All that remains in it are things that belong in avfilter_internal.h. Move them there and remove internal.h
		
			
				
	
	
		
			2245 lines
		
	
	
		
			97 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2245 lines
		
	
	
		
			97 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2013 Clément Bœsch
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|  * Copyright (c) 2018 Paul B Mahol
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|  *
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| /**
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|  * @file
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|  * 3D Lookup table filter
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|  */
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| 
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| #include <float.h>
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| 
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| #include "config_components.h"
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| 
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| #include "libavutil/mem.h"
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| #include "libavutil/opt.h"
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| #include "libavutil/file_open.h"
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| #include "libavutil/intfloat.h"
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| #include "libavutil/avassert.h"
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| #include "libavutil/avstring.h"
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| #include "drawutils.h"
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| #include "filters.h"
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| #include "video.h"
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| #include "lut3d.h"
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| 
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| #define R 0
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| #define G 1
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| #define B 2
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| #define A 3
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| 
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| #define OFFSET(x) offsetof(LUT3DContext, x)
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| #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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| #define TFLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
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| #define COMMON_OPTIONS \
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|     { "interp", "select interpolation mode", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, NB_INTERP_MODE-1, TFLAGS, .unit = "interp_mode" }, \
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|         { "nearest",     "use values from the nearest defined points",            0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_NEAREST},     0, 0, TFLAGS, .unit = "interp_mode" }, \
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|         { "trilinear",   "interpolate values using the 8 points defining a cube", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TRILINEAR},   0, 0, TFLAGS, .unit = "interp_mode" }, \
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|         { "tetrahedral", "interpolate values using a tetrahedron",                0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, 0, TFLAGS, .unit = "interp_mode" }, \
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|         { "pyramid",     "interpolate values using a pyramid",                    0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_PYRAMID},     0, 0, TFLAGS, .unit = "interp_mode" }, \
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|         { "prism",       "interpolate values using a prism",                      0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_PRISM},       0, 0, TFLAGS, .unit = "interp_mode" }, \
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|     { NULL }
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| 
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| #define EXPONENT_MASK 0x7F800000
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| #define MANTISSA_MASK 0x007FFFFF
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| #define SIGN_MASK     0x80000000
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| 
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| static inline float sanitizef(float f)
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| {
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|     union av_intfloat32 t;
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|     t.f = f;
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| 
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|     if ((t.i & EXPONENT_MASK) == EXPONENT_MASK) {
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|         if ((t.i & MANTISSA_MASK) != 0) {
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|             // NAN
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|             return 0.0f;
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|         } else if (t.i & SIGN_MASK) {
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|             // -INF
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|             return -FLT_MAX;
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|         } else {
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|             // +INF
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|             return FLT_MAX;
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|         }
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|     }
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|     return f;
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| }
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| 
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| static inline float lerpf(float v0, float v1, float f)
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| {
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|     return v0 + (v1 - v0) * f;
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| }
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| 
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| static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v1, float f)
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| {
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|     struct rgbvec v = {
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|         lerpf(v0->r, v1->r, f), lerpf(v0->g, v1->g, f), lerpf(v0->b, v1->b, f)
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|     };
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|     return v;
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| }
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| 
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| #define NEAR(x) ((int)((x) + .5))
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| #define PREV(x) ((int)(x))
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| #define NEXT(x) (FFMIN((int)(x) + 1, lut3d->lutsize - 1))
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| 
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| /**
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|  * Get the nearest defined point
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|  */
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| static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
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|                                            const struct rgbvec *s)
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| {
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|     return lut3d->lut[NEAR(s->r) * lut3d->lutsize2 + NEAR(s->g) * lut3d->lutsize + NEAR(s->b)];
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| }
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| 
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| /**
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|  * Interpolate using the 8 vertices of a cube
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|  * @see https://en.wikipedia.org/wiki/Trilinear_interpolation
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|  */
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| static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
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|                                              const struct rgbvec *s)
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| {
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|     const int lutsize2 = lut3d->lutsize2;
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|     const int lutsize  = lut3d->lutsize;
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|     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
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|     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
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|     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
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|     const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]];
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|     const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]];
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|     const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]];
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|     const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]];
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|     const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]];
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|     const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]];
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|     const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]];
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|     const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]];
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|     const struct rgbvec c00  = lerp(&c000, &c100, d.r);
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|     const struct rgbvec c10  = lerp(&c010, &c110, d.r);
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|     const struct rgbvec c01  = lerp(&c001, &c101, d.r);
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|     const struct rgbvec c11  = lerp(&c011, &c111, d.r);
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|     const struct rgbvec c0   = lerp(&c00,  &c10,  d.g);
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|     const struct rgbvec c1   = lerp(&c01,  &c11,  d.g);
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|     const struct rgbvec c    = lerp(&c0,   &c1,   d.b);
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|     return c;
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| }
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| 
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| static inline struct rgbvec interp_pyramid(const LUT3DContext *lut3d,
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|                                            const struct rgbvec *s)
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| {
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|     const int lutsize2 = lut3d->lutsize2;
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|     const int lutsize  = lut3d->lutsize;
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|     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
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|     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
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|     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
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|     const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]];
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|     const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]];
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|     struct rgbvec c;
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| 
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|     if (d.g > d.r && d.b > d.r) {
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|         const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]];
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|         const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]];
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|         const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]];
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| 
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|         c.r = c000.r + (c111.r - c011.r) * d.r + (c010.r - c000.r) * d.g + (c001.r - c000.r) * d.b +
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|               (c011.r - c001.r - c010.r + c000.r) * d.g * d.b;
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|         c.g = c000.g + (c111.g - c011.g) * d.r + (c010.g - c000.g) * d.g + (c001.g - c000.g) * d.b +
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|               (c011.g - c001.g - c010.g + c000.g) * d.g * d.b;
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|         c.b = c000.b + (c111.b - c011.b) * d.r + (c010.b - c000.b) * d.g + (c001.b - c000.b) * d.b +
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|               (c011.b - c001.b - c010.b + c000.b) * d.g * d.b;
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|     } else if (d.r > d.g && d.b > d.g) {
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|         const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]];
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|         const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]];
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|         const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]];
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| 
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|         c.r = c000.r + (c100.r - c000.r) * d.r + (c111.r - c101.r) * d.g + (c001.r - c000.r) * d.b +
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|               (c101.r - c001.r - c100.r + c000.r) * d.r * d.b;
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|         c.g = c000.g + (c100.g - c000.g) * d.r + (c111.g - c101.g) * d.g + (c001.g - c000.g) * d.b +
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|               (c101.g - c001.g - c100.g + c000.g) * d.r * d.b;
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|         c.b = c000.b + (c100.b - c000.b) * d.r + (c111.b - c101.b) * d.g + (c001.b - c000.b) * d.b +
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|               (c101.b - c001.b - c100.b + c000.b) * d.r * d.b;
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|     } else {
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|         const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]];
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|         const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]];
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|         const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]];
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| 
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|         c.r = c000.r + (c100.r - c000.r) * d.r + (c010.r - c000.r) * d.g + (c111.r - c110.r) * d.b +
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|               (c110.r - c100.r - c010.r + c000.r) * d.r * d.g;
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|         c.g = c000.g + (c100.g - c000.g) * d.r + (c010.g - c000.g) * d.g + (c111.g - c110.g) * d.b +
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|               (c110.g - c100.g - c010.g + c000.g) * d.r * d.g;
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|         c.b = c000.b + (c100.b - c000.b) * d.r + (c010.b - c000.b) * d.g + (c111.b - c110.b) * d.b +
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|               (c110.b - c100.b - c010.b + c000.b) * d.r * d.g;
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|     }
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| 
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|     return c;
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| }
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| 
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| static inline struct rgbvec interp_prism(const LUT3DContext *lut3d,
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|                                          const struct rgbvec *s)
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| {
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|     const int lutsize2 = lut3d->lutsize2;
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|     const int lutsize  = lut3d->lutsize;
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|     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
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|     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
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|     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
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|     const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]];
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|     const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]];
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|     const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]];
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|     const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]];
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|     struct rgbvec c;
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| 
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|     if (d.b > d.r) {
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|         const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]];
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|         const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]];
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| 
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|         c.r = c000.r + (c001.r - c000.r) * d.b + (c101.r - c001.r) * d.r + (c010.r - c000.r) * d.g +
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|               (c000.r - c010.r - c001.r + c011.r) * d.b * d.g +
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|               (c001.r - c011.r - c101.r + c111.r) * d.r * d.g;
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|         c.g = c000.g + (c001.g - c000.g) * d.b + (c101.g - c001.g) * d.r + (c010.g - c000.g) * d.g +
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|               (c000.g - c010.g - c001.g + c011.g) * d.b * d.g +
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|               (c001.g - c011.g - c101.g + c111.g) * d.r * d.g;
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|         c.b = c000.b + (c001.b - c000.b) * d.b + (c101.b - c001.b) * d.r + (c010.b - c000.b) * d.g +
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|               (c000.b - c010.b - c001.b + c011.b) * d.b * d.g +
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|               (c001.b - c011.b - c101.b + c111.b) * d.r * d.g;
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|     } else {
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|         const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]];
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|         const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]];
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| 
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|         c.r = c000.r + (c101.r - c100.r) * d.b + (c100.r - c000.r) * d.r + (c010.r - c000.r) * d.g +
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|               (c100.r - c110.r - c101.r + c111.r) * d.b * d.g +
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|               (c000.r - c010.r - c100.r + c110.r) * d.r * d.g;
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|         c.g = c000.g + (c101.g - c100.g) * d.b + (c100.g - c000.g) * d.r + (c010.g - c000.g) * d.g +
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|               (c100.g - c110.g - c101.g + c111.g) * d.b * d.g +
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|               (c000.g - c010.g - c100.g + c110.g) * d.r * d.g;
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|         c.b = c000.b + (c101.b - c100.b) * d.b + (c100.b - c000.b) * d.r + (c010.b - c000.b) * d.g +
 | |
|               (c100.b - c110.b - c101.b + c111.b) * d.b * d.g +
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|               (c000.b - c010.b - c100.b + c110.b) * d.r * d.g;
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|     }
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| 
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|     return c;
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| }
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| 
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| /**
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|  * Tetrahedral interpolation. Based on code found in Truelight Software Library paper.
