307 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			307 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include <float.h>
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#include "libavutil/opt.h"
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#include "avfilter.h"
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#include "audio.h"
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#include "formats.h"
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typedef struct AudioDynamicEqualizerContext {
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    const AVClass *class;
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    double threshold;
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    double dfrequency;
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    double dqfactor;
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    double tfrequency;
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    double tqfactor;
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    double ratio;
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    double range;
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    double makeup;
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    double attack;
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    double release;
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    double attack_coef;
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    double release_coef;
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    int mode;
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    int direction;
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    int type;
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    AVFrame *state;
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} AudioDynamicEqualizerContext;
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static int config_input(AVFilterLink *inlink)
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{
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    AVFilterContext *ctx = inlink->dst;
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    s->state = ff_get_audio_buffer(inlink, 8);
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    if (!s->state)
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        return AVERROR(ENOMEM);
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    for (int ch = 0; ch < inlink->ch_layout.nb_channels; ch++) {
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        double *state = (double *)s->state->extended_data[ch];
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        state[4] = 1.;
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    }
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    return 0;
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}
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static double get_svf(double in, double *m, double *a, double *b)
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{
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    const double v0 = in;
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    const double v3 = v0 - b[1];
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    const double v1 = a[0] * b[0] + a[1] * v3;
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    const double v2 = b[1] + a[1] * b[0] + a[2] * v3;
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    b[0] = 2. * v1 - b[0];
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    b[1] = 2. * v2 - b[1];
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    return m[0] * v0 + m[1] * v1 + m[2] * v2;
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}
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typedef struct ThreadData {
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    AVFrame *in, *out;
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} ThreadData;
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static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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{
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    ThreadData *td = arg;
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    AVFrame *in = td->in;
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    AVFrame *out = td->out;
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    const double sample_rate = in->sample_rate;
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    const double makeup = s->makeup;
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    const double ratio = s->ratio;
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    const double range = s->range;
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    const double dfrequency = fmin(s->dfrequency, sample_rate * 0.5);
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    const double tfrequency = fmin(s->tfrequency, sample_rate * 0.5);
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    const double threshold = s->threshold;
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    const double release = s->release_coef;
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    const double irelease = 1. - release;
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    const double attack = s->attack_coef;
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    const double iattack = 1. - attack;
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    const double dqfactor = s->dqfactor;
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    const double tqfactor = s->tqfactor;
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    const double fg = tan(M_PI * tfrequency / sample_rate);
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    const double dg = tan(M_PI * dfrequency / sample_rate);
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    const int start = (in->ch_layout.nb_channels * jobnr) / nb_jobs;
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    const int end = (in->ch_layout.nb_channels * (jobnr+1)) / nb_jobs;
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    const int direction = s->direction;
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    const int mode = s->mode;
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    const int type = s->type;
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    double da[3], dm[3];
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    {
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        double k = 1. / dqfactor;
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        da[0] = 1. / (1. + dg * (dg + k));
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        da[1] = dg * da[0];
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        da[2] = dg * da[1];
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        dm[0] = 0.;
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        dm[1] = k;
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        dm[2] = 0.;
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    }
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    for (int ch = start; ch < end; ch++) {
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        const double *src = (const double *)in->extended_data[ch];
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        double *dst = (double *)out->extended_data[ch];
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        double *state = (double *)s->state->extended_data[ch];
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        for (int n = 0; n < out->nb_samples; n++) {
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            double detect, gain, v, listen;
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            double fa[3], fm[3];
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            double k, g;
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            detect = listen = get_svf(src[n], dm, da, state);
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            detect = fabs(detect);
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            if (direction == 0 && mode == 0 && detect < threshold)
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                detect = 1. / av_clipd(1. + makeup + (threshold - detect) * ratio, 1., range);
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            else if (direction == 0 && mode == 1 && detect < threshold)
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                detect = av_clipd(1. + makeup + (threshold - detect) * ratio, 1., range);
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            else if (direction == 1 && mode == 0 && detect > threshold)
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                detect = 1. / av_clipd(1. + makeup + (detect - threshold) * ratio, 1., range);
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            else if (direction == 1 && mode == 1 && detect > threshold)
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                detect = av_clipd(1. + makeup + (detect - threshold) * ratio, 1., range);
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            else
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                detect = 1.;
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            if (detect < state[4]) {
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                detect = iattack * detect + attack * state[4];
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            } else {
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                detect = irelease * detect + release * state[4];
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            }
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            if (state[4] != detect || n == 0) {
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                state[4] = gain = detect;
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                switch (type) {
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                case 0:
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                    k = 1. / (tqfactor * gain);
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                    fa[0] = 1. / (1. + fg * (fg + k));
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                    fa[1] = fg * fa[0];
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                    fa[2] = fg * fa[1];
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                    fm[0] = 1.;
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                    fm[1] = k * (gain * gain - 1.);
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                    fm[2] = 0.;
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                    break;
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                case 1:
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                    k = 1. / tqfactor;
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                    g = fg / sqrt(gain);
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                    fa[0] = 1. / (1. + g * (g + k));
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                    fa[1] = g * fa[0];
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                    fa[2] = g * fa[1];
