These originate from the Apple Vision Pro, and are documented here:
    https://developer.apple.com/documentation/coremedia/cmprojectiontype
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
		
	
			
		
			
				
	
	
		
			244 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
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			244 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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/**
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 * @file
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 * @ingroup lavu_video_spherical
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 * Spherical video
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 */
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#ifndef AVUTIL_SPHERICAL_H
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#define AVUTIL_SPHERICAL_H
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#include <stddef.h>
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#include <stdint.h>
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/**
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 * @defgroup lavu_video_spherical Spherical video mapping
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 * @ingroup lavu_video
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 *
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 * A spherical video file contains surfaces that need to be mapped onto a
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 * sphere. Depending on how the frame was converted, a different distortion
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 * transformation or surface recomposition function needs to be applied before
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 * the video should be mapped and displayed.
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 * @{
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 */
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/**
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 * Projection of the video surface(s) on a sphere.
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 */
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enum AVSphericalProjection {
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    /**
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     * Video represents a sphere mapped on a flat surface using
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     * equirectangular projection.
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     */
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    AV_SPHERICAL_EQUIRECTANGULAR,
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    /**
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     * Video frame is split into 6 faces of a cube, and arranged on a
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     * 3x2 layout. Faces are oriented upwards for the front, left, right,
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     * and back faces. The up face is oriented so the top of the face is
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     * forwards and the down face is oriented so the top of the face is
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     * to the back.
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     */
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    AV_SPHERICAL_CUBEMAP,
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    /**
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     * Video represents a portion of a sphere mapped on a flat surface
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     * using equirectangular projection. The @ref bounding fields indicate
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     * the position of the current video in a larger surface.
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     */
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    AV_SPHERICAL_EQUIRECTANGULAR_TILE,
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    /**
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     * Video frame displays as a 180 degree equirectangular projection.
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     */
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    AV_SPHERICAL_HALF_EQUIRECTANGULAR,
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    /**
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     * Video frame displays on a flat, rectangular 2D surface.
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     */
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    AV_SPHERICAL_RECTILINEAR,
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    /**
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     * Fisheye projection (Apple).
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     * See: https://developer.apple.com/documentation/coremedia/cmprojectiontype/fisheye
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     */
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    AV_SPHERICAL_FISHEYE,
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};
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/**
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 * This structure describes how to handle spherical videos, outlining
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 * information about projection, initial layout, and any other view modifier.
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 *
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 * @note The struct must be allocated with av_spherical_alloc() and
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 *       its size is not a part of the public ABI.
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 */
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typedef struct AVSphericalMapping {
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    /**
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     * Projection type.
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     */
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    enum AVSphericalProjection projection;
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    /**
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     * @name Initial orientation
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     * @{
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     * There fields describe additional rotations applied to the sphere after
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     * the video frame is mapped onto it. The sphere is rotated around the
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     * viewer, who remains stationary. The order of transformation is always
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     * yaw, followed by pitch, and finally by roll.
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     *
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     * The coordinate system matches the one defined in OpenGL, where the
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     * forward vector (z) is coming out of screen, and it is equivalent to
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     * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
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     *
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     * A positive yaw rotates the portion of the sphere in front of the viewer
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     * toward their right. A positive pitch rotates the portion of the sphere
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     * in front of the viewer upwards. A positive roll tilts the portion of
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     * the sphere in front of the viewer to the viewer's right.
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     *
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     * These values are exported as 16.16 fixed point.
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     *
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     * See this equirectangular projection as example:
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     *
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     * @code{.unparsed}
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     *                   Yaw
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     *     -180           0           180
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     *   90 +-------------+-------------+  180
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     *      |             |             |                  up
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     * P    |             |             |                 y|    forward
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     * i    |             ^             |                  |   /z
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     * t  0 +-------------X-------------+    0 Roll        |  /
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     * c    |             |             |                  | /
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     * h    |             |             |                 0|/_____right
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     *      |             |             |                        x
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     *  -90 +-------------+-------------+ -180
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     *
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     * X - the default camera center
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     * ^ - the default up vector
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     * @endcode
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     */
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    int32_t yaw;   ///< Rotation around the up vector [-180, 180].
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    int32_t pitch; ///< Rotation around the right vector [-90, 90].
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    int32_t roll;  ///< Rotation around the forward vector [-180, 180].
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    /**
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     * @}
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     */
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    /**
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     * @name Bounding rectangle
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     * @anchor bounding
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     * @{
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     * These fields indicate the location of the current tile, and where
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     * it should be mapped relative to the original surface. They are
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     * exported as 0.32 fixed point, and can be converted to classic
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     * pixel values with av_spherical_bounds().
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     *
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     * @code{.unparsed}
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     *      +----------------+----------+
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     *      |                |bound_top |
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     *      |            +--------+     |
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     *      | bound_left |tile    |     |
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     *      +<---------->|        |<--->+bound_right
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     *      |            +--------+     |
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     *      |                |          |
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     *      |    bound_bottom|          |
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     *      +----------------+----------+
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     * @endcode
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     *
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     * If needed, the original video surface dimensions can be derived
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     * by adding the current stream or frame size to the related bounds,
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     * like in the following example:
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     *
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     * @code{c}
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     *     original_width  = tile->width  + bound_left + bound_right;
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     *     original_height = tile->height + bound_top  + bound_bottom;
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     * @endcode
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     *
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     * @note These values are valid only for the tiled equirectangular
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     *       projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE),
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     *       and should be ignored in all other cases.
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     */
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    uint32_t bound_left;   ///< Distance from the left edge
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    uint32_t bound_top;    ///< Distance from the top edge
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    uint32_t bound_right;  ///< Distance from the right edge
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    uint32_t bound_bottom; ///< Distance from the bottom edge
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    /**
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     * @}
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     */
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    /**
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     * Number of pixels to pad from the edge of each cube face.
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     *
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     * @note This value is valid for only for the cubemap projection type
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     *       (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other
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     *       cases.
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     */
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    uint32_t padding;
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} AVSphericalMapping;
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/**
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 * Allocate a AVSphericalVideo structure and initialize its fields to default
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 * values.
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 *
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 * @return the newly allocated struct or NULL on failure
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 */
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AVSphericalMapping *av_spherical_alloc(size_t *size);
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/**
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 * Convert the @ref bounding fields from an AVSphericalVideo
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 * from 0.32 fixed point to pixels.
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 *
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 * @param map    The AVSphericalVideo map to read bound values from.
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 * @param width  Width of the current frame or stream.
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 * @param height Height of the current frame or stream.
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 * @param left   Pixels from the left edge.
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 * @param top    Pixels from the top edge.
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 * @param right  Pixels from the right edge.
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 * @param bottom Pixels from the bottom edge.
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 */
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void av_spherical_tile_bounds(const AVSphericalMapping *map,
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                              size_t width, size_t height,
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                              size_t *left, size_t *top,
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                              size_t *right, size_t *bottom);
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/**
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 * Provide a human-readable name of a given AVSphericalProjection.
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 *
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 * @param projection The input AVSphericalProjection.
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 *
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 * @return The name of the AVSphericalProjection, or "unknown".
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 */
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const char *av_spherical_projection_name(enum AVSphericalProjection projection);
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/**
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 * Get the AVSphericalProjection form a human-readable name.
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 *
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 * @param name The input string.
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 *
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 * @return The AVSphericalProjection value, or -1 if not found.
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 */
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int av_spherical_from_name(const char *name);
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/**
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 * @}
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 */
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#endif /* AVUTIL_SPHERICAL_H */
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