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|  * @see http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
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|  */
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| static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
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|                                                const struct rgbvec *s)
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| {
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|     const int lutsize2 = lut3d->lutsize2;
 | |
|     const int lutsize  = lut3d->lutsize;
 | |
|     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
 | |
|     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
 | |
|     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
 | |
|     const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]];
 | |
|     const struct rgbvec c111 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + next[2]];
 | |
|     struct rgbvec c;
 | |
|     if (d.r > d.g) {
 | |
|         if (d.g > d.b) {
 | |
|             const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]];
 | |
|             const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]];
 | |
|             c.r = (1-d.r) * c000.r + (d.r-d.g) * c100.r + (d.g-d.b) * c110.r + (d.b) * c111.r;
 | |
|             c.g = (1-d.r) * c000.g + (d.r-d.g) * c100.g + (d.g-d.b) * c110.g + (d.b) * c111.g;
 | |
|             c.b = (1-d.r) * c000.b + (d.r-d.g) * c100.b + (d.g-d.b) * c110.b + (d.b) * c111.b;
 | |
|         } else if (d.r > d.b) {
 | |
|             const struct rgbvec c100 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + prev[2]];
 | |
|             const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]];
 | |
|             c.r = (1-d.r) * c000.r + (d.r-d.b) * c100.r + (d.b-d.g) * c101.r + (d.g) * c111.r;
 | |
|             c.g = (1-d.r) * c000.g + (d.r-d.b) * c100.g + (d.b-d.g) * c101.g + (d.g) * c111.g;
 | |
|             c.b = (1-d.r) * c000.b + (d.r-d.b) * c100.b + (d.b-d.g) * c101.b + (d.g) * c111.b;
 | |
|         } else {
 | |
|             const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]];
 | |
|             const struct rgbvec c101 = lut3d->lut[next[0] * lutsize2 + prev[1] * lutsize + next[2]];
 | |
|             c.r = (1-d.b) * c000.r + (d.b-d.r) * c001.r + (d.r-d.g) * c101.r + (d.g) * c111.r;
 | |
|             c.g = (1-d.b) * c000.g + (d.b-d.r) * c001.g + (d.r-d.g) * c101.g + (d.g) * c111.g;
 | |
|             c.b = (1-d.b) * c000.b + (d.b-d.r) * c001.b + (d.r-d.g) * c101.b + (d.g) * c111.b;
 | |
|         }
 | |
|     } else {
 | |
|         if (d.b > d.g) {
 | |
|             const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]];
 | |
|             const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]];
 | |
|             c.r = (1-d.b) * c000.r + (d.b-d.g) * c001.r + (d.g-d.r) * c011.r + (d.r) * c111.r;
 | |
|             c.g = (1-d.b) * c000.g + (d.b-d.g) * c001.g + (d.g-d.r) * c011.g + (d.r) * c111.g;
 | |
|             c.b = (1-d.b) * c000.b + (d.b-d.g) * c001.b + (d.g-d.r) * c011.b + (d.r) * c111.b;
 | |
|         } else if (d.b > d.r) {
 | |
|             const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]];
 | |
|             const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]];
 | |
|             c.r = (1-d.g) * c000.r + (d.g-d.b) * c010.r + (d.b-d.r) * c011.r + (d.r) * c111.r;
 | |
|             c.g = (1-d.g) * c000.g + (d.g-d.b) * c010.g + (d.b-d.r) * c011.g + (d.r) * c111.g;
 | |
|             c.b = (1-d.g) * c000.b + (d.g-d.b) * c010.b + (d.b-d.r) * c011.b + (d.r) * c111.b;
 | |
|         } else {
 | |
|             const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]];
 | |
|             const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]];
 | |
|             c.r = (1-d.g) * c000.r + (d.g-d.r) * c010.r + (d.r-d.b) * c110.r + (d.b) * c111.r;
 | |
|             c.g = (1-d.g) * c000.g + (d.g-d.r) * c010.g + (d.r-d.b) * c110.g + (d.b) * c111.g;
 | |
|             c.b = (1-d.g) * c000.b + (d.g-d.r) * c010.b + (d.r-d.b) * c110.b + (d.b) * c111.b;
 | |
|         }
 | |
|     }
 | |
|     return c;
 | |
| }
 | |
| 
 | |
| static inline float prelut_interp_1d_linear(const Lut3DPreLut *prelut,
 | |
|                                             int idx, const float s)
 | |
| {
 | |
|     const int lut_max = prelut->size - 1;
 | |
|     const float scaled = (s - prelut->min[idx]) * prelut->scale[idx];
 | |
|     const float x = av_clipf(scaled, 0.0f, lut_max);
 | |
|     const int prev = PREV(x);
 | |
|     const int next = FFMIN((int)(x) + 1, lut_max);
 | |
|     const float p = prelut->lut[idx][prev];
 | |
|     const float n = prelut->lut[idx][next];
 | |
|     const float d = x - (float)prev;
 | |
|     return lerpf(p, n, d);
 | |
| }
 | |
| 
 | |
| static inline struct rgbvec apply_prelut(const Lut3DPreLut *prelut,
 | |
|                                          const struct rgbvec *s)
 | |
| {
 | |
|     struct rgbvec c;
 | |
| 
 | |
|     if (prelut->size <= 0)
 | |
|         return *s;
 | |
| 
 | |
|     c.r = prelut_interp_1d_linear(prelut, 0, s->r);
 | |
|     c.g = prelut_interp_1d_linear(prelut, 1, s->g);
 | |
|     c.b = prelut_interp_1d_linear(prelut, 2, s->b);
 | |
|     return c;
 | |
| }
 | |
| 
 | |
| #define DEFINE_INTERP_FUNC_PLANAR(name, nbits, depth)                                                  \
 | |
| static int interp_##nbits##_##name##_p##depth(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) \
 | |
| {                                                                                                      \
 | |
|     int x, y;                                                                                          \
 | |
|     const LUT3DContext *lut3d = ctx->priv;                                                             \
 | |
|     const Lut3DPreLut *prelut = &lut3d->prelut;                                                        \
 | |
|     const ThreadData *td = arg;                                                                        \
 | |
|     const AVFrame *in  = td->in;                                                                       \
 | |
|     const AVFrame *out = td->out;                                                                      \
 | |
|     const int direct = out == in;                                                                      \
 | |
|     const int slice_start = (in->height *  jobnr   ) / nb_jobs;                                        \
 | |
|     const int slice_end   = (in->height * (jobnr+1)) / nb_jobs;                                        \
 | |
|     uint8_t *grow = out->data[0] + slice_start * out->linesize[0];                                     \
 | |
|     uint8_t *brow = out->data[1] + slice_start * out->linesize[1];                                     \
 | |
|     uint8_t *rrow = out->data[2] + slice_start * out->linesize[2];                                     \
 | |
|     uint8_t *arow = out->data[3] + slice_start * out->linesize[3];                                     \
 | |
|     const uint8_t *srcgrow = in->data[0] + slice_start * in->linesize[0];                              \
 | |
|     const uint8_t *srcbrow = in->data[1] + slice_start * in->linesize[1];                              \
 | |
|     const uint8_t *srcrrow = in->data[2] + slice_start * in->linesize[2];                              \
 | |
|     const uint8_t *srcarow = in->data[3] + slice_start * in->linesize[3];                              \
 | |
|     const float lut_max = lut3d->lutsize - 1;                                                          \
 | |
|     const float scale_f = 1.0f / ((1<<depth) - 1);                                                     \
 | |
|     const float scale_r = lut3d->scale.r * lut_max;                                                    \
 | |
|     const float scale_g = lut3d->scale.g * lut_max;                                                    \
 | |
