Forgotten in 7c92eaace2b338e0b3acc18e1543b365610578fd. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
		
			
				
	
	
		
			447 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			447 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef AVCODEC_CBS_H
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#define AVCODEC_CBS_H
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#include <stddef.h>
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#include <stdint.h>
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#include "libavutil/buffer.h"
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#include "codec_id.h"
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#include "codec_par.h"
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#include "packet.h"
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/*
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 * This defines a framework for converting between a coded bitstream
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 * and structures defining all individual syntax elements found in
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 * such a stream.
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 *
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 * Conversion in both directions is possible.  Given a coded bitstream
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 * (any meaningful fragment), it can be parsed and decomposed into
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 * syntax elements stored in a set of codec-specific structures.
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 * Similarly, given a set of those same codec-specific structures the
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 * syntax elements can be serialised and combined to create a coded
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 * bitstream.
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 */
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struct AVCodecContext;
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struct CodedBitstreamType;
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/**
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 * The codec-specific type of a bitstream unit.
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 *
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 * AV1: obu_type
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 * H.264 / AVC: nal_unit_type
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 * H.265 / HEVC: nal_unit_type
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 * JPEG: marker value (without 0xff prefix)
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 * MPEG-2: start code value (without prefix)
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 * VP9: unused, set to zero (every unit is a frame)
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 */
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typedef uint32_t CodedBitstreamUnitType;
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/**
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 * Coded bitstream unit structure.
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 *
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 * A bitstream unit the smallest element of a bitstream which
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 * is meaningful on its own.  For example, an H.264 NAL unit.
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 *
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 * See the codec-specific header for the meaning of this for any
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 * particular codec.
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 */
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typedef struct CodedBitstreamUnit {
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    /**
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     * Codec-specific type of this unit.
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     */
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    CodedBitstreamUnitType type;
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    /**
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     * Pointer to the directly-parsable bitstream form of this unit.
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     *
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     * May be NULL if the unit currently only exists in decomposed form.
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     */
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    uint8_t *data;
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    /**
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     * The number of bytes in the bitstream (including any padding bits
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     * in the final byte).
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     */
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    size_t   data_size;
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    /**
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     * The number of bits which should be ignored in the final byte.
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     *
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     * This supports non-byte-aligned bitstreams.
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     */
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    size_t   data_bit_padding;
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    /**
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     * A reference to the buffer containing data.
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     *
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     * Must be set if data is not NULL.
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     */
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    AVBufferRef *data_ref;
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    /**
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     * Pointer to the decomposed form of this unit.
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     *
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     * The type of this structure depends on both the codec and the
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     * type of this unit.  May be NULL if the unit only exists in
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     * bitstream form.
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     */
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    void *content;
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    /**
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     * If content is reference counted, a reference to the buffer containing
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     * content.  Null if content is not reference counted.
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     */
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    AVBufferRef *content_ref;
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} CodedBitstreamUnit;
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/**
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 * Coded bitstream fragment structure, combining one or more units.
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 *
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 * This is any sequence of units.  It need not form some greater whole,
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 * though in many cases it will.  For example, an H.264 access unit,
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 * which is composed of a sequence of H.264 NAL units.
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 */
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typedef struct CodedBitstreamFragment {
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    /**
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     * Pointer to the bitstream form of this fragment.
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     *
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     * May be NULL if the fragment only exists as component units.
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     */
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    uint8_t *data;
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    /**
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     * The number of bytes in the bitstream.
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     *
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     * The number of bytes in the bitstream (including any padding bits
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     * in the final byte).
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     */
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    size_t   data_size;
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    /**
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     * The number of bits which should be ignored in the final byte.
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     */
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    size_t data_bit_padding;
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    /**
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     * A reference to the buffer containing data.
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     *
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     * Must be set if data is not NULL.
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     */
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    AVBufferRef *data_ref;
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    /**
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     * Number of units in this fragment.
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     *
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     * This may be zero if the fragment only exists in bitstream form
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     * and has not been decomposed.
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     */
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    int              nb_units;
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    /**
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     * Number of allocated units.
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     *
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     * Must always be >= nb_units; designed for internal use by cbs.
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     */
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     int             nb_units_allocated;
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    /**
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     * Pointer to an array of units of length nb_units_allocated.
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     * Only the first nb_units are valid.
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     *
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     * Must be NULL if nb_units_allocated is zero.
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     */
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    CodedBitstreamUnit *units;
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} CodedBitstreamFragment;
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/**
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 * Context structure for coded bitstream operations.
