Signed-off-by: Wu Jianhua <toqsxw@outlook.com> Signed-off-by: Tong Wu <tong1.wu@intel.com>
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Direct3D 12 HW acceleration.
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 *
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 * copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
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#define AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
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/**
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 * @def COBJMACROS
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 *
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 * @brief Enable C style interface for D3D12
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 */
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#ifndef COBJMACROS
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#define COBJMACROS
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#endif
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/**
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 * @def DX_CHECK
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 *
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 * @brief A check macro used by D3D12 functions highly frequently
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 */
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#define DX_CHECK(hr)                              \
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    do {                                          \
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        if (FAILED(hr))                           \
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            goto fail;                            \
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    } while (0)
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/**
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 * @def D3D12_OBJECT_RELEASE
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 *
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 * @brief A release macro used by D3D12 objects highly frequently
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 */
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#define D3D12_OBJECT_RELEASE(pInterface)              \
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    do {                                              \
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        if (pInterface) {                             \
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            IUnknown_Release((IUnknown *)pInterface); \
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            pInterface = NULL;                        \
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        }                                             \
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    } while (0)
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#endif /* AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H */
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