|     const float scale_b = lut3d->scale.b * lut_max;                                                    \
 | |
|                                                                                                        \
 | |
|     for (y = slice_start; y < slice_end; y++) {                                                        \
 | |
|         uint##nbits##_t *dstg = (uint##nbits##_t *)grow;                                               \
 | |
|         uint##nbits##_t *dstb = (uint##nbits##_t *)brow;                                               \
 | |
|         uint##nbits##_t *dstr = (uint##nbits##_t *)rrow;                                               \
 | |
|         uint##nbits##_t *dsta = (uint##nbits##_t *)arow;                                               \
 | |
|         const uint##nbits##_t *srcg = (const uint##nbits##_t *)srcgrow;                                \
 | |
|         const uint##nbits##_t *srcb = (const uint##nbits##_t *)srcbrow;                                \
 | |
|         const uint##nbits##_t *srcr = (const uint##nbits##_t *)srcrrow;                                \
 | |
|         const uint##nbits##_t *srca = (const uint##nbits##_t *)srcarow;                                \
 | |
|         for (x = 0; x < in->width; x++) {                                                              \
 | |
|             const struct rgbvec rgb = {srcr[x] * scale_f,                                              \
 | |
|                                        srcg[x] * scale_f,                                              \
 | |
|                                        srcb[x] * scale_f};                                             \
 | |
|             const struct rgbvec prelut_rgb = apply_prelut(prelut, &rgb);                               \
 | |
|             const struct rgbvec scaled_rgb = {av_clipf(prelut_rgb.r * scale_r, 0, lut_max),            \
 | |
|                                               av_clipf(prelut_rgb.g * scale_g, 0, lut_max),            \
 | |
|                                               av_clipf(prelut_rgb.b * scale_b, 0, lut_max)};           \
 | |
|             struct rgbvec vec = interp_##name(lut3d, &scaled_rgb);                                     \
 | |
|             dstr[x] = av_clip_uintp2(vec.r * (float)((1<<depth) - 1), depth);                          \
 | |
|             dstg[x] = av_clip_uintp2(vec.g * (float)((1<<depth) - 1), depth);                          \
 | |
|             dstb[x] = av_clip_uintp2(vec.b * (float)((1<<depth) - 1), depth);                          \
 | |
|             if (!direct && in->linesize[3])                                                            \
 | |
|                 dsta[x] = srca[x];                                                                     \
 | |
|         }                                                                                              \
 | |
|         grow += out->linesize[0];                                                                      \
 | |
|         brow += out->linesize[1];                                                                      \
 | |
|         rrow += out->linesize[2];                                                                      \
 | |
|         arow += out->linesize[3];                                                                      \
 | |
|         srcgrow += in->linesize[0];                                                                    \
 | |
|         srcbrow += in->linesize[1];                                                                    \
 | |
|         srcrrow += in->linesize[2];                                                                    \
 | |
|         srcarow += in->linesize[3];                                                                    \
 | |
|     }                                                                                                  \
 | |
|     return 0;                                                                                          \
 | |
| }
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR(nearest,     8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR(trilinear,   8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR(tetrahedral, 8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR(pyramid,     8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR(prism,       8, 8)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR(nearest,     16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR(trilinear,   16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR(tetrahedral, 16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR(pyramid,     16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR(prism,       16, 9)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR(nearest,     16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR(trilinear,   16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR(tetrahedral, 16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR(pyramid,     16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR(prism,       16, 10)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR(nearest,     16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR(trilinear,   16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR(tetrahedral, 16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR(pyramid,     16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR(prism,       16, 12)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR(nearest,     16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR(trilinear,   16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR(tetrahedral, 16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR(pyramid,     16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR(prism,       16, 14)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR(nearest,     16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR(trilinear,   16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR(tetrahedral, 16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR(pyramid,     16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR(prism,       16, 16)
 | |
| 
 | |
| #define DEFINE_INTERP_FUNC_PLANAR_FLOAT(name, depth)                                                   \
 | |
| static int interp_##name##_pf##depth(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)          \
 | |
| {                                                                                                      \
 | |
|     int x, y;                                                                                          \
 | |
|     const LUT3DContext *lut3d = ctx->priv;                                                             \
 | |
|     const Lut3DPreLut *prelut = &lut3d->prelut;                                                        \
 | |
|     const ThreadData *td = arg;                                                                        \
 | |
|     const AVFrame *in  = td->in;                                                                       \
 | |
|     const AVFrame *out = td->out;                                                                      \
 | |
|     const int direct = out == in;                                                                      \
 | |
|     const int slice_start = (in->height *  jobnr   ) / nb_jobs;                                        \
 | |
|     const int slice_end   = (in->height * (jobnr+1)) / nb_jobs;                                        \
 | |
|     uint8_t *grow = out->data[0] + slice_start * out->linesize[0];                                     \
 | |
|     uint8_t *brow = out->data[1] + slice_start * out->linesize[1];                                     \
 | |
|     uint8_t *rrow = out->data[2] + slice_start * out->linesize[2];                                     \
 | |
|     uint8_t *arow = out->data[3] + slice_start * out->linesize[3];                                     \
 | |
|     const uint8_t *srcgrow = in->data[0] + slice_start * in->linesize[0];                              \
 | |
