Some files currently rely on libavutil/cpu.h to include it for them; yet said file won't use include it any more after the currently deprecated functions are removed, so include attributes.h directly. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
		
			
				
	
	
		
			140 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * GMC (Global Motion Compensation), AltiVec-enabled
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|  *
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|  * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
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|  *
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| #include "libavutil/attributes.h"
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| #include "libavutil/cpu.h"
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| #include "libavutil/mem_internal.h"
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| #include "libavutil/ppc/cpu.h"
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| #include "libavutil/ppc/util_altivec.h"
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| 
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| #include "libavcodec/mpegvideodsp.h"
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| 
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| #if HAVE_ALTIVEC
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| /* AltiVec-enhanced gmc1. ATM this code assumes stride is a multiple of 8
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|  * to preserve proper dst alignment. */
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| static void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */,
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|                          int stride, int h, int x16, int y16, int rounder)
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| {
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|     int i;
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|     const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
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|     const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] = {
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|         (16 - x16) * (16 - y16), /* A */
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|              (x16) * (16 - y16), /* B */
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|         (16 - x16) * (y16),      /* C */
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|              (x16) * (y16),      /* D */
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|         0, 0, 0, 0               /* padding */
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|     };
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|     register const vector unsigned char vczero =
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|         (const vector unsigned char) vec_splat_u8(0);
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|     register const vector unsigned short vcsr8 =
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|         (const vector unsigned short) vec_splat_u16(8);
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|     register vector unsigned char dstv, dstv2, srcvB, srcvC, srcvD;
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|     register vector unsigned short tempB, tempC, tempD;
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|     unsigned long dst_odd        = (unsigned long) dst & 0x0000000F;
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|     unsigned long src_really_odd = (unsigned long) src & 0x0000000F;
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|     register vector unsigned short tempA =
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|         vec_ld(0, (const unsigned short *) ABCD);
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|     register vector unsigned short Av = vec_splat(tempA, 0);
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|     register vector unsigned short Bv = vec_splat(tempA, 1);
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|     register vector unsigned short Cv = vec_splat(tempA, 2);
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|     register vector unsigned short Dv = vec_splat(tempA, 3);
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|     register vector unsigned short rounderV =
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|         vec_splat((vec_u16) vec_lde(0, &rounder_a), 0);
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| 
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|     /* we'll be able to pick-up our 9 char elements at src from those
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|      * 32 bytes we load the first batch here, as inside the loop we can
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|      * reuse 'src + stride' from one iteration as the 'src' of the next. */
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|     register vector unsigned char src_0 = vec_ld(0, src);
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|     register vector unsigned char src_1 = vec_ld(16, src);
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|     register vector unsigned char srcvA = vec_perm(src_0, src_1,
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|                                                    vec_lvsl(0, src));
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| 
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|     if (src_really_odd != 0x0000000F)
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|         /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned
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|          * on the second vector. */
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|         srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
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|     else
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|         srcvB = src_1;
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|     srcvA = vec_mergeh(vczero, srcvA);
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|     srcvB = vec_mergeh(vczero, srcvB);
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| 
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|     for (i = 0; i < h; i++) {
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|         dst_odd        =   (unsigned long) dst            & 0x0000000F;
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|         src_really_odd = (((unsigned long) src) + stride) & 0x0000000F;
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| 
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|         dstv = vec_ld(0, dst);
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| 
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|         /* We'll be able to pick-up our 9 char elements at src + stride from
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|          * those 32 bytes then reuse the resulting 2 vectors srvcC and srcvD
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|          * as the next srcvA and srcvB. */
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|         src_0 = vec_ld(stride +  0, src);
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|         src_1 = vec_ld(stride + 16, src);
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|         srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
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| 
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|         if (src_really_odd != 0x0000000F)
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|             /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned
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|              * on the second vector. */
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|             srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
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|         else
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|             srcvD = src_1;
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| 
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|         srcvC = vec_mergeh(vczero, srcvC);
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|         srcvD = vec_mergeh(vczero, srcvD);
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| 
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|         /* OK, now we (finally) do the math :-)
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|          * Those four instructions replace 32 int muls & 32 int adds.
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|          * Isn't AltiVec nice? */
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|         tempA = vec_mladd((vector unsigned short) srcvA, Av, rounderV);
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|         tempB = vec_mladd((vector unsigned short) srcvB, Bv, tempA);
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|         tempC = vec_mladd((vector unsigned short) srcvC, Cv, tempB);
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|         tempD = vec_mladd((vector unsigned short) srcvD, Dv, tempC);
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| 
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|         srcvA = srcvC;
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|         srcvB = srcvD;
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| 
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|         tempD = vec_sr(tempD, vcsr8);
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| 
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|         dstv2 = vec_pack(tempD, (vector unsigned short) vczero);
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| 
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|         if (dst_odd)
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|             dstv2 = vec_perm(dstv, dstv2, vcprm(0, 1, s0, s1));
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|         else
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|             dstv2 = vec_perm(dstv, dstv2, vcprm(s0, s1, 2, 3));
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| 
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|         vec_st(dstv2, 0, dst);
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| 
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|         dst += stride;
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|         src += stride;
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|     }
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| }
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| #endif /* HAVE_ALTIVEC */
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| 
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| av_cold void ff_mpegvideodsp_init_ppc(MpegVideoDSPContext *c)
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| {
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| #if HAVE_ALTIVEC
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|     if (!PPC_ALTIVEC(av_get_cpu_flags()))
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|         return;
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| 
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|     c->gmc1 = gmc1_altivec;
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| #endif /* HAVE_ALTIVEC */
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| }
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