159 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * audio encoder psychoacoustic model
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 * Copyright (C) 2008 Konstantin Shishkov
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef AVCODEC_PSYMODEL_H
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#define AVCODEC_PSYMODEL_H
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#include "avcodec.h"
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/** maximum possible number of bands */
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#define PSY_MAX_BANDS 128
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/**
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 * single band psychoacoustic information
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 */
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typedef struct FFPsyBand {
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    int   bits;
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    float energy;
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    float threshold;
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    float distortion;
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    float perceptual_weight;
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} FFPsyBand;
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/**
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 * windowing related information
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 */
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typedef struct FFPsyWindowInfo {
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    int window_type[3];               ///< window type (short/long/transitional, etc.) - current, previous and next
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    int window_shape;                 ///< window shape (sine/KBD/whatever)
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    int num_windows;                  ///< number of windows in a frame
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    int grouping[8];                  ///< window grouping (for e.g. AAC)
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    int *window_sizes;                ///< sequence of window sizes inside one frame (for eg. WMA)
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} FFPsyWindowInfo;
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/**
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 * context used by psychoacoustic model
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 */
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typedef struct FFPsyContext {
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    AVCodecContext *avctx;            ///< encoder context
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    const struct FFPsyModel *model;   ///< encoder-specific model functions
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    FFPsyBand *psy_bands;             ///< frame bands information
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    uint8_t **bands;                  ///< scalefactor band sizes for possible frame sizes
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    int     *num_bands;               ///< number of scalefactor bands for possible frame sizes
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    int num_lens;                     ///< number of scalefactor band sets
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    void* model_priv_data;            ///< psychoacoustic model implementation private data
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} FFPsyContext;
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/**
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 * codec-specific psychoacoustic model implementation
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 */
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typedef struct FFPsyModel {
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    const char *name;
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    int  (*init)   (FFPsyContext *apc);
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    FFPsyWindowInfo (*window)(FFPsyContext *ctx, const int16_t *audio, const int16_t *la, int channel, int prev_type);
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    void (*analyze)(FFPsyContext *ctx, int channel, const float *coeffs, const FFPsyWindowInfo *wi);
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    void (*end)    (FFPsyContext *apc);
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} FFPsyModel;
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/**
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 * Initialize psychoacoustic model.
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 *
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 * @param ctx        model context
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 * @param avctx      codec context
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 * @param num_lens   number of possible frame lengths
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 * @param bands      scalefactor band lengths for all frame lengths
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 * @param num_bands  number of scalefactor bands for all frame lengths
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 *
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 * @return zero if successful, a negative value if not
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 */
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av_cold int ff_psy_init(FFPsyContext *ctx, AVCodecContext *avctx,
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                        int num_lens,
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                        const uint8_t **bands, const int* num_bands);
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/**
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 * Suggest window sequence for channel.
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 *
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 * @param ctx       model context
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 * @param audio     samples for the current frame
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 * @param la        lookahead samples (NULL when unavailable)
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 * @param channel   number of channel element to analyze
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 * @param prev_type previous window type
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 *
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 * @return suggested window information in a structure
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 */
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FFPsyWindowInfo ff_psy_suggest_window(FFPsyContext *ctx,
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                                      const int16_t *audio, const int16_t *la,
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                                      int channel, int prev_type);
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/**
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 * Perform psychoacoustic analysis and set band info (threshold, energy).
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 *
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 * @param ctx     model context
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 * @param channel audio channel number
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 * @param coeffs  pointer to the transformed coefficients
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 * @param wi      window information
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 */
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void ff_psy_set_band_info(FFPsyContext *ctx, int channel, const float *coeffs,
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                          const FFPsyWindowInfo *wi);
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/**
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 * Cleanup model context at the end.
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 *
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 * @param ctx model context
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 */
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av_cold void ff_psy_end(FFPsyContext *ctx);
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/**************************************************************************
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 *                       Audio preprocessing stuff.                       *
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 *       This should be moved into some audio filter eventually.          *
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 **************************************************************************/
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struct FFPsyPreprocessContext;
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/**
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 * psychoacoustic model audio preprocessing initialization
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 */
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av_cold struct FFPsyPreprocessContext* ff_psy_preprocess_init(AVCodecContext *avctx);
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/**
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 * Preprocess several channel in audio frame in order to compress it better.
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 *
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 * @param ctx      preprocessing context
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 * @param audio    samples to preprocess
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 * @param dest     place to put filtered samples
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 * @param tag      channel number
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 * @param channels number of channel to preprocess (some additional work may be done on stereo pair)
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 */
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void ff_psy_preprocess(struct FFPsyPreprocessContext *ctx,
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                       const int16_t *audio, int16_t *dest,
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                       int tag, int channels);
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/**
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 * Cleanup audio preprocessing module.
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 */
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av_cold void ff_psy_preprocess_end(struct FFPsyPreprocessContext *ctx);
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#endif /* AVCODEC_PSYMODEL_H */
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