += deshake->cy * in->linesize[0] + deshake->cx;
 | |
| 
 | |
|         find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // Copy transform so we can output it later to compare to the smoothed value
 | |
|     orig.vec.x = t.vec.x;
 | |
|     orig.vec.y = t.vec.y;
 | |
|     orig.angle = t.angle;
 | |
|     orig.zoom = t.zoom;
 | |
| 
 | |
|     // Generate a one-sided moving exponential average
 | |
|     deshake->avg.vec.x = alpha * t.vec.x + (1.0 - alpha) * deshake->avg.vec.x;
 | |
|     deshake->avg.vec.y = alpha * t.vec.y + (1.0 - alpha) * deshake->avg.vec.y;
 | |
|     deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
 | |
|     deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
 | |
| 
 | |
|     // Remove the average from the current motion to detect the motion that
 | |
|     // is not on purpose, just as jitter from bumping the camera
 | |
|     t.vec.x -= deshake->avg.vec.x;
 | |
|     t.vec.y -= deshake->avg.vec.y;
 | |
|     t.angle -= deshake->avg.angle;
 | |
|     t.zoom -= deshake->avg.zoom;
 | |
| 
 | |
|     // Invert the motion to undo it
 | |
|     t.vec.x *= -1;
 | |
|     t.vec.y *= -1;
 | |
|     t.angle *= -1;
 | |
| 
 | |
|     // Write statistics to file
 | |
|     if (deshake->fp) {
 | |
|         snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vec.x, deshake->avg.vec.x, t.vec.x, orig.vec.y, deshake->avg.vec.y, t.vec.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
 | |
|         fwrite(tmp, 1, strlen(tmp), deshake->fp);
 | |
|     }
 | |
| 
 | |
|     // Turn relative current frame motion into absolute by adding it to the
 | |
|     // last absolute motion
 | |
|     t.vec.x += deshake->last.vec.x;
 | |
|     t.vec.y += deshake->last.vec.y;
 | |
|     t.angle += deshake->last.angle;
 | |
|     t.zoom += deshake->last.zoom;
 | |
| 
 | |
|     // Shrink motion by 10% to keep things centered in the camera frame
 | |
|     t.vec.x *= 0.9;
 | |
|     t.vec.y *= 0.9;
 | |
|     t.angle *= 0.9;
 | |
| 
 | |
|     // Store the last absolute motion information
 | |
|     deshake->last.vec.x = t.vec.x;
 | |
|     deshake->last.vec.y = t.vec.y;
 | |
|     deshake->last.angle = t.angle;
 | |
|     deshake->last.zoom = t.zoom;
 | |
| 
 | |
|     transform_zoom = 1.0 + t.zoom / 100.0;
 | |
| 
 | |
|     // Generate a luma transformation matrix
 | |
|     ff_get_matrix(t.vec.x, t.vec.y, t.angle, transform_zoom, transform_zoom, matrix_y);
 | |
|     // Generate a chroma transformation matrix
 | |
|     ff_get_matrix(t.vec.x / (link->w / chroma_width), t.vec.y / (link->h / chroma_height), t.angle, transform_zoom, transform_zoom, matrix_uv);
 | |
|     // Transform the luma and chroma planes
 | |
|     ret = deshake->transform(link->dst, link->w, link->h, chroma_width, chroma_height,
 | |
|                              matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
 | |
| 
 | |
|     // Cleanup the old reference frame
 | |
|     av_frame_free(&deshake->ref);
 | |
| 
 | |
|     if (ret < 0)
 | |
|         goto fail;
 | |
| 
 | |
|     // Store the current frame as the reference frame for calculating the
 | |
|     // motion of the next frame
 | |
|     deshake->ref = in;
 | |
| 
 | |
|     return ff_filter_frame(outlink, out);
 | |
| fail:
 | |
|     av_frame_free(&out);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| static const AVFilterPad deshake_inputs[] = {
 | |
|     {
 | |
|         .name         = "default",
 | |
|         .type         = AVMEDIA_TYPE_VIDEO,
 | |
|         .filter_frame = filter_frame,
 | |
|         .config_props = config_props,
 | |
|     },
 | |
| };
 | |
| 
 | |
| const AVFilter ff_vf_deshake = {
 | |
|     .name          = "deshake",
 | |
|     .description   = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
 | |
|     .priv_size     = sizeof(DeshakeContext),
 | |
|     .init          = init,
 | |
|     .uninit        = uninit,
 | |
|     FILTER_INPUTS(deshake_inputs),
 | |
|     FILTER_OUTPUTS(ff_video_default_filterpad),
 | |
|     FILTER_PIXFMTS_ARRAY(pix_fmts),
 | |
|     .priv_class    = &deshake_class,
 | |
| };
 |