326 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
 | 
						|
 *
 | 
						|
 * This file is part of FFmpeg.
 | 
						|
 *
 | 
						|
 * FFmpeg is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU Lesser General Public
 | 
						|
 * License as published by the Free Software Foundation; either
 | 
						|
 * version 2.1 of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * FFmpeg is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | 
						|
 * Lesser General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU Lesser General Public
 | 
						|
 * License along with FFmpeg; if not, write to the Free Software
 | 
						|
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 | 
						|
 */
 | 
						|
 | 
						|
/**
 | 
						|
 * @file
 | 
						|
 * @ingroup lavu_video_stereo3d
 | 
						|
 * Stereoscopic video
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef AVUTIL_STEREO3D_H
 | 
						|
#define AVUTIL_STEREO3D_H
 | 
						|
 | 
						|
#include <stdint.h>
 | 
						|
 | 
						|
#include "frame.h"
 | 
						|
 | 
						|
/**
 | 
						|
 * @defgroup lavu_video_stereo3d Stereo3D types and functions
 | 
						|
 * @ingroup lavu_video
 | 
						|
 *
 | 
						|
 * A stereoscopic video file consists in multiple views embedded in a single
 | 
						|
 * frame, usually describing two views of a scene. This file describes all
 | 
						|
 * possible codec-independent view arrangements.
 | 
						|
 *
 | 
						|
 * @{
 | 
						|
 */
 | 
						|
 | 
						|
/**
 | 
						|
 * List of possible 3D Types
 | 
						|
 */
 | 
						|
enum AVStereo3DType {
 | 
						|
    /**
 | 
						|
     * Video is not stereoscopic (and metadata has to be there).
 | 
						|
     */
 | 
						|
    AV_STEREO3D_2D,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Views are next to each other.
 | 
						|
     *
 | 
						|
     * @code{.unparsed}
 | 
						|
     *    LLLLRRRR
 | 
						|
     *    LLLLRRRR
 | 
						|
     *    LLLLRRRR
 | 
						|
     *    ...
 | 
						|
     * @endcode
 | 
						|
     */
 | 
						|
    AV_STEREO3D_SIDEBYSIDE,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Views are on top of each other.
 | 
						|
     *
 | 
						|
     * @code{.unparsed}
 | 
						|
     *    LLLLLLLL
 | 
						|
     *    LLLLLLLL
 | 
						|
     *    RRRRRRRR
 | 
						|
     *    RRRRRRRR
 | 
						|
     * @endcode
 | 
						|
     */
 | 
						|
    AV_STEREO3D_TOPBOTTOM,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Views are alternated temporally.
 | 
						|
     *
 | 
						|
     * @code{.unparsed}
 | 
						|
     *     frame0   frame1   frame2   ...
 | 
						|
     *    LLLLLLLL RRRRRRRR LLLLLLLL
 | 
						|
     *    LLLLLLLL RRRRRRRR LLLLLLLL
 | 
						|
     *    LLLLLLLL RRRRRRRR LLLLLLLL
 | 
						|
     *    ...      ...      ...
 | 
						|
     * @endcode
 | 
						|
     */
 | 
						|
    AV_STEREO3D_FRAMESEQUENCE,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Views are packed in a checkerboard-like structure per pixel.
 | 
						|
     *
 | 
						|
     * @code{.unparsed}
 | 
						|
     *    LRLRLRLR
 | 
						|
     *    RLRLRLRL
 | 
						|
     *    LRLRLRLR
 | 
						|
     *    ...
 | 
						|
     * @endcode
 | 
						|
     */
 | 
						|
    AV_STEREO3D_CHECKERBOARD,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Views are next to each other, but when upscaling
 | 
						|
     * apply a checkerboard pattern.
