This was missed in db54426975e124e98e5130ad01316cb7afd60630. Signed-off-by: Martin Storsjö <martin@martin.st>
		
			
				
	
	
		
			195 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include <stdint.h>
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#include "libavutil/attributes.h"
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#include "libavutil/intreadwrite.h"
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#include "libavcodec/vc1dsp.h"
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#include "vc1dsp.h"
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void ff_vc1_inv_trans_8x8_neon(int16_t *block);
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void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
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void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
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void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
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void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
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void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
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void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
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void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
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void ff_vc1_v_loop_filter4_neon(uint8_t *src, ptrdiff_t stride, int pq);
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void ff_vc1_h_loop_filter4_neon(uint8_t *src, ptrdiff_t stride, int pq);
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void ff_vc1_v_loop_filter8_neon(uint8_t *src, ptrdiff_t stride, int pq);
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void ff_vc1_h_loop_filter8_neon(uint8_t *src, ptrdiff_t stride, int pq);
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void ff_vc1_v_loop_filter16_neon(uint8_t *src, ptrdiff_t stride, int pq);
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void ff_vc1_h_loop_filter16_neon(uint8_t *src, ptrdiff_t stride, int pq);
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void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
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                           ptrdiff_t line_size, int rnd);
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#define DECL_PUT(X, Y) \
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void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
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                                      ptrdiff_t stride, int rnd); \
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static void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
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                                         ptrdiff_t stride, int rnd) \
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{ \
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  ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
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  ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
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  dst += 8*stride; src += 8*stride; \
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  ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
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  ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
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}
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DECL_PUT(1, 0)
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DECL_PUT(2, 0)
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DECL_PUT(3, 0)
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DECL_PUT(0, 1)
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DECL_PUT(0, 2)
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DECL_PUT(0, 3)
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DECL_PUT(1, 1)
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DECL_PUT(1, 2)
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DECL_PUT(1, 3)
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DECL_PUT(2, 1)
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DECL_PUT(2, 2)
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DECL_PUT(2, 3)
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DECL_PUT(3, 1)
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DECL_PUT(3, 2)
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DECL_PUT(3, 3)
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void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
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                                int h, int x, int y);
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void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
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                                int h, int x, int y);
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void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
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                                int h, int x, int y);
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void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, const uint8_t *src, ptrdiff_t stride,
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                                int h, int x, int y);
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int ff_vc1_unescape_buffer_helper_neon(const uint8_t *src, int size, uint8_t *dst);
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static int vc1_unescape_buffer_neon(const uint8_t *src, int size, uint8_t *dst)
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{
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    /* Dealing with starting and stopping, and removing escape bytes, are
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     * comparatively less time-sensitive, so are more clearly expressed using
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     * a C wrapper around the assembly inner loop. Note that we assume a
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     * little-endian machine that supports unaligned loads. */
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    int dsize = 0;
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    while (size >= 4)
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    {
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        int found = 0;
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        while (!found && (((uintptr_t) dst) & 7) && size >= 4)
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        {
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            found = (AV_RL32(src) &~ 0x03000000) == 0x00030000;
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            if (!found)
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            {
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                *dst++ = *src++;
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                --size;
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                ++dsize;
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            }
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        }
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        if (!found)
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        {
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            int skip = size - ff_vc1_unescape_buffer_helper_neon(src, size, dst);
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            dst += skip;
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            src += skip;
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            size -= skip;
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            dsize += skip;
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            while (!found && size >= 4)
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            {
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                found = (AV_RL32(src) &~ 0x03000000) == 0x00030000;
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                if (!found)
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                {
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                    *dst++ = *src++;
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                    --size;
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                    ++dsize;
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                }
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            }
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        }
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        if (found)
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        {
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            *dst++ = *src++;
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            *dst++ = *src++;
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            ++src;
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            size -= 3;
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            dsize += 2;
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        }
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    }
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    while (size > 0)
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    {
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        *dst++ = *src++;
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        --size;
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        ++dsize;
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    }
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    return dsize;
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}
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#define FN_ASSIGN(X, Y) \
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    dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon; \
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    dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon
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av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
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{
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    dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
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    dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
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    dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
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    dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
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    dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
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    dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
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    dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
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    dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;
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    dsp->vc1_v_loop_filter4  = ff_vc1_v_loop_filter4_neon;
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    dsp->vc1_h_loop_filter4  = ff_vc1_h_loop_filter4_neon;
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    dsp->vc1_v_loop_filter8  = ff_vc1_v_loop_filter8_neon;
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    dsp->vc1_h_loop_filter8  = ff_vc1_h_loop_filter8_neon;
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    dsp->vc1_v_loop_filter16 = ff_vc1_v_loop_filter16_neon;
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    dsp->vc1_h_loop_filter16 = ff_vc1_h_loop_filter16_neon;
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    dsp->put_vc1_mspel_pixels_tab[1][ 0] = ff_put_pixels8x8_neon;
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    FN_ASSIGN(1, 0);
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    FN_ASSIGN(2, 0);
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    FN_ASSIGN(3, 0);
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    FN_ASSIGN(0, 1);
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    FN_ASSIGN(1, 1);
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    FN_ASSIGN(2, 1);
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    FN_ASSIGN(3, 1);
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    FN_ASSIGN(0, 2);
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    FN_ASSIGN(1, 2);
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    FN_ASSIGN(2, 2);
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    FN_ASSIGN(3, 2);
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    FN_ASSIGN(0, 3);
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    FN_ASSIGN(1, 3);
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    FN_ASSIGN(2, 3);
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    FN_ASSIGN(3, 3);
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    dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon;
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    dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon;
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    dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon;
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    dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon;
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    dsp->vc1_unescape_buffer = vc1_unescape_buffer_neon;
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}
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