|     const uint8_t *srcbrow = in->data[1] + slice_start * in->linesize[1];                              \
 | |
|     const uint8_t *srcrrow = in->data[2] + slice_start * in->linesize[2];                              \
 | |
|     const uint8_t *srcarow = in->data[3] + slice_start * in->linesize[3];                              \
 | |
|     const float lut_max = lut3d->lutsize - 1;                                                          \
 | |
|     const float scale_r = lut3d->scale.r * lut_max;                                                    \
 | |
|     const float scale_g = lut3d->scale.g * lut_max;                                                    \
 | |
|     const float scale_b = lut3d->scale.b * lut_max;                                                    \
 | |
|                                                                                                        \
 | |
|     for (y = slice_start; y < slice_end; y++) {                                                        \
 | |
|         float *dstg = (float *)grow;                                                                   \
 | |
|         float *dstb = (float *)brow;                                                                   \
 | |
|         float *dstr = (float *)rrow;                                                                   \
 | |
|         float *dsta = (float *)arow;                                                                   \
 | |
|         const float *srcg = (const float *)srcgrow;                                                    \
 | |
|         const float *srcb = (const float *)srcbrow;                                                    \
 | |
|         const float *srcr = (const float *)srcrrow;                                                    \
 | |
|         const float *srca = (const float *)srcarow;                                                    \
 | |
|         for (x = 0; x < in->width; x++) {                                                              \
 | |
|             const struct rgbvec rgb = {sanitizef(srcr[x]),                                             \
 | |
|                                        sanitizef(srcg[x]),                                             \
 | |
|                                        sanitizef(srcb[x])};                                            \
 | |
|             const struct rgbvec prelut_rgb = apply_prelut(prelut, &rgb);                               \
 | |
|             const struct rgbvec scaled_rgb = {av_clipf(prelut_rgb.r * scale_r, 0, lut_max),            \
 | |
|                                               av_clipf(prelut_rgb.g * scale_g, 0, lut_max),            \
 | |
|                                               av_clipf(prelut_rgb.b * scale_b, 0, lut_max)};           \
 | |
|             struct rgbvec vec = interp_##name(lut3d, &scaled_rgb);                                     \
 | |
|             dstr[x] = vec.r;                                                                           \
 | |
|             dstg[x] = vec.g;                                                                           \
 | |
|             dstb[x] = vec.b;                                                                           \
 | |
|             if (!direct && in->linesize[3])                                                            \
 | |
|                 dsta[x] = srca[x];                                                                     \
 | |
|         }                                                                                              \
 | |
|         grow += out->linesize[0];                                                                      \
 | |
|         brow += out->linesize[1];                                                                      \
 | |
|         rrow += out->linesize[2];                                                                      \
 | |
|         arow += out->linesize[3];                                                                      \
 | |
|         srcgrow += in->linesize[0];                                                                    \
 | |
|         srcbrow += in->linesize[1];                                                                    \
 | |
|         srcrrow += in->linesize[2];                                                                    \
 | |
|         srcarow += in->linesize[3];                                                                    \
 | |
|     }                                                                                                  \
 | |
|     return 0;                                                                                          \
 | |
| }
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_FLOAT(nearest,     32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_FLOAT(trilinear,   32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_FLOAT(tetrahedral, 32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_FLOAT(pyramid,     32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_FLOAT(prism,       32)
 | |
| 
 | |
| #define DEFINE_INTERP_FUNC(name, nbits)                                                             \
 | |
| static int interp_##nbits##_##name(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)         \
 | |
| {                                                                                                   \
 | |
|     int x, y;                                                                                       \
 | |
|     const LUT3DContext *lut3d = ctx->priv;                                                          \
 | |
|     const Lut3DPreLut *prelut = &lut3d->prelut;                                                     \
 | |
|     const ThreadData *td = arg;                                                                     \
 | |
|     const AVFrame *in  = td->in;                                                                    \
 | |
|     const AVFrame *out = td->out;                                                                   \
 | |
|     const int direct = out == in;                                                                   \
 | |
|     const int step = lut3d->step;                                                                   \
 | |
|     const uint8_t r = lut3d->rgba_map[R];                                                           \
 | |
|     const uint8_t g = lut3d->rgba_map[G];                                                           \
 | |
|     const uint8_t b = lut3d->rgba_map[B];                                                           \
 | |
|     const uint8_t a = lut3d->rgba_map[A];                                                           \
 | |
|     const int slice_start = (in->height *  jobnr   ) / nb_jobs;                                     \
 | |
|     const int slice_end   = (in->height * (jobnr+1)) / nb_jobs;                                     \
 | |
|     uint8_t       *dstrow = out->data[0] + slice_start * out->linesize[0];                          \
 | |
|     const uint8_t *srcrow = in ->data[0] + slice_start * in ->linesize[0];                          \
 | |
|     const float lut_max = lut3d->lutsize - 1;                                                       \
 | |
|     const float scale_f = 1.0f / ((1<<nbits) - 1);                                                  \
 | |
|     const float scale_r = lut3d->scale.r * lut_max;                                                 \
 | |
|     const float scale_g = lut3d->scale.g * lut_max;                                                 \
 | |
|     const float scale_b = lut3d->scale.b * lut_max;                                                 \
 | |
|                                                                                                     \
 | |
|     for (y = slice_start; y < slice_end; y++) {                                                     \
 | |
|         uint##nbits##_t *dst = (uint##nbits##_t *)dstrow;                                           \
 | |