 | 
						|
     *
 | 
						|
     * @code{.unparsed}
 | 
						|
     *     LLLLRRRR          L L L L    R R R R
 | 
						|
     *     LLLLRRRR    =>     L L L L  R R R R
 | 
						|
     *     LLLLRRRR          L L L L    R R R R
 | 
						|
     *     LLLLRRRR           L L L L  R R R R
 | 
						|
     * @endcode
 | 
						|
     */
 | 
						|
    AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Views are packed per line, as if interlaced.
 | 
						|
     *
 | 
						|
     * @code{.unparsed}
 | 
						|
     *    LLLLLLLL
 | 
						|
     *    RRRRRRRR
 | 
						|
     *    LLLLLLLL
 | 
						|
     *    ...
 | 
						|
     * @endcode
 | 
						|
     */
 | 
						|
    AV_STEREO3D_LINES,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Views are packed per column.
 | 
						|
     *
 | 
						|
     * @code{.unparsed}
 | 
						|
     *    LRLRLRLR
 | 
						|
     *    LRLRLRLR
 | 
						|
     *    LRLRLRLR
 | 
						|
     *    ...
 | 
						|
     * @endcode
 | 
						|
     */
 | 
						|
    AV_STEREO3D_COLUMNS,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Video is stereoscopic but the packing is unspecified.
 | 
						|
     */
 | 
						|
    AV_STEREO3D_UNSPEC,
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * List of possible view types.
 | 
						|
 */
 | 
						|
enum AVStereo3DView {
 | 
						|
    /**
 | 
						|
     * Frame contains two packed views.
 | 
						|
     */
 | 
						|
    AV_STEREO3D_VIEW_PACKED,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Frame contains only the left view.
 | 
						|
     */
 | 
						|
    AV_STEREO3D_VIEW_LEFT,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Frame contains only the right view.
 | 
						|
     */
 | 
						|
    AV_STEREO3D_VIEW_RIGHT,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Content is unspecified.
 | 
						|
     */
 | 
						|
    AV_STEREO3D_VIEW_UNSPEC,
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * List of possible primary eyes.
 | 
						|
 */
 | 
						|
enum AVStereo3DPrimaryEye {
 | 
						|
    /**
 | 
						|
     * Neither eye.
 | 
						|
     */
 | 
						|
    AV_PRIMARY_EYE_NONE,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Left eye.
 | 
						|
     */
 | 
						|
    AV_PRIMARY_EYE_LEFT,
 | 
						|
 | 
						|
    /**
 | 
						|
     * Right eye
 | 
						|
     */
 | 
						|
    AV_PRIMARY_EYE_RIGHT,
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Inverted views, Right/Bottom represents the left view.
 | 
						|
 */
 | 
						|
#define AV_STEREO3D_FLAG_INVERT     (1 << 0)
 | 
						|
 | 
						|
/**
 | 
						|
 * Stereo 3D type: this structure describes how two videos are packed
 | 
						|
 * within a single video surface, with additional information as needed.
 | 
						|
 *
 | 
						|
 * @note The struct must be allocated with av_stereo3d_alloc() and
 | 
						|
 *       its size is not a part of the public ABI.
 | 
						|
 */
 | 
						|
typedef struct AVStereo3D {
 | 
						|
    /**
 | 
						|
     * How views are packed within the video.
 | 
						|
     */
 | 
						|
    enum AVStereo3DType type;
 | 
						|
 | 
						|
    /**
 | 
						|
     * Additional information about the frame packing.
 | 
						|
     */
 | 
						|
    int flags;
 | 
						|
 | 
						|
    /**
 | 
						|
     * Determines which views are packed.
 | 
						|
     */
 | 
						|
    enum AVStereo3DView view;
 | 
						|
 | 
						|
    /**
 | 
						|
     * Which eye is the primary eye when rendering in 2D.
 | 
						|
     */
 | 
						|
    enum AVStereo3DPrimaryEye primary_eye;
 | 
						|
 | 
						|
    /**
 | 
						|
     * The distance between the centres of the lenses of the camera system,
 | 
						|
     * in micrometers. Zero if unset.
