53 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include "mem.h"
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#include "spherical.h"
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AVSphericalMapping *av_spherical_alloc(size_t *size)
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{
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    AVSphericalMapping *spherical = av_mallocz(sizeof(AVSphericalMapping));
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    if (!spherical)
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        return NULL;
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    if (size)
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        *size = sizeof(*spherical);
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    return spherical;
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}
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void av_spherical_tile_bounds(AVSphericalMapping *map,
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                              size_t width, size_t height,
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                              size_t *left, size_t *top,
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                              size_t *right, size_t *bottom)
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{
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    /* conversion from 0.32 coordinates to pixels */
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    uint64_t orig_width  = (uint64_t) width  * UINT32_MAX /
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                           (UINT32_MAX - map->bound_right  - map->bound_left);
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    uint64_t orig_height = (uint64_t) height * UINT32_MAX /
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                           (UINT32_MAX - map->bound_bottom - map->bound_top);
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    /* add a (UINT32_MAX - 1) to round up integer division */
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    *left   = (orig_width  * map->bound_left + UINT32_MAX - 1) / UINT32_MAX;
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    *top    = (orig_height * map->bound_top  + UINT32_MAX - 1) / UINT32_MAX;
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    *right  = orig_width  - width  - *left;
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    *bottom = orig_height - height - *top;
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}
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