|         const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow;                               \
 | |
|         for (x = 0; x < in->width * step; x += step) {                                              \
 | |
|             const struct rgbvec rgb = {src[x + r] * scale_f,                                        \
 | |
|                                        src[x + g] * scale_f,                                        \
 | |
|                                        src[x + b] * scale_f};                                       \
 | |
|             const struct rgbvec prelut_rgb = apply_prelut(prelut, &rgb);                            \
 | |
|             const struct rgbvec scaled_rgb = {av_clipf(prelut_rgb.r * scale_r, 0, lut_max),         \
 | |
|                                               av_clipf(prelut_rgb.g * scale_g, 0, lut_max),         \
 | |
|                                               av_clipf(prelut_rgb.b * scale_b, 0, lut_max)};        \
 | |
|             struct rgbvec vec = interp_##name(lut3d, &scaled_rgb);                                  \
 | |
|             dst[x + r] = av_clip_uint##nbits(vec.r * (float)((1<<nbits) - 1));                      \
 | |
|             dst[x + g] = av_clip_uint##nbits(vec.g * (float)((1<<nbits) - 1));                      \
 | |
|             dst[x + b] = av_clip_uint##nbits(vec.b * (float)((1<<nbits) - 1));                      \
 | |
|             if (!direct && step == 4)                                                               \
 | |
|                 dst[x + a] = src[x + a];                                                            \
 | |
|         }                                                                                           \
 | |
|         dstrow += out->linesize[0];                                                                 \
 | |
|         srcrow += in ->linesize[0];                                                                 \
 | |
|     }                                                                                               \
 | |
|     return 0;                                                                                       \
 | |
| }
 | |
| 
 | |
| DEFINE_INTERP_FUNC(nearest,     8)
 | |
| DEFINE_INTERP_FUNC(trilinear,   8)
 | |
| DEFINE_INTERP_FUNC(tetrahedral, 8)
 | |
| DEFINE_INTERP_FUNC(pyramid,     8)
 | |
| DEFINE_INTERP_FUNC(prism,       8)
 | |
| 
 | |
| DEFINE_INTERP_FUNC(nearest,     16)
 | |
| DEFINE_INTERP_FUNC(trilinear,   16)
 | |
| DEFINE_INTERP_FUNC(tetrahedral, 16)
 | |
| DEFINE_INTERP_FUNC(pyramid,     16)
 | |
| DEFINE_INTERP_FUNC(prism,       16)
 | |
| 
 | |
| #define MAX_LINE_SIZE 512
 | |
| 
 | |
| static int skip_line(const char *p)
 | |
| {
 | |
|     while (*p && av_isspace(*p))
 | |
|         p++;
 | |
|     return !*p || *p == '#';
 | |
| }
 | |
| 
 | |
| static char* fget_next_word(char* dst, int max, FILE* f)
 | |
| {
 | |
|     int c;
 | |
|     char *p = dst;
 | |
| 
 | |
|     /* for null */
 | |
|     max--;
 | |
|     /* skip until next non whitespace char */
 | |
|     while ((c = fgetc(f)) != EOF) {
 | |
|         if (av_isspace(c))
 | |
|             continue;
 | |
| 
 | |
|         *p++ = c;
 | |
|         max--;
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     /* get max bytes or up until next whitespace char */
 | |
|     for (; max > 0; max--) {
 | |
|         if ((c = fgetc(f)) == EOF)
 | |
|             break;
 | |
| 
 | |
|         if (av_isspace(c))
 | |
|             break;
 | |
| 
 | |
|         *p++ = c;
 | |
|     }
 | |
| 
 | |
|     *p = 0;
 | |
|     if (p == dst)
 | |
|         return NULL;
 | |
|     return p;
 | |
| }
 | |
| 
 | |
| #define NEXT_LINE(loop_cond) do {                           \
 | |
|     if (!fgets(line, sizeof(line), f)) {                    \
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unexpected EOF\n");      \
 | |
|         return AVERROR_INVALIDDATA;                         \
 | |
|     }                                                       \
 | |
| } while (loop_cond)
 | |
| 
 | |
| #define NEXT_LINE_OR_GOTO(loop_cond, label) do {            \
 | |
|     if (!fgets(line, sizeof(line), f)) {                    \
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unexpected EOF\n");      \
 | |
|         ret = AVERROR_INVALIDDATA;                          \
 | |
|         goto label;                                         \
 | |
|     }                                                       \
 | |
| } while (loop_cond)
 | |
| 
 | |
| static int allocate_3dlut(AVFilterContext *ctx, int lutsize, int prelut)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     int i;
 | |
|     if (lutsize < 2 || lutsize > MAX_LEVEL) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n");
 | |
|         return AVERROR(EINVAL);
 | |
|     }
 | |
| 
 | |
|     av_freep(&lut3d->lut);
 | |
|     lut3d->lut = av_malloc_array(lutsize * lutsize * lutsize, sizeof(*lut3d->lut));
 | |
|     if (!lut3d->lut)
 | |
|         return AVERROR(ENOMEM);
 | |
| 
 | |
|     if (prelut) {
 | |
|         lut3d->prelut.size = PRELUT_SIZE;
 | |
|         for (i = 0; i < 3; i++) {
 | |
|             av_freep(&lut3d->prelut.lut[i]);
 | |
|             lut3d->prelut.lut[i] = av_malloc_array(PRELUT_SIZE, sizeof(*lut3d->prelut.lut[0]));
 | |
|             if (!lut3d->prelut.lut[i])
 | |
|                 return AVERROR(ENOMEM);
 | |
|         }
 | |
|     } else {
 | |
|         lut3d->prelut.size = 0;
 | |
|         for (i = 0; i < 3; i++) {
 | |
|             av_freep(&lut3d->prelut.lut[i]);
 | |
|         }
 | |
|     }
 | |
|     lut3d->lutsize = lutsize;
 | |
|     lut3d->lutsize2 = lutsize * lutsize;
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Basically r g and b float values on each line, with a facultative 3DLUTSIZE
 | |
|  * directive; seems to be generated by Davinci */
 | |
| static int parse_dat(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     int ret, i, j, k, size, size2;
 | |
| 
 | |
|     lut3d->lutsize = size = 33;
 | |
|     size2 = size * size;
 | |
| 
 | |
|     NEXT_LINE(skip_line(line));
 | |
|     if (!strncmp(line, "3DLUTSIZE ", 10)) {
 | |
|         size = strtol(line + 10, NULL, 0);
 | |
| 
 | |
|         NEXT_LINE(skip_line(line));
 | |
|     }
 | |
| 
 | |
|     ret = allocate_3dlut(ctx, size, 0);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
| 
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i];
 | |
|                 if (k != 0 || j != 0 || i != 0)
 | |
|                     NEXT_LINE(skip_line(line));
 | |
|                 if (av_sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Iridas format */
 | |
| static int parse_cube(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     float min[3] = {0.0, 0.0, 0.0};
 | |
|     float max[3] = {1.0, 1.0, 1.0};
 | |
| 
 | |
|     while (fgets(line, sizeof(line), f)) {
 | |
|         if (!strncmp(line, "LUT_3D_SIZE", 11)) {
 | |
|             int ret, i, j, k;
 | |
|             const int size = strtol(line + 12, NULL, 0);
 | |
|             const int size2 = size * size;
 | |
| 
 | |
|             ret = allocate_3dlut(ctx, size, 0);
 | |
|             if (ret < 0)
 | |
|                 return ret;
 | |
| 
 | |
|             for (k = 0; k < size; k++) {
 | |
|                 for (j = 0; j < size; j++) {
 | |
|                     for (i = 0; i < size; i++) {
 | |
|                         struct rgbvec *vec = &lut3d->lut[i * size2 + j * size + k];
 | |
| 
 | |
|                         do {
 | |
| try_again:
 | |
|                             NEXT_LINE(0);
 | |
|                             if (!strncmp(line, "DOMAIN_", 7)) {
 | |
|                                 float *vals = NULL;
 | |
|                                 if      (!strncmp(line + 7, "MIN ", 4)) vals = min;
 | |
|                                 else if (!strncmp(line + 7, "MAX ", 4)) vals = max;
 | |
|                                 if (!vals)
 | |
|                                     return AVERROR_INVALIDDATA;
 | |
|                                 if (av_sscanf(line + 11, "%f %f %f", vals, vals + 1, vals + 2) != 3)