 | 
						|
     */
 | 
						|
    uint32_t baseline;
 | 
						|
 | 
						|
    /**
 | 
						|
     * Relative shift of the left and right images, which changes the zero parallax plane.
 | 
						|
     * Range is -1.0 to 1.0. Zero if unset.
 | 
						|
     */
 | 
						|
    AVRational horizontal_disparity_adjustment;
 | 
						|
 | 
						|
    /**
 | 
						|
     * Horizontal field of view, in degrees. Zero if unset.
 | 
						|
     */
 | 
						|
    AVRational horizontal_field_of_view;
 | 
						|
} AVStereo3D;
 | 
						|
 | 
						|
/**
 | 
						|
 * Allocate an AVStereo3D structure and set its fields to default values.
 | 
						|
 * The resulting struct can be freed using av_freep().
 | 
						|
 *
 | 
						|
 * @return An AVStereo3D filled with default values or NULL on failure.
 | 
						|
 */
 | 
						|
AVStereo3D *av_stereo3d_alloc(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Allocate an AVStereo3D structure and set its fields to default values.
 | 
						|
 * The resulting struct can be freed using av_freep().
 | 
						|
 *
 | 
						|
 * @return An AVStereo3D filled with default values or NULL on failure.
 | 
						|
 */
 | 
						|
AVStereo3D *av_stereo3d_alloc_size(size_t *size);
 | 
						|
 | 
						|
/**
 | 
						|
 * Allocate a complete AVFrameSideData and add it to the frame.
 | 
						|
 *
 | 
						|
 * @param frame The frame which side data is added to.
 | 
						|
 *
 | 
						|
 * @return The AVStereo3D structure to be filled by caller.
 | 
						|
 */
 | 
						|
AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);
 | 
						|
 | 
						|
/**
 | 
						|
 * Provide a human-readable name of a given stereo3d type.
 | 
						|
 *
 | 
						|
 * @param type The input stereo3d type value.
 | 
						|
 *
 | 
						|
 * @return The name of the stereo3d value, or "unknown".
 | 
						|
 */
 | 
						|
const char *av_stereo3d_type_name(unsigned int type);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the AVStereo3DType form a human-readable name.
 | 
						|
 *
 | 
						|
 * @param name The input string.
 | 
						|
 *
 | 
						|
 * @return The AVStereo3DType value, or -1 if not found.
 | 
						|
 */
 | 
						|
int av_stereo3d_from_name(const char *name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Provide a human-readable name of a given stereo3d view.
 | 
						|
 *
 | 
						|
 * @param type The input stereo3d view value.
 | 
						|
 *
 | 
						|
 * @return The name of the stereo3d view value, or "unknown".
 | 
						|
 */
 | 
						|
const char *av_stereo3d_view_name(unsigned int view);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the AVStereo3DView form a human-readable name.
 | 
						|
 *
 | 
						|
 * @param name The input string.
 | 
						|
 *
 | 
						|
 * @return The AVStereo3DView value, or -1 if not found.
 | 
						|
 */
 | 
						|
int av_stereo3d_view_from_name(const char *name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Provide a human-readable name of a given stereo3d primary eye.
 | 
						|
 *
 | 
						|
 * @param type The input stereo3d primary eye value.
 | 
						|
 *
 | 
						|
 * @return The name of the stereo3d primary eye value, or "unknown".
 | 
						|
 */
 | 
						|
const char *av_stereo3d_primary_eye_name(unsigned int eye);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the AVStereo3DPrimaryEye form a human-readable name.
 | 
						|
 *
 | 
						|
 * @param name The input string.
 | 
						|
 *
 | 
						|
 * @return The AVStereo3DPrimaryEye value, or -1 if not found.
 | 
						|
 */
 | 
						|
int av_stereo3d_primary_eye_from_name(const char *name);
 | 
						|
 | 
						|
/**
 | 
						|
 * @}
 | 
						|
 */
 | 
						|
 | 
						|
#endif /* AVUTIL_STEREO3D_H */
 |