This allows further unrolling the DSP implementation where possible. x86 and ARM DSP modified by simply moving the multiple calls from vc1dec to the DSP code. Decoding improvements should only occurs because of the compiler actually able to unroll more. Decoding time: ~8.80s -> 8.64s (ie around 2%) Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
120 lines
4.3 KiB
C
120 lines
4.3 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdint.h>
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#include "libavutil/attributes.h"
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#include "libavcodec/vc1dsp.h"
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#include "vc1dsp.h"
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void ff_vc1_inv_trans_8x8_neon(int16_t *block);
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void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
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ptrdiff_t line_size, int rnd);
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#define DECL_PUT(X, Y) \
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void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
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ptrdiff_t stride, int rnd); \
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void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
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ptrdiff_t stride, int rnd) \
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{ \
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ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
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ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
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dst += 8*stride; src += 8*stride; \
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ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
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ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
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}
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DECL_PUT(1, 0)
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DECL_PUT(2, 0)
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DECL_PUT(3, 0)
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DECL_PUT(0, 1)
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DECL_PUT(0, 2)
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DECL_PUT(0, 3)
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DECL_PUT(1, 1)
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DECL_PUT(1, 2)
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DECL_PUT(1, 3)
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DECL_PUT(2, 1)
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DECL_PUT(2, 2)
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DECL_PUT(2, 3)
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DECL_PUT(3, 1)
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DECL_PUT(3, 2)
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DECL_PUT(3, 3)
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void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, int stride, int h,
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int x, int y);
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#define FN_ASSIGN(X, Y) \
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dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon;
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dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon
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av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
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{
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dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
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dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
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dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
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dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
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dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
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dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
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dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
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dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;
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dsp->put_vc1_mspel_pixels_tab[0][ 0] = ff_put_pixels16x16_neon;
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dsp->put_vc1_mspel_pixels_tab[1][ 0] = ff_put_pixels8x8_neon;
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FN_ASSIGN(2, 0);
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FN_ASSIGN(3, 0);
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FN_ASSIGN(0, 1);
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FN_ASSIGN(1, 1);
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FN_ASSIGN(2, 1);
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FN_ASSIGN(3, 1);
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FN_ASSIGN(0, 2);
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FN_ASSIGN(1, 2);
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FN_ASSIGN(2, 2);
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FN_ASSIGN(3, 2);
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FN_ASSIGN(0, 3);
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FN_ASSIGN(1, 3);
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FN_ASSIGN(2, 3);
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FN_ASSIGN(3, 3);
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dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon;
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dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon;
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dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon;
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dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon;
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}
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