 | |
|                                     return AVERROR_INVALIDDATA;
 | |
|                                 av_log(ctx, AV_LOG_DEBUG, "min: %f %f %f | max: %f %f %f\n",
 | |
|                                        min[0], min[1], min[2], max[0], max[1], max[2]);
 | |
|                                 goto try_again;
 | |
|                             } else if (!strncmp(line, "TITLE", 5)) {
 | |
|                                 goto try_again;
 | |
|                             }
 | |
|                         } while (skip_line(line));
 | |
|                         if (av_sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3)
 | |
|                             return AVERROR_INVALIDDATA;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     lut3d->scale.r = av_clipf(1. / (max[0] - min[0]), 0.f, 1.f);
 | |
|     lut3d->scale.g = av_clipf(1. / (max[1] - min[1]), 0.f, 1.f);
 | |
|     lut3d->scale.b = av_clipf(1. / (max[2] - min[2]), 0.f, 1.f);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Assume 17x17x17 LUT with a 16-bit depth
 | |
|  * FIXME: it seems there are various 3dl formats */
 | |
| static int parse_3dl(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     int ret, i, j, k;
 | |
|     const int size = 17;
 | |
|     const int size2 = 17 * 17;
 | |
|     const float scale = 16*16*16;
 | |
| 
 | |
|     lut3d->lutsize = size;
 | |
| 
 | |
|     ret = allocate_3dlut(ctx, size, 0);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
| 
 | |
|     NEXT_LINE(skip_line(line));
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 int r, g, b;
 | |
|                 struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i];
 | |
| 
 | |
|                 NEXT_LINE(skip_line(line));
 | |
|                 if (av_sscanf(line, "%d %d %d", &r, &g, &b) != 3)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|                 vec->r = r / scale;
 | |
|                 vec->g = g / scale;
 | |
|                 vec->b = b / scale;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Pandora format */
 | |
| static int parse_m3d(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     float scale;
 | |
|     int ret, i, j, k, size, size2, in = -1, out = -1;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     uint8_t rgb_map[3] = {0, 1, 2};
 | |
| 
 | |
|     while (fgets(line, sizeof(line), f)) {
 | |
|         if      (!strncmp(line, "in",  2)) in  = strtol(line + 2, NULL, 0);
 | |
|         else if (!strncmp(line, "out", 3)) out = strtol(line + 3, NULL, 0);
 | |
|         else if (!strncmp(line, "values", 6)) {
 | |
|             const char *p = line + 6;
 | |
| #define SET_COLOR(id) do {                  \
 | |
|     while (av_isspace(*p))                  \
 | |
|         p++;                                \
 | |
|     switch (*p) {                           \
 | |
|     case 'r': rgb_map[id] = 0; break;       \
 | |
|     case 'g': rgb_map[id] = 1; break;       \
 | |
|     case 'b': rgb_map[id] = 2; break;       \
 | |
|     }                                       \
 | |
|     while (*p && !av_isspace(*p))           \
 | |
|         p++;                                \
 | |
| } while (0)
 | |
|             SET_COLOR(0);
 | |
|             SET_COLOR(1);
 | |
|             SET_COLOR(2);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (in == -1 || out == -1) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "in and out must be defined\n");
 | |
|         return AVERROR_INVALIDDATA;
 | |
|     }
 | |
|     if (in < 2 || out < 2 ||
 | |
|         in  > MAX_LEVEL*MAX_LEVEL*MAX_LEVEL ||
 | |
|         out > MAX_LEVEL*MAX_LEVEL*MAX_LEVEL) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "invalid in (%d) or out (%d)\n", in, out);
 | |
|         return AVERROR_INVALIDDATA;
 | |
|     }
 | |
|     for (size = 1; size*size*size < in; size++);
 | |
|     lut3d->lutsize = size;
 | |
|     size2 = size * size;
 | |
| 
 | |
|     ret = allocate_3dlut(ctx, size, 0);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
| 
 | |
|     scale = 1. / (out - 1);
 | |
| 
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i];
 | |
|                 float val[3];
 | |
| 
 | |
|                 NEXT_LINE(0);
 | |
|                 if (av_sscanf(line, "%f %f %f", val, val + 1, val + 2) != 3)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|                 vec->r = val[rgb_map[0]] * scale;
 | |
|                 vec->g = val[rgb_map[1]] * scale;
 | |
|                 vec->b = val[rgb_map[2]] * scale;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static int nearest_sample_index(float *data, float x, int low, int hi)
 | |
| {
 | |
|     int mid;
 | |
|     if (x < data[low])
 | |
|         return low;
 | |
| 
 | |
|     if (x > data[hi])
 | |
|         return hi;
 | |
| 
 | |
|     for (;;) {
 | |
|         av_assert0(x >= data[low]);
 | |
|         av_assert0(x <= data[hi]);
 | |
|         av_assert0((hi-low) > 0);
 | |
| 
 | |
|         if (hi - low == 1)
 | |
|             return low;
 | |
| 
 | |
|         mid = (low + hi) / 2;
 | |
| 
 | |
|         if (x < data[mid])
 | |
|             hi = mid;
 | |
|         else
 | |
|             low = mid;
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| #define NEXT_FLOAT_OR_GOTO(value, label)                    \
 | |
|     if (!fget_next_word(line, sizeof(line) ,f)) {           \
 | |
|         ret = AVERROR_INVALIDDATA;                          \
 | |
|         goto label;                                         \
 | |
|     }                                                       \
 | |
|     if (av_sscanf(line, "%f", &value) != 1) {               \
 | |
|         ret = AVERROR_INVALIDDATA;                          \
 | |
|         goto label;                                         \
 | |
|     }
 | |
| 
 | |
| static int parse_cinespace(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     float in_min[3]  = {0.0, 0.0, 0.0};
 | |
|     float in_max[3]  = {1.0, 1.0, 1.0};
 | |
|     float out_min[3] = {0.0, 0.0, 0.0};
 | |
|     float out_max[3] = {1.0, 1.0, 1.0};
 | |
|     int inside_metadata = 0, size, size2;
 | |
|     int prelut = 0;
 | |
|     int ret = 0;
 | |
| 
 | |
|     int prelut_sizes[3] = {0, 0, 0};
 | |
|     float *in_prelut[3]  = {NULL, NULL, NULL};
 | |
|     float *out_prelut[3] = {NULL, NULL, NULL};
 | |
| 
 | |
|     NEXT_LINE_OR_GOTO(skip_line(line), end);
 | |
|     if (strncmp(line, "CSPLUTV100", 10)) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Not cineSpace LUT format\n");
 | |
|         ret = AVERROR(EINVAL);
 | |
|         goto end;
 | |
|     }
 | |
| 
 | |
|     NEXT_LINE_OR_GOTO(skip_line(line), end);
 | |
|     if (strncmp(line, "3D", 2)) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Not 3D LUT format\n");
 | |
|         ret = AVERROR(EINVAL);
 | |
|         goto end;
 | |
|     }
 | |
| 
 | |
|     while (1) {
 | |
|         NEXT_LINE_OR_GOTO(skip_line(line), end);
 | |
| 
 | |
|         if (!strncmp(line, "BEGIN METADATA", 14)) {
 | |
|             inside_metadata = 1;
 | |
|             continue;
 | |
|         }
 | |
|         if (!strncmp(line, "END METADATA", 12)) {
 | |
|             inside_metadata = 0;
 | |
|             continue;
 | |
|         }
 | |
|         if (inside_metadata == 0) {
 | |
|             int size_r, size_g, size_b;
 | |
| 
 | |
|             for (int i = 0; i < 3; i++) {
 | |
|                 int npoints = strtol(line, NULL, 0);
 | |
| 
 | |
|                 if (npoints > 2) {
 | |
|                     float v,last;
 | |
| 
 | |
|                     if (npoints > PRELUT_SIZE) {
 | |
|                         av_log(ctx, AV_LOG_ERROR, "Prelut size too large.\n");
 | |
|                         ret = AVERROR_INVALIDDATA;
 | |
|                         goto end;
 | |
|                     }
 | |
| 
 | |
|                     if (in_prelut[i] || out_prelut[i]) {
 | |
|                         av_log(ctx, AV_LOG_ERROR, "Invalid file has multiple preluts.\n");
 | |
|                         ret = AVERROR_INVALIDDATA;
 | |