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 */
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typedef struct CodedBitstreamContext {
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    /**
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     * Logging context to be passed to all av_log() calls associated
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     * with this context.
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     */
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    void *log_ctx;
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    /**
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     * Internal codec-specific hooks.
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     */
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    const struct CodedBitstreamType *codec;
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    /**
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     * Internal codec-specific data.
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     *
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     * This contains any information needed when reading/writing
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     * bitsteams which will not necessarily be present in a fragment.
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     * For example, for H.264 it contains all currently visible
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     * parameter sets - they are required to determine the bitstream
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     * syntax but need not be present in every access unit.
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     */
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    void *priv_data;
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    /**
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     * Array of unit types which should be decomposed when reading.
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     *
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     * Types not in this list will be available in bitstream form only.
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     * If NULL, all supported types will be decomposed.
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     */
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    const CodedBitstreamUnitType *decompose_unit_types;
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    /**
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     * Length of the decompose_unit_types array.
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     */
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    int nb_decompose_unit_types;
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    /**
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     * Enable trace output during read/write operations.
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     */
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    int trace_enable;
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    /**
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     * Log level to use for trace output.
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     *
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     * From AV_LOG_*; defaults to AV_LOG_TRACE.
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     */
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    int trace_level;
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    /**
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     * Write buffer. Used as intermediate buffer when writing units.
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     * For internal use of cbs only.
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     */
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    uint8_t *write_buffer;
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    size_t   write_buffer_size;
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} CodedBitstreamContext;
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/**
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 * Table of all supported codec IDs.
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 *
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 * Terminated by AV_CODEC_ID_NONE.
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 */
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extern const enum AVCodecID ff_cbs_all_codec_ids[];
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/**
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 * Create and initialise a new context for the given codec.
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 */
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int ff_cbs_init(CodedBitstreamContext **ctx,
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                enum AVCodecID codec_id, void *log_ctx);
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/**
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 * Reset all internal state in a context.
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 */
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void ff_cbs_flush(CodedBitstreamContext *ctx);
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/**
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 * Close a context and free all internal state.
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 */
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void ff_cbs_close(CodedBitstreamContext **ctx);
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/**
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 * Read the extradata bitstream found in codec parameters into a
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 * fragment, then split into units and decompose.
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 *
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 * This also updates the internal state, so will need to be called for
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 * codecs with extradata to read parameter sets necessary for further
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 * parsing even if the fragment itself is not desired.
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 *
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 * The fragment must have been zeroed or reset via ff_cbs_fragment_reset
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 * before use.
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 */
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int ff_cbs_read_extradata(CodedBitstreamContext *ctx,
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                          CodedBitstreamFragment *frag,
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                          const AVCodecParameters *par);
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/**
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 * Read the extradata bitstream found in a codec context into a
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 * fragment, then split into units and decompose.
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 *
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 * This acts identical to ff_cbs_read_extradata() for the case where
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 * you already have a codec context.
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 */
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int ff_cbs_read_extradata_from_codec(CodedBitstreamContext *ctx,
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                                     CodedBitstreamFragment *frag,
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                                     const struct AVCodecContext *avctx);
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int ff_cbs_read_packet_side_data(CodedBitstreamContext *ctx,
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                                 CodedBitstreamFragment *frag,
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                                 const AVPacket *pkt);
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/**
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 * Read the data bitstream from a packet into a fragment, then
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 * split into units and decompose.
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 *
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 * This also updates the internal state of the coded bitstream context
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 * with any persistent data from the fragment which may be required to
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 * read following fragments (e.g. parameter sets).
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 *
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 * The fragment must have been zeroed or reset via ff_cbs_fragment_reset
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 * before use.
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 */
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int ff_cbs_read_packet(CodedBitstreamContext *ctx,
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                       CodedBitstreamFragment *frag,
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                       const AVPacket *pkt);
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/**
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 * Read a bitstream from a memory region into a fragment, then
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 * split into units and decompose.
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 *
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 * This also updates the internal state of the coded bitstream context
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 * with any persistent data from the fragment which may be required to
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 * read following fragments (e.g. parameter sets).
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 *
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 * The fragment must have been zeroed or reset via ff_cbs_fragment_reset
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 * before use.
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 */
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int ff_cbs_read(CodedBitstreamContext *ctx,
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                CodedBitstreamFragment *frag,
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                const uint8_t *data, size_t size);
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/**
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 * Write the content of the fragment to its own internal buffer.
