Add vulkan renderer via libplacebo. Simple usage: $ ffplay -hwaccel vulkan foo.mp4 Use cuda to vulkan map: $ ffplay -hwaccel cuda foo.mp4 Create vulkan instance by libplacebo, and enable debug: $ ffplay -hwaccel vulkan \ -vulkan_params create_by_placebo=1:debug=1 foo.mp4 Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| #ifndef FFTOOLS_FFPLAY_RENDERER_H
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| #define FFTOOLS_FFPLAY_RENDERER_H
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| 
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| #include <SDL.h>
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| 
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| #include "libavutil/frame.h"
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| 
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| typedef struct VkRenderer VkRenderer;
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| 
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| VkRenderer *vk_get_renderer(void);
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| 
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| int vk_renderer_create(VkRenderer *renderer, SDL_Window *window,
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|                        AVDictionary *opt);
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| 
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| int vk_renderer_get_hw_dev(VkRenderer *renderer, AVBufferRef **dev);
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| 
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| int vk_renderer_display(VkRenderer *renderer, AVFrame *frame);
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| 
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| int vk_renderer_resize(VkRenderer *renderer, int width, int height);
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| 
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| void vk_renderer_destroy(VkRenderer *renderer);
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| 
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| #endif /* FFTOOLS_FFPLAY_RENDERER_H */
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