I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in butterflies_float_c() / ff_butterflies_float_vfp() for the
same sample AAC stream:
                   Before          After
                   Mean   StdDev   Mean   StdDev  Confidence  Change
Audio decode       1542.8 43.7     1470.5 41.5    100.0%      +4.9%
butterflies_float  130.0  11.9     70.2   12.1    100.0%      +85.2%
Signed-off-by: Martin Storsjö <martin@martin.st>
		
	
			
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2008 Siarhei Siamashka <ssvb@users.sourceforge.net>
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 *
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include "libavutil/attributes.h"
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#include "libavutil/float_dsp.h"
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#include "cpu.h"
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#include "float_dsp_arm.h"
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void ff_vector_fmul_vfp(float *dst, const float *src0, const float *src1,
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                        int len);
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void ff_vector_fmul_window_vfp(float *dst, const float *src0,
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                               const float *src1, const float *win, int len);
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void ff_vector_fmul_reverse_vfp(float *dst, const float *src0,
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                                const float *src1, int len);
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void ff_butterflies_float_vfp(float *restrict v1, float *restrict v2, int len);
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av_cold void ff_float_dsp_init_vfp(AVFloatDSPContext *fdsp, int cpu_flags)
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{
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    if (!have_vfpv3(cpu_flags)) {
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        fdsp->vector_fmul = ff_vector_fmul_vfp;
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        fdsp->vector_fmul_window = ff_vector_fmul_window_vfp;
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    }
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    fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_vfp;
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    if (!have_vfpv3(cpu_flags))
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        fdsp->butterflies_float = ff_butterflies_float_vfp;
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}
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