|                         goto end;
 | |
|                     }
 | |
| 
 | |
|                     in_prelut[i]  = (float*)av_malloc(npoints * sizeof(float));
 | |
|                     out_prelut[i] = (float*)av_malloc(npoints * sizeof(float));
 | |
|                     if (!in_prelut[i] || !out_prelut[i]) {
 | |
|                         ret = AVERROR(ENOMEM);
 | |
|                         goto end;
 | |
|                     }
 | |
| 
 | |
|                     prelut_sizes[i] = npoints;
 | |
|                     in_min[i] = FLT_MAX;
 | |
|                     in_max[i] = -FLT_MAX;
 | |
|                     out_min[i] = FLT_MAX;
 | |
|                     out_max[i] = -FLT_MAX;
 | |
| 
 | |
|                     for (int j = 0; j < npoints; j++) {
 | |
|                         NEXT_FLOAT_OR_GOTO(v, end)
 | |
|                         in_min[i] = FFMIN(in_min[i], v);
 | |
|                         in_max[i] = FFMAX(in_max[i], v);
 | |
|                         in_prelut[i][j] = v;
 | |
|                         if (j > 0 && v < last) {
 | |
|                             av_log(ctx, AV_LOG_ERROR, "Invalid file, non increasing prelut.\n");
 | |
|                             ret = AVERROR(ENOMEM);
 | |
|                             goto end;
 | |
|                         }
 | |
|                         last = v;
 | |
|                     }
 | |
| 
 | |
|                     for (int j = 0; j < npoints; j++) {
 | |
|                         NEXT_FLOAT_OR_GOTO(v, end)
 | |
|                         out_min[i] = FFMIN(out_min[i], v);
 | |
|                         out_max[i] = FFMAX(out_max[i], v);
 | |
|                         out_prelut[i][j] = v;
 | |
|                     }
 | |
| 
 | |
|                 } else if (npoints == 2)  {
 | |
|                     NEXT_LINE_OR_GOTO(skip_line(line), end);
 | |
|                     if (av_sscanf(line, "%f %f", &in_min[i], &in_max[i]) != 2) {
 | |
|                         ret = AVERROR_INVALIDDATA;
 | |
|                         goto end;
 | |
|                     }
 | |
|                     NEXT_LINE_OR_GOTO(skip_line(line), end);
 | |
|                     if (av_sscanf(line, "%f %f", &out_min[i], &out_max[i]) != 2) {
 | |
|                         ret = AVERROR_INVALIDDATA;
 | |
|                         goto end;
 | |
|                     }
 | |
| 
 | |
|                 } else {
 | |
|                     av_log(ctx, AV_LOG_ERROR, "Unsupported number of pre-lut points.\n");
 | |
|                     ret = AVERROR_PATCHWELCOME;
 | |
|                     goto end;
 | |
|                 }
 | |
| 
 | |
|                 NEXT_LINE_OR_GOTO(skip_line(line), end);
 | |
|             }
 | |
| 
 | |
|             if (av_sscanf(line, "%d %d %d", &size_r, &size_g, &size_b) != 3) {
 | |
|                 ret = AVERROR(EINVAL);
 | |
|                 goto end;
 | |
|             }
 | |
|             if (size_r != size_g || size_r != size_b) {
 | |
|                 av_log(ctx, AV_LOG_ERROR, "Unsupported size combination: %dx%dx%d.\n", size_r, size_g, size_b);
 | |
|                 ret = AVERROR_PATCHWELCOME;
 | |
|                 goto end;
 | |
|             }
 | |
| 
 | |
|             size = size_r;
 | |
|             size2 = size * size;
 | |
| 
 | |
|             if (prelut_sizes[0] && prelut_sizes[1] && prelut_sizes[2])
 | |
|                 prelut = 1;
 | |
| 
 | |
|             ret = allocate_3dlut(ctx, size, prelut);
 | |
|             if (ret < 0)
 | |
|                 return ret;
 | |
| 
 | |
|             for (int k = 0; k < size; k++) {
 | |
|                 for (int j = 0; j < size; j++) {
 | |
|                     for (int i = 0; i < size; i++) {
 | |
|                         struct rgbvec *vec = &lut3d->lut[i * size2 + j * size + k];
 | |
| 
 | |
|                         NEXT_LINE_OR_GOTO(skip_line(line), end);
 | |
|                         if (av_sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3) {
 | |
|                             ret = AVERROR_INVALIDDATA;
 | |
|                             goto end;
 | |
|                         }
 | |
| 
 | |
|                         vec->r *= out_max[0] - out_min[0];
 | |
|                         vec->g *= out_max[1] - out_min[1];
 | |
|                         vec->b *= out_max[2] - out_min[2];
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (prelut) {
 | |
|         for (int c = 0; c < 3; c++) {
 | |
| 
 | |
|             lut3d->prelut.min[c] = in_min[c];
 | |
|             lut3d->prelut.max[c] = in_max[c];
 | |
|             lut3d->prelut.scale[c] =  (1.0f / (float)(in_max[c] - in_min[c])) * (lut3d->prelut.size - 1);
 | |
| 
 | |
|             for (int i = 0; i < lut3d->prelut.size; ++i) {
 | |
|                 float mix = (float) i / (float)(lut3d->prelut.size - 1);
 | |
|                 float x = lerpf(in_min[c], in_max[c], mix), a, b;
 | |
| 
 | |
|                 int idx = nearest_sample_index(in_prelut[c], x, 0, prelut_sizes[c]-1);
 | |
|                 av_assert0(idx + 1 < prelut_sizes[c]);
 | |
| 
 | |
|                 a   = out_prelut[c][idx + 0];
 | |
|                 b   = out_prelut[c][idx + 1];
 | |
|                 mix = x - in_prelut[c][idx];
 | |
| 
 | |
|                 lut3d->prelut.lut[c][i] = sanitizef(lerpf(a, b, mix));
 | |
|             }
 | |
|         }
 | |
|         lut3d->scale.r = 1.00f;
 | |
|         lut3d->scale.g = 1.00f;
 | |
|         lut3d->scale.b = 1.00f;
 | |
| 
 | |
|     } else {
 | |
|         lut3d->scale.r = av_clipf(1. / (in_max[0] - in_min[0]), 0.f, 1.f);
 | |
|         lut3d->scale.g = av_clipf(1. / (in_max[1] - in_min[1]), 0.f, 1.f);
 | |
|         lut3d->scale.b = av_clipf(1. / (in_max[2] - in_min[2]), 0.f, 1.f);
 | |
|     }
 | |
| 
 | |
| end:
 | |
|     for (int c = 0; c < 3; c++) {
 | |
|         av_freep(&in_prelut[c]);
 | |
|         av_freep(&out_prelut[c]);
 | |
|     }
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| static int set_identity_matrix(AVFilterContext *ctx, int size)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     int ret, i, j, k;
 | |
|     const int size2 = size * size;
 | |
|     const float c = 1. / (size - 1);
 | |
| 
 | |
|     ret = allocate_3dlut(ctx, size, 0);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
| 
 | |
|     for (k = 0; k < size; k++) {
 | |
|         for (j = 0; j < size; j++) {
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 struct rgbvec *vec = &lut3d->lut[k * size2 + j * size + i];
 | |
|                 vec->r = k * c;
 | |
|                 vec->g = j * c;
 | |
|                 vec->b = i * c;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static const enum AVPixelFormat pix_fmts[] = {
 | |
|     AV_PIX_FMT_RGB24,  AV_PIX_FMT_BGR24,
 | |
|     AV_PIX_FMT_RGBA,   AV_PIX_FMT_BGRA,
 | |
|     AV_PIX_FMT_ARGB,   AV_PIX_FMT_ABGR,
 | |
|     AV_PIX_FMT_0RGB,   AV_PIX_FMT_0BGR,
 | |
|     AV_PIX_FMT_RGB0,   AV_PIX_FMT_BGR0,
 | |
|     AV_PIX_FMT_RGB48,  AV_PIX_FMT_BGR48,
 | |
|     AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
 | |
|     AV_PIX_FMT_GBRP,   AV_PIX_FMT_GBRAP,
 | |
|     AV_PIX_FMT_GBRP9,
 | |
|     AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRAP10,
 | |
|     AV_PIX_FMT_GBRP12, AV_PIX_FMT_GBRAP12,
 | |
|     AV_PIX_FMT_GBRP14,
 | |
|     AV_PIX_FMT_GBRP16,  AV_PIX_FMT_GBRAP16,
 | |
|     AV_PIX_FMT_GBRPF32, AV_PIX_FMT_GBRAPF32,
 | |
|     AV_PIX_FMT_NONE
 | |
| };
 | |
| 
 | |
| #if CONFIG_LUT3D_FILTER || CONFIG_HALDCLUT_FILTER
 | |
| 
 | |
| static int config_input(AVFilterLink *inlink)
 | |
| {
 | |
|     int depth, is16bit, isfloat, planar;
 | |
|     LUT3DContext *lut3d = inlink->dst->priv;
 | |
|     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
 | |
| 
 | |
|     depth = desc->comp[0].depth;
 | |
|     is16bit = desc->comp[0].depth > 8;
 | |
|     planar = desc->flags & AV_PIX_FMT_FLAG_PLANAR;
 | |
|     isfloat = desc->flags & AV_PIX_FMT_FLAG_FLOAT;
 | |
|     ff_fill_rgba_map(lut3d->rgba_map, inlink->format);
 | |
|     lut3d->step = av_get_padded_bits_per_pixel(desc) >> (3 + is16bit);
 | |
