Ported from arm NEON and added vector_dmul_scalar. Functions between 1.5 and 5 times faster than the C implementations using Apple's clang-503.0.19 on A7.
		
			
				
	
	
		
			188 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef AVUTIL_FLOAT_DSP_H
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#define AVUTIL_FLOAT_DSP_H
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#include "config.h"
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typedef struct AVFloatDSPContext {
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    /**
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     * Calculate the product of two vectors of floats and store the result in
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     * a vector of floats.
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     *
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     * @param dst  output vector
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     *             constraints: 32-byte aligned
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     * @param src0 first input vector
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     *             constraints: 32-byte aligned
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     * @param src1 second input vector
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     *             constraints: 32-byte aligned
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     * @param len  number of elements in the input
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     *             constraints: multiple of 16
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     */
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    void (*vector_fmul)(float *dst, const float *src0, const float *src1,
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                        int len);
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    /**
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     * Multiply a vector of floats by a scalar float and add to
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     * destination vector.  Source and destination vectors must
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     * overlap exactly or not at all.
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     *
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     * @param dst result vector
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     *            constraints: 32-byte aligned
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     * @param src input vector
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     *            constraints: 32-byte aligned
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     * @param mul scalar value
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     * @param len length of vector
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     *            constraints: multiple of 16
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     */
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    void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
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                               int len);
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    /**
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     * Multiply a vector of floats by a scalar float.  Source and
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     * destination vectors must overlap exactly or not at all.
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     *
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     * @param dst result vector
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     *            constraints: 16-byte aligned
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     * @param src input vector
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     *            constraints: 16-byte aligned
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     * @param mul scalar value
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     * @param len length of vector
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     *            constraints: multiple of 4
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     */
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    void (*vector_fmul_scalar)(float *dst, const float *src, float mul,
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                               int len);
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    /**
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     * Multiply a vector of double by a scalar double.  Source and
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     * destination vectors must overlap exactly or not at all.
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     *
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     * @param dst result vector
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     *            constraints: 32-byte aligned
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     * @param src input vector
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     *            constraints: 32-byte aligned
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     * @param mul scalar value
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     * @param len length of vector
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     *            constraints: multiple of 8
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     */
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    void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
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                               int len);
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    /**
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     * Overlap/add with window function.
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     * Used primarily by MDCT-based audio codecs.
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     * Source and destination vectors must overlap exactly or not at all.
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     *
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     * @param dst  result vector
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     *             constraints: 16-byte aligned
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     * @param src0 first source vector
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     *             constraints: 16-byte aligned
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     * @param src1 second source vector
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     *             constraints: 16-byte aligned
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     * @param win  half-window vector
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     *             constraints: 16-byte aligned
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     * @param len  length of vector
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     *             constraints: multiple of 4
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     */
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    void (*vector_fmul_window)(float *dst, const float *src0,
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                               const float *src1, const float *win, int len);
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    /**
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     * Calculate the product of two vectors of floats, add a third vector of
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     * floats and store the result in a vector of floats.
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     *
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     * @param dst  output vector
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     *             constraints: 32-byte aligned
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     * @param src0 first input vector
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     *             constraints: 32-byte aligned
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     * @param src1 second input vector
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     *             constraints: 32-byte aligned
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     * @param src2 third input vector
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     *             constraints: 32-byte aligned
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     * @param len  number of elements in the input
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     *             constraints: multiple of 16
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     */
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    void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
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                            const float *src2, int len);
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    /**
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     * Calculate the product of two vectors of floats, and store the result
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     * in a vector of floats. The second vector of floats is iterated over
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     * in reverse order.
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     *
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     * @param dst  output vector
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     *             constraints: 32-byte aligned
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     * @param src0 first input vector
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     *             constraints: 32-byte aligned
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     * @param src1 second input vector
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     *             constraints: 32-byte aligned
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     * @param len  number of elements in the input
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     *             constraints: multiple of 16
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     */
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    void (*vector_fmul_reverse)(float *dst, const float *src0,
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                                const float *src1, int len);
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    /**
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     * Calculate the sum and difference of two vectors of floats.
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     *
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     * @param v1  first input vector, sum output, 16-byte aligned
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     * @param v2  second input vector, difference output, 16-byte aligned
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     * @param len length of vectors, multiple of 4
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     */
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    void (*butterflies_float)(float *restrict v1, float *restrict v2, int len);
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    /**
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     * Calculate the scalar product of two vectors of floats.
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     *
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     * @param v1  first vector, 16-byte aligned
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     * @param v2  second vector, 16-byte aligned
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     * @param len length of vectors, multiple of 4
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     *
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     * @return sum of elementwise products
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     */
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    float (*scalarproduct_float)(const float *v1, const float *v2, int len);
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} AVFloatDSPContext;
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/**
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 * Return the scalar product of two vectors.
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 *
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 * @param v1  first input vector
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 * @param v2  first input vector
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 * @param len number of elements
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 *
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 * @return sum of elementwise products
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 */
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float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len);
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/**
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 * Initialize a float DSP context.
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 *
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 * @param fdsp    float DSP context
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 * @param strict  setting to non-zero avoids using functions which may not be IEEE-754 compliant
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 */
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void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int strict);
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void ff_float_dsp_init_aarch64(AVFloatDSPContext *fdsp);
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void ff_float_dsp_init_arm(AVFloatDSPContext *fdsp);
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void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict);
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void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp);
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#endif /* AVUTIL_FLOAT_DSP_H */
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