Some of these were made possible by moving several common macros to libavutil/macros.h. While just at it, also improve the other headers a bit. Reviewed-by: Martin Storsjö <martin@martin.st> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
		
			
				
	
	
		
			182 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2006 Ryan Martell. (rdm4@martellventures.com)
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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/**
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 * @file
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 * @brief Base64 encode/decode
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 * @author Ryan Martell <rdm4@martellventures.com> (with lots of Michael)
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 */
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#include <limits.h>
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#include <stddef.h>
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#include "base64.h"
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#include "error.h"
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#include "intreadwrite.h"
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/* ---------------- private code */
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static const uint8_t map2[256] =
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{
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    0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff,
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    0x3e, 0xff, 0xff, 0xff, 0x3f, 0x34, 0x35, 0x36,
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    0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0xff,
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    0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0x00, 0x01,
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    0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
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    0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11,
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    0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1a, 0x1b,
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    0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23,
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    0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b,
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    0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33,
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                      0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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};
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#define BASE64_DEC_STEP(i) do { \
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    bits = map2[in[i]]; \
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    if (bits & 0x80) \
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        goto out ## i; \
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    v = i ? (v << 6) + bits : bits; \
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} while(0)
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int av_base64_decode(uint8_t *out, const char *in_str, int out_size)
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{
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    uint8_t *dst = out;
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    uint8_t *end;
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    // no sign extension
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    const uint8_t *in = in_str;
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    unsigned bits = 0xff;
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    unsigned v;
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    if (!out)
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        goto validity_check;
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    end = out + out_size;
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    while (end - dst > 3) {
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        BASE64_DEC_STEP(0);
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        BASE64_DEC_STEP(1);
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        BASE64_DEC_STEP(2);
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        BASE64_DEC_STEP(3);
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        // Using AV_WB32 directly confuses compiler
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        v = av_be2ne32(v << 8);
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        AV_WN32(dst, v);
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        dst += 3;
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        in += 4;
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    }
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    if (end - dst) {
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        BASE64_DEC_STEP(0);
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        BASE64_DEC_STEP(1);
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        BASE64_DEC_STEP(2);
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        BASE64_DEC_STEP(3);
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        *dst++ = v >> 16;
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        if (end - dst)
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            *dst++ = v >> 8;
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        if (end - dst)
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            *dst++ = v;
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        in += 4;
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    }
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validity_check:
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    while (1) {
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        BASE64_DEC_STEP(0);
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        in++;
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        BASE64_DEC_STEP(0);
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        in++;
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        BASE64_DEC_STEP(0);
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        in++;
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        BASE64_DEC_STEP(0);
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        in++;
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    }
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out3:
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    *dst++ = v >> 10;
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    v <<= 2;
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out2:
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    *dst++ = v >> 4;
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out1:
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out0:
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    return bits & 1 ? AVERROR_INVALIDDATA : out ? dst - out : 0;
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}
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/*****************************************************************************
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* b64_encode: Stolen from VLC's http.c.
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* Simplified by Michael.
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* Fixed edge cases and made it work from data (vs. strings) by Ryan.
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*****************************************************************************/
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char *av_base64_encode(char *out, int out_size, const uint8_t *in, int in_size)
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{
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    static const char b64[] =
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        "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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    char *ret, *dst;
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    unsigned i_bits = 0;
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    int i_shift = 0;
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    int bytes_remaining = in_size;
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    if (in_size >= UINT_MAX / 4 ||
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        out_size < AV_BASE64_SIZE(in_size))
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        return NULL;
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    ret = dst = out;
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    while (bytes_remaining > 3) {
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        i_bits = AV_RB32(in);
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        in += 3; bytes_remaining -= 3;
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        *dst++ = b64[ i_bits>>26        ];
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        *dst++ = b64[(i_bits>>20) & 0x3F];
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        *dst++ = b64[(i_bits>>14) & 0x3F];
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        *dst++ = b64[(i_bits>>8 ) & 0x3F];
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    }
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    i_bits = 0;
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    while (bytes_remaining) {
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        i_bits = (i_bits << 8) + *in++;
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        bytes_remaining--;
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        i_shift += 8;
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    }
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    while (i_shift > 0) {
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        *dst++ = b64[(i_bits << 6 >> i_shift) & 0x3f];
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        i_shift -= 6;
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    }
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    while ((dst - ret) & 3)
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        *dst++ = '=';
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    *dst = '\0';
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    return ret;
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}
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