This change decouples the frame dimensions from avctx, which is useful for DXV decoding, and fixes incorrect behavior in the existing implementation. Tested with `make fate THREADS=7` and `make fate THREADS=7 THREAD_TYPE=slice`. Signed-off-by: Connor Worley <connorbworley@gmail.com> Signed-off-by: Anton Khirnov <anton@khirnov.net>
		
			
				
	
	
		
			98 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Texture block module
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 * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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/**
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 * @file
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 * Texture block (4x4) module
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 *
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 * References:
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 *   https://www.opengl.org/wiki/S3_Texture_Compression
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 *   https://www.opengl.org/wiki/Red_Green_Texture_Compression
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 *   https://msdn.microsoft.com/en-us/library/bb694531%28v=vs.85%29.aspx
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 *
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 * All functions return how much data has been written or read.
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 *
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 * Pixel input or output format is always AV_PIX_FMT_RGBA.
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 */
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#ifndef AVCODEC_TEXTUREDSP_H
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#define AVCODEC_TEXTUREDSP_H
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#include <stddef.h>
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#include <stdint.h>
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#define TEXTURE_BLOCK_W 4
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#define TEXTURE_BLOCK_H 4
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typedef struct TextureDSPContext {
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    int (*dxt1_block)        (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt1a_block)       (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt2_block)        (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt3_block)        (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt4_block)        (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt5_block)        (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt5y_block)       (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt5ys_block)      (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*rgtc1s_block)      (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*rgtc1u_block)      (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*rgtc1u_gray_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*rgtc1u_alpha_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*rgtc2s_block)      (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*rgtc2u_block)      (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxn3dc_block)      (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} TextureDSPContext;
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typedef struct TextureDSPEncContext {
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    int (*dxt1_block)        (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt5_block)        (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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    int (*dxt5ys_block)      (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} TextureDSPEncContext;
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typedef struct TextureDSPThreadContext {
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    union {
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        const uint8_t *in;       // Input frame data
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        uint8_t *out;            // Output frame data
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    } frame_data;
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    ptrdiff_t stride;            // Frame linesize
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    int width, height;           // Frame width / height
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    union {
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        const uint8_t *in;       // Compressed texture for decompression
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        uint8_t *out;            // Compressed texture of compression
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    } tex_data;
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    int tex_ratio;               // Number of compressed bytes in a texture block
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    int raw_ratio;               // Number bytes in a line of a raw block
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    int slice_count;             // Number of slices for threaded operations
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    /* Pointer to the selected compress or decompress function. */
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    int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} TextureDSPThreadContext;
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void ff_texturedsp_init(TextureDSPContext *c);
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void ff_texturedspenc_init(TextureDSPEncContext *c);
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struct AVCodecContext;
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int ff_texturedsp_exec_decompress_threads(struct AVCodecContext *avctx,
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                                          TextureDSPThreadContext *ctx);
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int ff_texturedsp_exec_compress_threads(struct AVCodecContext *avctx,
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                                        TextureDSPThreadContext *ctx);
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#endif /* AVCODEC_TEXTUREDSP_H */
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