FFmpeg/libavcodec/mpegaudiodec_float.c
Andreas Rheinhardt e9831b1e98 avcodec/mpegaudiodec_float: Avoid indirection with float dsp function
Do this by only keeping the only function pointer from the
AVFloatDSPContext that is needed lateron. This also allows to remove the
decoders' close function.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
2020-09-19 18:48:38 +02:00

121 lines
4.6 KiB
C

/*
* Float MPEG Audio decoder
* Copyright (c) 2010 Michael Niedermayer
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "libavutil/samplefmt.h"
#define USE_FLOATS 1
#include "mpegaudio.h"
#define SHR(a,b) ((a)*(1.0f/(1<<(b))))
#define FIXR_OLD(a) ((int)((a) * FRAC_ONE + 0.5))
#define FIXR(x) ((float)(x))
#define FIXHR(x) ((float)(x))
#define MULH3(x, y, s) ((s)*(y)*(x))
#define MULLx(x, y, s) ((y)*(x))
#define RENAME(a) a ## _float
#define OUT_FMT AV_SAMPLE_FMT_FLT
#define OUT_FMT_P AV_SAMPLE_FMT_FLTP
#include "mpegaudiodec_template.c"
#if CONFIG_MP1FLOAT_DECODER
AVCodec ff_mp1float_decoder = {
.name = "mp1float",
.long_name = NULL_IF_CONFIG_SMALL("MP1 (MPEG audio layer 1)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP1,
.priv_data_size = sizeof(MPADecodeContext),
.init = decode_init,
.decode = decode_frame,
.capabilities = AV_CODEC_CAP_DR1,
.flush = flush,
.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
AV_SAMPLE_FMT_FLT,
AV_SAMPLE_FMT_NONE },
};
#endif
#if CONFIG_MP2FLOAT_DECODER
AVCodec ff_mp2float_decoder = {
.name = "mp2float",
.long_name = NULL_IF_CONFIG_SMALL("MP2 (MPEG audio layer 2)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP2,
.priv_data_size = sizeof(MPADecodeContext),
.init = decode_init,
.decode = decode_frame,
.capabilities = AV_CODEC_CAP_DR1,
.flush = flush,
.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
AV_SAMPLE_FMT_FLT,
AV_SAMPLE_FMT_NONE },
};
#endif
#if CONFIG_MP3FLOAT_DECODER
AVCodec ff_mp3float_decoder = {
.name = "mp3float",
.long_name = NULL_IF_CONFIG_SMALL("MP3 (MPEG audio layer 3)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP3,
.priv_data_size = sizeof(MPADecodeContext),
.init = decode_init,
.decode = decode_frame,
.capabilities = AV_CODEC_CAP_DR1,
.flush = flush,
.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
AV_SAMPLE_FMT_FLT,
AV_SAMPLE_FMT_NONE },
};
#endif
#if CONFIG_MP3ADUFLOAT_DECODER
AVCodec ff_mp3adufloat_decoder = {
.name = "mp3adufloat",
.long_name = NULL_IF_CONFIG_SMALL("ADU (Application Data Unit) MP3 (MPEG audio layer 3)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP3ADU,
.priv_data_size = sizeof(MPADecodeContext),
.init = decode_init,
.decode = decode_frame_adu,
.capabilities = AV_CODEC_CAP_DR1,
.flush = flush,
.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
AV_SAMPLE_FMT_FLT,
AV_SAMPLE_FMT_NONE },
};
#endif
#if CONFIG_MP3ON4FLOAT_DECODER
AVCodec ff_mp3on4float_decoder = {
.name = "mp3on4float",
.long_name = NULL_IF_CONFIG_SMALL("MP3onMP4"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_MP3ON4,
.priv_data_size = sizeof(MP3On4DecodeContext),
.init = decode_init_mp3on4,
.close = decode_close_mp3on4,
.decode = decode_frame_mp3on4,
.capabilities = AV_CODEC_CAP_DR1,
.flush = flush_mp3on4,
.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
AV_SAMPLE_FMT_NONE },
};
#endif