227 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include <float.h>
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#include "libavutil/opt.h"
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#include "avfilter.h"
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#include "audio.h"
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#include "formats.h"
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typedef struct AudioDynamicEqualizerContext {
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    const AVClass *class;
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    double threshold;
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    double dfrequency;
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    double dqfactor;
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    double tfrequency;
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    double tqfactor;
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    double ratio;
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    double range;
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    double makeup;
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    double attack;
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    double release;
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    double attack_coef;
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    double release_coef;
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    int mode;
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    int direction;
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    int detection;
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    int tftype;
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    int dftype;
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    int precision;
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    int format;
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    int (*filter_prepare)(AVFilterContext *ctx);
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    int (*filter_channels)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
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    double da_double[3], dm_double[3];
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    float da_float[3], dm_float[3];
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    AVFrame *state;
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} AudioDynamicEqualizerContext;
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static int query_formats(AVFilterContext *ctx)
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{
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    static const enum AVSampleFormat sample_fmts[3][3] = {
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        { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_DBLP, AV_SAMPLE_FMT_NONE },
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        { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE },
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        { AV_SAMPLE_FMT_DBLP, AV_SAMPLE_FMT_NONE },
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    };
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    int ret;
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    if ((ret = ff_set_common_all_channel_counts(ctx)) < 0)
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        return ret;
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    if ((ret = ff_set_common_formats_from_list(ctx, sample_fmts[s->precision])) < 0)
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        return ret;
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    return ff_set_common_all_samplerates(ctx);
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}
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static double get_coef(double x, double sr)
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{
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    return 1.0 - exp(-1000. / (x * sr));
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}
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typedef struct ThreadData {
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    AVFrame *in, *out;
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} ThreadData;
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#define DEPTH 32
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#include "adynamicequalizer_template.c"
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#undef DEPTH
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#define DEPTH 64
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#include "adynamicequalizer_template.c"
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static int config_input(AVFilterLink *inlink)
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{
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    AVFilterContext *ctx = inlink->dst;
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    s->format = inlink->format;
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    s->state = ff_get_audio_buffer(inlink, 16);
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    if (!s->state)
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        return AVERROR(ENOMEM);
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    switch (s->format) {
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    case AV_SAMPLE_FMT_DBLP:
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        s->filter_prepare  = filter_prepare_double;
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        s->filter_channels = filter_channels_double;
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        break;
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    case AV_SAMPLE_FMT_FLTP:
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        s->filter_prepare  = filter_prepare_float;
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        s->filter_channels = filter_channels_float;
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        break;
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    }
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    return 0;
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}
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static int filter_frame(AVFilterLink *inlink, AVFrame *in)
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{
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    AVFilterContext *ctx = inlink->dst;
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    AVFilterLink *outlink = ctx->outputs[0];
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    ThreadData td;
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    AVFrame *out;
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    if (av_frame_is_writable(in)) {
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        out = in;
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    } else {
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        out = ff_get_audio_buffer(outlink, in->nb_samples);
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        if (!out) {
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            av_frame_free(&in);
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            return AVERROR(ENOMEM);
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        }
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        av_frame_copy_props(out, in);
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    }
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    td.in = in;
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    td.out = out;
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    s->filter_prepare(ctx);
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    ff_filter_execute(ctx, s->filter_channels, &td, NULL,
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                     FFMIN(outlink->ch_layout.nb_channels, ff_filter_get_nb_threads(ctx)));
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    if (out != in)
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        av_frame_free(&in);
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    return ff_filter_frame(outlink, out);
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}
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static av_cold void uninit(AVFilterContext *ctx)
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{
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    av_frame_free(&s->state);
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}
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#define OFFSET(x) offsetof(AudioDynamicEqualizerContext, x)
