This will allow using a common threaded decode or encode function from most codecs using texture DSP functions. Signed-off-by: Marton Balint <cus@passwd.hu>
		
			
				
	
	
		
			58 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Texture block compression and decompression
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|  * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
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|  *
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  *
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|  */
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| 
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| int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
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|                          int slice, int thread_nb)
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| {
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|     TextureDSPThreadContext *ctx = arg;
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|     uint8_t *d = ctx->tex_data.out;
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|     int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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|     int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
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|     int x, y;
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|     int start_slice, end_slice;
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|     int base_blocks_per_slice = h_block / ctx->slice_count;
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|     int remainder_blocks = h_block % ctx->slice_count;
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| 
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|     /* When the frame height (in blocks) doesn't divide evenly between the
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|      * number of slices, spread the remaining blocks evenly between the first
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|      * operations */
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|     start_slice = slice * base_blocks_per_slice;
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|     /* Add any extra blocks (one per slice) that have been added before this slice */
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|     start_slice += FFMIN(slice, remainder_blocks);
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| 
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|     end_slice = start_slice + base_blocks_per_slice;
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|     /* Add an extra block if there are still remainder blocks to be accounted for */
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|     if (slice < remainder_blocks)
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|         end_slice++;
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| 
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|     for (y = start_slice; y < end_slice; y++) {
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|         uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
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|         int off = y * w_block;
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|         for (x = 0; x < w_block; x++) {
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|             ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
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|                                      d + (off + x) * ctx->tex_ratio);
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|         }
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|     }
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| 
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|     return 0;
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| }
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