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 *
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 * Writes the content of all units and then assembles them into a new
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 * data buffer.  When modifying the content of decomposed units, this
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 * can be used to regenerate the bitstream form of units or the whole
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 * fragment so that it can be extracted for other use.
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 *
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 * This also updates the internal state of the coded bitstream context
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 * with any persistent data from the fragment which may be required to
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 * write following fragments (e.g. parameter sets).
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 */
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int ff_cbs_write_fragment_data(CodedBitstreamContext *ctx,
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                               CodedBitstreamFragment *frag);
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/**
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 * Write the bitstream of a fragment to the extradata in codec parameters.
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 *
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 * Modifies context and fragment as ff_cbs_write_fragment_data does and
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 * replaces any existing extradata in the structure.
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 */
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int ff_cbs_write_extradata(CodedBitstreamContext *ctx,
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                           AVCodecParameters *par,
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                           CodedBitstreamFragment *frag);
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/**
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 * Write the bitstream of a fragment to a packet.
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 *
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 * Modifies context and fragment as ff_cbs_write_fragment_data does.
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 *
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 * On success, the packet's buf is unreferenced and its buf, data and
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 * size fields are set to the corresponding values from the newly updated
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 * fragment; other fields are not touched.  On failure, the packet is not
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 * touched at all.
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 */
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int ff_cbs_write_packet(CodedBitstreamContext *ctx,
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                        AVPacket *pkt,
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                        CodedBitstreamFragment *frag);
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/**
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 * Free the units contained in a fragment as well as the fragment's
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 * own data buffer, but not the units array itself.
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 */
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void ff_cbs_fragment_reset(CodedBitstreamFragment *frag);
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/**
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 * Free the units array of a fragment in addition to what
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 * ff_cbs_fragment_reset does.
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 */
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void ff_cbs_fragment_free(CodedBitstreamFragment *frag);
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/**
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 * Allocate a new internal content buffer of the given size in the unit.
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 *
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 * The content will be zeroed.
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 */
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int ff_cbs_alloc_unit_content(CodedBitstreamUnit *unit,
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                              size_t size,
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                              void (*free)(void *opaque, uint8_t *content));
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/**
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 * Allocate a new internal content buffer matching the type of the unit.
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 *
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 * The content will be zeroed.
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 */
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int ff_cbs_alloc_unit_content2(CodedBitstreamContext *ctx,
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                               CodedBitstreamUnit *unit);
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/**
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 * Insert a new unit into a fragment with the given content.
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 *
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 * The content structure continues to be owned by the caller if
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 * content_buf is not supplied.
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 */
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int ff_cbs_insert_unit_content(CodedBitstreamFragment *frag,
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                               int position,
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                               CodedBitstreamUnitType type,
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                               void *content,
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                               AVBufferRef *content_buf);
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/**
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 * Insert a new unit into a fragment with the given data bitstream.
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 *
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 * If data_buf is not supplied then data must have been allocated with
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 * av_malloc() and will on success become owned by the unit after this
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 * call or freed on error.
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 */
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int ff_cbs_insert_unit_data(CodedBitstreamFragment *frag,
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                            int position,
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                            CodedBitstreamUnitType type,
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                            uint8_t *data, size_t data_size,
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                            AVBufferRef *data_buf);
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/**
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 * Delete a unit from a fragment and free all memory it uses.
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 *
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 * Requires position to be >= 0 and < frag->nb_units.
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 */
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void ff_cbs_delete_unit(CodedBitstreamFragment *frag,
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                        int position);
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/**
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 * Make the content of a unit refcounted.
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 *
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 * If the unit is not refcounted, this will do a deep copy of the unit
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 * content to new refcounted buffers.
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 *
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 * It is not valid to call this function on a unit which does not have
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 * decomposed content.
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 */
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int ff_cbs_make_unit_refcounted(CodedBitstreamContext *ctx,
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                                CodedBitstreamUnit *unit);
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/**
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 * Make the content of a unit writable so that internal fields can be
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 * modified.
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 *
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 * If it is known that there are no other references to the content of
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 * the unit, does nothing and returns success.  Otherwise (including the
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 * case where the unit content is not refcounted), it does a full clone
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 * of the content (including any internal buffers) to make a new copy,
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 * and replaces the existing references inside the unit with that.
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 *
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 * It is not valid to call this function on a unit which does not have
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 * decomposed content.
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 */
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int ff_cbs_make_unit_writable(CodedBitstreamContext *ctx,
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                              CodedBitstreamUnit *unit);
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#endif /* AVCODEC_CBS_H */
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