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#define AF AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
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#define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
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static const AVOption adynamicequalizer_options[] = {
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    { "threshold",  "set detection threshold", OFFSET(threshold),  AV_OPT_TYPE_DOUBLE, {.dbl=0},        0, 100,     FLAGS },
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    { "dfrequency", "set detection frequency", OFFSET(dfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000},     2, 1000000, FLAGS },
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    { "dqfactor",   "set detection Q factor",  OFFSET(dqfactor),   AV_OPT_TYPE_DOUBLE, {.dbl=1},    0.001, 1000,    FLAGS },
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    { "tfrequency", "set target frequency",    OFFSET(tfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000},     2, 1000000, FLAGS },
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    { "tqfactor",   "set target Q factor",     OFFSET(tqfactor),   AV_OPT_TYPE_DOUBLE, {.dbl=1},    0.001, 1000,    FLAGS },
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    { "attack",     "set attack duration",     OFFSET(attack),     AV_OPT_TYPE_DOUBLE, {.dbl=20},       1, 2000,    FLAGS },
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    { "release",    "set release duration",    OFFSET(release),    AV_OPT_TYPE_DOUBLE, {.dbl=200},      1, 2000,    FLAGS },
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    { "ratio",      "set ratio factor",        OFFSET(ratio),      AV_OPT_TYPE_DOUBLE, {.dbl=1},        0, 30,      FLAGS },
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    { "makeup",     "set makeup gain",         OFFSET(makeup),     AV_OPT_TYPE_DOUBLE, {.dbl=0},        0, 100,     FLAGS },
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    { "range",      "set max gain",            OFFSET(range),      AV_OPT_TYPE_DOUBLE, {.dbl=50},       1, 200,     FLAGS },
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    { "mode",       "set mode",                OFFSET(mode),       AV_OPT_TYPE_INT,    {.i64=0},       -1, 1,       FLAGS, "mode" },
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    {   "listen",   0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=-1},       0, 0,       FLAGS, "mode" },
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    {   "cut",      0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "mode" },
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    {   "boost",    0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "mode" },
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    { "dftype",     "set detection filter type",OFFSET(dftype),    AV_OPT_TYPE_INT,    {.i64=0},        0, 3,       FLAGS, "dftype" },
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    {   "bandpass", 0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "dftype" },
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    {   "lowpass",  0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "dftype" },
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    {   "highpass", 0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=2},        0, 0,       FLAGS, "dftype" },
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    {   "peak",     0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=3},        0, 0,       FLAGS, "dftype" },
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    { "tftype",     "set target filter type",  OFFSET(tftype),     AV_OPT_TYPE_INT,    {.i64=0},        0, 2,       FLAGS, "tftype" },
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    {   "bell",     0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "tftype" },
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    {   "lowshelf", 0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "tftype" },
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    {   "highshelf",0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=2},        0, 0,       FLAGS, "tftype" },
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    { "direction",  "set direction",           OFFSET(direction),  AV_OPT_TYPE_INT,    {.i64=0},        0, 1,       FLAGS, "direction" },
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    {   "downward", 0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "direction" },
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    {   "upward",   0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "direction" },
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    { "auto",       "set auto threshold",      OFFSET(detection),  AV_OPT_TYPE_INT,    {.i64=-1},      -1, 1,       FLAGS, "auto" },
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    {   "disabled", 0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=-1},       0, 0,       FLAGS, "auto" },
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    {   "off",      0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "auto" },
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    {   "on",       0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "auto" },
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    { "precision", "set processing precision", OFFSET(precision),  AV_OPT_TYPE_INT,    {.i64=0},        0, 2,       AF, "precision" },
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    {   "auto",  "set auto processing precision",                  0, AV_OPT_TYPE_CONST, {.i64=0},      0, 0,       AF, "precision" },
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    {   "float", "set single-floating point processing precision", 0, AV_OPT_TYPE_CONST, {.i64=1},      0, 0,       AF, "precision" },
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    {   "double","set double-floating point processing precision", 0, AV_OPT_TYPE_CONST, {.i64=2},      0, 0,       AF, "precision" },
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    { NULL }
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};
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AVFILTER_DEFINE_CLASS(adynamicequalizer);
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static const AVFilterPad inputs[] = {
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    {
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        .name         = "default",
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        .type         = AVMEDIA_TYPE_AUDIO,
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        .filter_frame = filter_frame,
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        .config_props = config_input,
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    },
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};
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static const AVFilterPad outputs[] = {
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    {
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        .name = "default",
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        .type = AVMEDIA_TYPE_AUDIO,
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    },
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};
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const AVFilter ff_af_adynamicequalizer = {
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    .name            = "adynamicequalizer",
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    .description     = NULL_IF_CONFIG_SMALL("Apply Dynamic Equalization of input audio."),
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    .priv_size       = sizeof(AudioDynamicEqualizerContext),
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    .priv_class      = &adynamicequalizer_class,
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    .uninit          = uninit,
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    FILTER_INPUTS(inputs),
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    FILTER_OUTPUTS(outputs),
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    FILTER_QUERY_FUNC(query_formats),
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    .flags           = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL |
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                       AVFILTER_FLAG_SLICE_THREADS,
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    .process_command = ff_filter_process_command,
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};
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