Also add SIMD which works on lines because it is faster then calculating it on 8x8 blocks using pixelutils. Signed-off-by: Marton Balint <cus@passwd.hu>
		
			
				
	
	
		
			75 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef AVFILTER_FRAMERATE_H
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#define AVFILTER_FRAMERATE_H
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#include "scene_sad.h"
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#include "avfilter.h"
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#define BLEND_FUNC_PARAMS const uint8_t *src1, ptrdiff_t src1_linesize, \
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                          const uint8_t *src2, ptrdiff_t src2_linesize, \
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                          uint8_t *dst, ptrdiff_t dst_linesize, \
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                          ptrdiff_t width, ptrdiff_t height, \
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                          int factor1, int factor2, int half
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#define BLEND_FACTOR_DEPTH8   7
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#define BLEND_FACTOR_DEPTH16 15
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typedef void (*blend_func)(BLEND_FUNC_PARAMS);
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typedef struct FrameRateContext {
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    const AVClass *class;
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    // parameters
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    AVRational dest_frame_rate;         ///< output frames per second
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    int flags;                          ///< flags affecting frame rate conversion algorithm
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    double scene_score;                 ///< score that denotes a scene change has happened
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    int interp_start;                   ///< start of range to apply linear interpolation
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    int interp_end;                     ///< end of range to apply linear interpolation
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    int line_size[4];                   ///< bytes of pixel data per line for each plane
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    int vsub;
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    AVRational srce_time_base;          ///< timebase of source
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    AVRational dest_time_base;          ///< timebase of destination
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    ff_scene_sad_fn sad;                ///< Sum of the absolute difference function (scene detect only)
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    double prev_mafd;                   ///< previous MAFD                           (scene detect only)
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    int blend_factor_max;
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    int bitdepth;
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    AVFrame *work;
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    AVFrame *f0;                        ///< last frame
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    AVFrame *f1;                        ///< current frame
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    int64_t pts0;                       ///< last frame pts in dest_time_base
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    int64_t pts1;                       ///< current frame pts in dest_time_base
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    int64_t delta;                      ///< pts1 to pts0 delta
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    double score;                       ///< scene change score (f0 to f1)
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    int flush;                          ///< 1 if the filter is being flushed
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    int64_t start_pts;                  ///< pts of the first output frame
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    int64_t n;                          ///< output frame counter
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    blend_func blend;
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} FrameRateContext;
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void ff_framerate_init(FrameRateContext *s);
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void ff_framerate_init_x86(FrameRateContext *s);
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#endif /* AVFILTER_FRAMERATE_H */
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