148 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include <stdint.h>
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#include "frame.h"
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/**
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 * List of possible 3D Types
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 */
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enum AVStereo3DType {
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    /**
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     * Video is not stereoscopic (and metadata has to be there).
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     */
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    AV_STEREO3D_2D,
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    /**
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     * Views are next to each other.
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     *
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     *    LLLLRRRR
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     *    LLLLRRRR
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     *    LLLLRRRR
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     *    ...
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     */
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    AV_STEREO3D_SIDEBYSIDE,
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    /**
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     * Views are on top of each other.
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     *
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     *    LLLLLLLL
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     *    LLLLLLLL
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     *    RRRRRRRR
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     *    RRRRRRRR
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     */
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    AV_STEREO3D_TOPBOTTOM,
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    /**
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     * Views are alternated temporally.
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     *
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     *     frame0   frame1   frame2   ...
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     *    LLLLLLLL RRRRRRRR LLLLLLLL
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     *    LLLLLLLL RRRRRRRR LLLLLLLL
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     *    LLLLLLLL RRRRRRRR LLLLLLLL
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     *    ...      ...      ...
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     */
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    AV_STEREO3D_FRAMESEQUENCE,
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    /**
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     * Views are packed in a checkerboard-like structure per pixel.
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     *
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     *    LRLRLRLR
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     *    RLRLRLRL
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     *    LRLRLRLR
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     *    ...
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     */
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    AV_STEREO3D_CHECKERBOARD,
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    /**
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     * Views are next to each other, but when upscaling
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     * apply a checkerboard pattern.
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     *
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     *     LLLLRRRR          L L L L    R R R R
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     *     LLLLRRRR    =>     L L L L  R R R R
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     *     LLLLRRRR          L L L L    R R R R
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     *     LLLLRRRR           L L L L  R R R R
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     */
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    AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
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    /**
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     * Views are packed per line, as if interlaced.
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     *
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     *    LLLLLLLL
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     *    RRRRRRRR
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     *    LLLLLLLL
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     *    ...
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     */
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    AV_STEREO3D_LINES,
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    /**
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     * Views are packed per column.
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     *
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     *    LRLRLRLR
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     *    LRLRLRLR
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     *    LRLRLRLR
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     *    ...
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     */
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    AV_STEREO3D_COLUMNS,
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};
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/**
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 * Inverted views, Right/Bottom represents the left view.
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 */
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#define AV_STEREO3D_FLAG_INVERT     (1 << 0)
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/**
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 * Stereo 3D type: this structure describes how two videos are packed
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 * within a single video surface, with additional information as needed.
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 *
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 * @note The struct must be allocated with av_stereo3d_alloc() and
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 *       its size is not a part of the public ABI.
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 */
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typedef struct AVStereo3D {
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    /**
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     * How views are packed within the video.
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     */
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    enum AVStereo3DType type;
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    /**
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     * Additional information about the frame packing.
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     */
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    int flags;
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} AVStereo3D;
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/**
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 * Allocate an AVStereo3D structure and set its fields to default values.
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 * The resulting struct can be freed using av_freep().
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 *
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 * @return An AVStereo3D filled with default values or NULL on failure.
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 */
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AVStereo3D *av_stereo3d_alloc(void);
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/**
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 * Allocate a complete AVFrameSideData and add it to the frame.
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 *
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 * @param frame The frame which side data is added to.
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 *
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 * @return The AVStereo3D structure to be filled by caller.
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 */
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AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);
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