I spotted an interesting pattern that I didn't see before that leads to the implementation being faster. The bit shifting table I was using before is no longer needed, and was able to remove quite a few lines. I also add use of FMA on the AVX2 version. f32 1920x1080 1 thread with prelut c impl 1434012700 UNITS in lut3d->interp, 1 runs, 0 skips 1434035335 UNITS in lut3d->interp, 2 runs, 0 skips 1423615347 UNITS in lut3d->interp, 4 runs, 0 skips 1426268863 UNITS in lut3d->interp, 8 runs, 0 skips sse2 905484420 UNITS in lut3d->interp, 1 runs, 0 skips 905659010 UNITS in lut3d->interp, 2 runs, 0 skips 915167140 UNITS in lut3d->interp, 4 runs, 0 skips 915834222 UNITS in lut3d->interp, 8 runs, 0 skips avx 574794860 UNITS in lut3d->interp, 1 runs, 0 skips 581035090 UNITS in lut3d->interp, 2 runs, 0 skips 584116720 UNITS in lut3d->interp, 4 runs, 0 skips 581460290 UNITS in lut3d->interp, 8 runs, 0 skips avx2 301698880 UNITS in lut3d->interp, 1 runs, 0 skips 301982880 UNITS in lut3d->interp, 2 runs, 0 skips 306962430 UNITS in lut3d->interp, 4 runs, 0 skips 305472025 UNITS in lut3d->interp, 8 runs, 0 skips gbrap16 1920x1080 1 thread with prelut c impl 1480894840 UNITS in lut3d->interp, 1 runs, 0 skips 1502922990 UNITS in lut3d->interp, 2 runs, 0 skips 1496114307 UNITS in lut3d->interp, 4 runs, 0 skips 1492554551 UNITS in lut3d->interp, 8 runs, 0 skips sse2 980777180 UNITS in lut3d->interp, 1 runs, 0 skips 986121520 UNITS in lut3d->interp, 2 runs, 0 skips 986489840 UNITS in lut3d->interp, 4 runs, 0 skips 998832248 UNITS in lut3d->interp, 8 runs, 0 skips avx 622212360 UNITS in lut3d->interp, 1 runs, 0 skips 622981160 UNITS in lut3d->interp, 2 runs, 0 skips 645396315 UNITS in lut3d->interp, 4 runs, 0 skips 641057075 UNITS in lut3d->interp, 8 runs, 0 skips avx2 321336400 UNITS in lut3d->interp, 1 runs, 0 skips 321268920 UNITS in lut3d->interp, 2 runs, 0 skips 323459895 UNITS in lut3d->interp, 4 runs, 0 skips 324949967 UNITS in lut3d->interp, 8 runs, 0 skips
		
			
				
	
	
		
			84 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2013 Clément Bœsch
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 * Copyright (c) 2018 Paul B Mahol
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef AVFILTER_LUT3D_H
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#define AVFILTER_LUT3D_H
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#include "libavutil/pixdesc.h"
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#include "framesync.h"
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#include "avfilter.h"
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enum interp_mode {
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    INTERPOLATE_NEAREST,
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    INTERPOLATE_TRILINEAR,
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    INTERPOLATE_TETRAHEDRAL,
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    INTERPOLATE_PYRAMID,
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    INTERPOLATE_PRISM,
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    NB_INTERP_MODE
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};
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struct rgbvec {
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    float r, g, b;
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};
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/* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
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 * of 512x512 (64x64x64) */
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#define MAX_LEVEL 256
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#define PRELUT_SIZE 65536
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typedef struct Lut3DPreLut {
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    int size;
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    float min[3];
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    float max[3];
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    float scale[3];
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    float* lut[3];
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} Lut3DPreLut;
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typedef struct LUT3DContext {
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    const AVClass *class;
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    struct rgbvec *lut;
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    int lutsize;
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    int lutsize2;
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    struct rgbvec scale;
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    int interpolation;          ///<interp_mode
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    char *file;
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    uint8_t rgba_map[4];
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    int step;
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    avfilter_action_func *interp;
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    Lut3DPreLut prelut;
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#if CONFIG_HALDCLUT_FILTER
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    uint8_t clut_rgba_map[4];
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    int clut_step;
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    int clut_bits;
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    int clut_planar;
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    int clut_float;
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    int clut_width;
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    FFFrameSync fs;
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#endif
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} LUT3DContext;
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typedef struct ThreadData {
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    AVFrame *in, *out;
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} ThreadData;
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void ff_lut3d_init_x86(LUT3DContext *s, const AVPixFmtDescriptor *desc);
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#endif /* AVFILTER_LUT3D_H */
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