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                    fm[0] = 1.;
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                    fm[1] = k * (gain - 1.);
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                    fm[2] = gain * gain - 1.;
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                    break;
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                case 2:
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                    k = 1. / tqfactor;
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                    g = fg / sqrt(gain);
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                    fa[0] = 1. / (1. + g * (g + k));
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                    fa[1] = g * fa[0];
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                    fa[2] = g * fa[1];
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                    fm[0] = gain * gain;
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                    fm[1] = k * (1. - gain) * gain;
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                    fm[2] = 1. - gain * gain;
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                    break;
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                }
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            }
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            v = get_svf(src[n], fm, fa, &state[2]);
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            v = mode == -1 ? listen : v;
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            dst[n] = ctx->is_disabled ? src[n] : v;
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        }
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    }
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    return 0;
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}
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static double get_coef(double x, double sr)
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{
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    return exp(-1000. / (x * sr));
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}
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static int filter_frame(AVFilterLink *inlink, AVFrame *in)
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{
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    AVFilterContext *ctx = inlink->dst;
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    AVFilterLink *outlink = ctx->outputs[0];
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    ThreadData td;
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    AVFrame *out;
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    if (av_frame_is_writable(in)) {
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        out = in;
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    } else {
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        out = ff_get_audio_buffer(outlink, in->nb_samples);
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        if (!out) {
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            av_frame_free(&in);
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            return AVERROR(ENOMEM);
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        }
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        av_frame_copy_props(out, in);
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    }
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    s->attack_coef = get_coef(s->attack, in->sample_rate);
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    s->release_coef = get_coef(s->release, in->sample_rate);
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    td.in = in;
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    td.out = out;
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    ff_filter_execute(ctx, filter_channels, &td, NULL,
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                     FFMIN(outlink->ch_layout.nb_channels, ff_filter_get_nb_threads(ctx)));
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    if (out != in)
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        av_frame_free(&in);
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    return ff_filter_frame(outlink, out);
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}
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static av_cold void uninit(AVFilterContext *ctx)
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{
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    AudioDynamicEqualizerContext *s = ctx->priv;
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    av_frame_free(&s->state);
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}
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#define OFFSET(x) offsetof(AudioDynamicEqualizerContext, x)
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#define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
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static const AVOption adynamicequalizer_options[] = {
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    { "threshold",  "set detection threshold", OFFSET(threshold),  AV_OPT_TYPE_DOUBLE, {.dbl=0},        0, 100,     FLAGS },
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    { "dfrequency", "set detection frequency", OFFSET(dfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000},     2, 1000000, FLAGS },
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    { "dqfactor",   "set detection Q factor",  OFFSET(dqfactor),   AV_OPT_TYPE_DOUBLE, {.dbl=1},    0.001, 1000,    FLAGS },
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    { "tfrequency", "set target frequency",    OFFSET(tfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000},     2, 1000000, FLAGS },
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    { "tqfactor",   "set target Q factor",     OFFSET(tqfactor),   AV_OPT_TYPE_DOUBLE, {.dbl=1},    0.001, 1000,    FLAGS },
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    { "attack",     "set attack duration",     OFFSET(attack),     AV_OPT_TYPE_DOUBLE, {.dbl=20},       1, 2000,    FLAGS },
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    { "release",    "set release duration",    OFFSET(release),    AV_OPT_TYPE_DOUBLE, {.dbl=200},      1, 2000,    FLAGS },
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    { "ratio",      "set ratio factor",        OFFSET(ratio),      AV_OPT_TYPE_DOUBLE, {.dbl=1},        0, 30,      FLAGS },
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    { "makeup",     "set makeup gain",         OFFSET(makeup),     AV_OPT_TYPE_DOUBLE, {.dbl=0},        0, 100,     FLAGS },
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    { "range",      "set max gain",            OFFSET(range),      AV_OPT_TYPE_DOUBLE, {.dbl=50},       1, 200,     FLAGS },
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    { "mode",       "set mode",                OFFSET(mode),       AV_OPT_TYPE_INT,    {.i64=0},       -1, 1,       FLAGS, "mode" },
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    {   "listen",   0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=-1},       0, 0,       FLAGS, "mode" },
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    {   "cut",      0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "mode" },
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    {   "boost",    0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "mode" },
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    { "tftype",     "set target filter type",  OFFSET(type),       AV_OPT_TYPE_INT,    {.i64=0},        0, 2,       FLAGS, "type" },
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    {   "bell",     0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "type" },
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    {   "lowshelf", 0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "type" },
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    {   "highshelf",0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=2},        0, 0,       FLAGS, "type" },
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    { "direction",  "set direction",           OFFSET(direction),  AV_OPT_TYPE_INT,    {.i64=0},        0, 1,       FLAGS, "direction" },
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    {   "downward", 0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=0},        0, 0,       FLAGS, "direction" },
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    {   "upward",   0,                         0,                  AV_OPT_TYPE_CONST,  {.i64=1},        0, 0,       FLAGS, "direction" },
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    { NULL }
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};
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AVFILTER_DEFINE_CLASS(adynamicequalizer);
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static const AVFilterPad inputs[] = {
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    {
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        .name         = "default",
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        .type         = AVMEDIA_TYPE_AUDIO,
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        .filter_frame = filter_frame,
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        .config_props = config_input,
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    },
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};
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static const AVFilterPad outputs[] = {
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    {
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        .name = "default",
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        .type = AVMEDIA_TYPE_AUDIO,
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    },
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};
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const AVFilter ff_af_adynamicequalizer = {
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    .name            = "adynamicequalizer",
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    .description     = NULL_IF_CONFIG_SMALL("Apply Dynamic Equalization of input audio."),
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    .priv_size       = sizeof(AudioDynamicEqualizerContext),
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    .priv_class      = &adynamicequalizer_class,
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    .uninit          = uninit,
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    FILTER_INPUTS(inputs),
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    FILTER_OUTPUTS(outputs),
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    FILTER_SINGLE_SAMPLEFMT(AV_SAMPLE_FMT_DBLP),
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    .flags           = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL |
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                       AVFILTER_FLAG_SLICE_THREADS,
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    .process_command = ff_filter_process_command,
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};
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