* qatar/master: vf_drawtext: Replace FFmpeg by Libav in license boilerplate. mpegaudiodec: remove unusued code and variables improved 'edts' atom writing support mpegaudio: clean up compute_antialias() definition vp8: fix segmentation race during frame-threading. Merged-by: Michael Niedermayer <michaelni@gmx.at>
		
			
				
	
	
		
			104 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Float MPEG Audio decoder
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 * Copyright (c) 2010 Michael Niedermayer
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#define CONFIG_FLOAT 1
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#include "mpegaudiodec.c"
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#if CONFIG_MP1FLOAT_DECODER
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AVCodec ff_mp1float_decoder =
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{
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    "mp1float",
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    AVMEDIA_TYPE_AUDIO,
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    CODEC_ID_MP1,
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    sizeof(MPADecodeContext),
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    decode_init,
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    NULL,
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    .close = NULL,
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    decode_frame,
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    CODEC_CAP_PARSE_ONLY,
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    .flush= flush,
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    .long_name= NULL_IF_CONFIG_SMALL("MP1 (MPEG audio layer 1)"),
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};
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#endif
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#if CONFIG_MP2FLOAT_DECODER
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AVCodec ff_mp2float_decoder =
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{
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    "mp2float",
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    AVMEDIA_TYPE_AUDIO,
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    CODEC_ID_MP2,
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    sizeof(MPADecodeContext),
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    decode_init,
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    NULL,
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    .close = NULL,
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    decode_frame,
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    CODEC_CAP_PARSE_ONLY,
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    .flush= flush,
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    .long_name= NULL_IF_CONFIG_SMALL("MP2 (MPEG audio layer 2)"),
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};
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#endif
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#if CONFIG_MP3FLOAT_DECODER
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AVCodec ff_mp3float_decoder =
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{
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    "mp3float",
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    AVMEDIA_TYPE_AUDIO,
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    CODEC_ID_MP3,
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    sizeof(MPADecodeContext),
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    decode_init,
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    NULL,
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    .close = NULL,
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    decode_frame,
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    CODEC_CAP_PARSE_ONLY,
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    .flush= flush,
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    .long_name= NULL_IF_CONFIG_SMALL("MP3 (MPEG audio layer 3)"),
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};
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#endif
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#if CONFIG_MP3ADUFLOAT_DECODER
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AVCodec ff_mp3adufloat_decoder =
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{
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    "mp3adufloat",
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    AVMEDIA_TYPE_AUDIO,
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    CODEC_ID_MP3ADU,
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    sizeof(MPADecodeContext),
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    decode_init,
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    NULL,
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    .close = NULL,
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    decode_frame_adu,
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    CODEC_CAP_PARSE_ONLY,
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    .flush= flush,
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    .long_name= NULL_IF_CONFIG_SMALL("ADU (Application Data Unit) MP3 (MPEG audio layer 3)"),
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};
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#endif
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#if CONFIG_MP3ON4FLOAT_DECODER
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AVCodec ff_mp3on4float_decoder =
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{
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    "mp3on4float",
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    AVMEDIA_TYPE_AUDIO,
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    CODEC_ID_MP3ON4,
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    sizeof(MP3On4DecodeContext),
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    decode_init_mp3on4,
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    NULL,
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    decode_close_mp3on4,
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    decode_frame_mp3on4,
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    .flush= flush,
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    .long_name= NULL_IF_CONFIG_SMALL("MP3onMP4"),
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};
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#endif
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