| 
 | |
| #define SET_FUNC(name) do {                                     \
 | |
|     if (planar && !isfloat) {                                   \
 | |
|         switch (depth) {                                        \
 | |
|         case  8: lut3d->interp = interp_8_##name##_p8;   break; \
 | |
|         case  9: lut3d->interp = interp_16_##name##_p9;  break; \
 | |
|         case 10: lut3d->interp = interp_16_##name##_p10; break; \
 | |
|         case 12: lut3d->interp = interp_16_##name##_p12; break; \
 | |
|         case 14: lut3d->interp = interp_16_##name##_p14; break; \
 | |
|         case 16: lut3d->interp = interp_16_##name##_p16; break; \
 | |
|         }                                                       \
 | |
|     } else if (isfloat) { lut3d->interp = interp_##name##_pf32; \
 | |
|     } else if (is16bit) { lut3d->interp = interp_16_##name;     \
 | |
|     } else {       lut3d->interp = interp_8_##name; }           \
 | |
| } while (0)
 | |
| 
 | |
|     switch (lut3d->interpolation) {
 | |
|     case INTERPOLATE_NEAREST:     SET_FUNC(nearest);        break;
 | |
|     case INTERPOLATE_TRILINEAR:   SET_FUNC(trilinear);      break;
 | |
|     case INTERPOLATE_TETRAHEDRAL: SET_FUNC(tetrahedral);    break;
 | |
|     case INTERPOLATE_PYRAMID:     SET_FUNC(pyramid);        break;
 | |
|     case INTERPOLATE_PRISM:       SET_FUNC(prism);          break;
 | |
|     default:
 | |
|         av_assert0(0);
 | |
|     }
 | |
| 
 | |
| #if ARCH_X86
 | |
|     ff_lut3d_init_x86(lut3d, desc);
 | |
| #endif
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static AVFrame *apply_lut(AVFilterLink *inlink, AVFrame *in)
 | |
| {
 | |
|     AVFilterContext *ctx = inlink->dst;
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     AVFilterLink *outlink = inlink->dst->outputs[0];
 | |
|     AVFrame *out;
 | |
|     ThreadData td;
 | |
| 
 | |
|     if (av_frame_is_writable(in)) {
 | |
|         out = in;
 | |
|     } else {
 | |
|         out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
 | |
|         if (!out) {
 | |
|             av_frame_free(&in);
 | |
|             return NULL;
 | |
|         }
 | |
|         av_frame_copy_props(out, in);
 | |
|     }
 | |
| 
 | |
|     td.in  = in;
 | |
|     td.out = out;
 | |
|     ff_filter_execute(ctx, lut3d->interp, &td, NULL,
 | |
|                       FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
 | |
| 
 | |
|     if (out != in)
 | |
|         av_frame_free(&in);
 | |
| 
 | |
|     return out;
 | |
| }
 | |
| 
 | |
| static int filter_frame(AVFilterLink *inlink, AVFrame *in)
 | |
| {
 | |
|     AVFilterLink *outlink = inlink->dst->outputs[0];
 | |
|     AVFrame *out = apply_lut(inlink, in);
 | |
|     if (!out)
 | |
|         return AVERROR(ENOMEM);
 | |
|     return ff_filter_frame(outlink, out);
 | |
| }
 | |
| 
 | |
| static int process_command(AVFilterContext *ctx, const char *cmd, const char *args,
 | |
|                            char *res, int res_len, int flags)
 | |
| {
 | |
|     int ret;
 | |
| 
 | |
|     ret = ff_filter_process_command(ctx, cmd, args, res, res_len, flags);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
| 
 | |
|     return config_input(ctx->inputs[0]);
 | |
| }
 | |
| 
 | |
| /* These options are shared between several filters;
 | |
|  * &lut3d_haldclut_options[COMMON_OPTIONS_OFFSET] must always
 | |
|  * point to the first of the COMMON_OPTIONS. */
 | |
| #define COMMON_OPTIONS_OFFSET CONFIG_LUT3D_FILTER
 | |
| static const AVOption lut3d_haldclut_options[] = {
 | |
| #if CONFIG_LUT3D_FILTER
 | |
|     { "file", "set 3D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
 | |
| #endif
 | |
| #if CONFIG_HALDCLUT_FILTER
 | |
|     { "clut", "when to process CLUT", OFFSET(clut), AV_OPT_TYPE_INT, {.i64=1}, 0, 1, .flags = TFLAGS, .unit = "clut" },
 | |
|     {   "first", "process only first CLUT, ignore rest", 0, AV_OPT_TYPE_CONST, {.i64=0}, .flags = TFLAGS, .unit = "clut" },
 | |
|     {   "all",   "process all CLUTs",                    0, AV_OPT_TYPE_CONST, {.i64=1}, .flags = TFLAGS, .unit = "clut" },
 | |
| #endif
 | |
|     COMMON_OPTIONS
 | |
| };
 | |
| 
 | |
| #if CONFIG_LUT3D_FILTER
 | |
| 
 | |
| AVFILTER_DEFINE_CLASS_EXT(lut3d, "lut3d", lut3d_haldclut_options);
 | |
| 
 | |
| static av_cold int lut3d_init(AVFilterContext *ctx)
 | |
| {
 | |
|     int ret;
 | |
|     FILE *f;
 | |
|     const char *ext;
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
| 
 | |
|     lut3d->scale.r = lut3d->scale.g = lut3d->scale.b = 1.f;
 | |
| 
 | |
|     if (!lut3d->file) {
 | |
|         return set_identity_matrix(ctx, 32);
 | |
|     }
 | |
| 
 | |
|     f = avpriv_fopen_utf8(lut3d->file, "r");
 | |
|     if (!f) {
 | |
|         ret = AVERROR(errno);
 | |
|         av_log(ctx, AV_LOG_ERROR, "%s: %s\n", lut3d->file, av_err2str(ret));
 | |
|         return ret;
 | |
|     }
 | |
| 
 | |
|     ext = strrchr(lut3d->file, '.');
 | |
|     if (!ext) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unable to guess the format from the extension\n");
 | |
|         ret = AVERROR_INVALIDDATA;
 | |
|         goto end;
 | |
|     }
 | |
|     ext++;
 | |
| 
 | |
|     if (!av_strcasecmp(ext, "dat")) {
 | |
|         ret = parse_dat(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "3dl")) {
 | |
|         ret = parse_3dl(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "cube")) {
 | |
|         ret = parse_cube(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "m3d")) {
 | |
|         ret = parse_m3d(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "csp")) {
 | |
|         ret = parse_cinespace(ctx, f);
 | |
|     } else {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unrecognized '.%s' file type\n", ext);
 | |
|         ret = AVERROR(EINVAL);
 | |
|     }
 | |
| 
 | |
|     if (!ret && !lut3d->lutsize) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "3D LUT is empty\n");
 | |
|         ret = AVERROR_INVALIDDATA;
 | |
|     }
 | |
| 
 | |
| end:
 | |
|     fclose(f);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| static av_cold void lut3d_uninit(AVFilterContext *ctx)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     int i;
 | |
|     av_freep(&lut3d->lut);
 | |
| 
 | |
|     for (i = 0; i < 3; i++) {
 | |
|         av_freep(&lut3d->prelut.lut[i]);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static const AVFilterPad lut3d_inputs[] = {
 | |
|     {
 | |
|         .name         = "default",
 | |
|         .type         = AVMEDIA_TYPE_VIDEO,
 | |
|         .filter_frame = filter_frame,
 | |
|         .config_props = config_input,
 | |
|     },
 | |
| };
 | |
| 
 | |
| const AVFilter ff_vf_lut3d = {
 | |
|     .name          = "lut3d",
 | |
|     .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a 3D LUT."),
 | |
|     .priv_size     = sizeof(LUT3DContext),
 | |
|     .init          = lut3d_init,
 | |
|     .uninit        = lut3d_uninit,
 | |
|     FILTER_INPUTS(lut3d_inputs),
 | |
|     FILTER_OUTPUTS(ff_video_default_filterpad),
 | |
|     FILTER_PIXFMTS_ARRAY(pix_fmts),
 | |
|     .priv_class    = &lut3d_class,
 | |
|     .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
 | |
|     .process_command = process_command,
 | |
| };
 | |
| #endif
 | |
| 
 | |
| #if CONFIG_HALDCLUT_FILTER
 | |
| 
 | |
| static void update_clut_packed(LUT3DContext *lut3d, const AVFrame *frame)
 | |
| {
 | |
|     const uint8_t *data = frame->data[0];
 | |
|     const ptrdiff_t linesize  = frame->linesize[0];
 | |
|     const int w = lut3d->clut_width;
 | |
|     const int step = lut3d->clut_step;
 | |
|     const uint8_t *rgba_map = lut3d->clut_rgba_map;
 | |
|     const int level = lut3d->lutsize;
 | |
|     const int level2 = lut3d->lutsize2;
 | |
| 
 | |
| #define LOAD_CLUT(nbits) do {                                           \
 | |
|     int i, j, k, x = 0, y = 0;                                          \
 | |
|                                                                         \
 | |
|     for (k = 0; k < level; k++) {                                       \
 | |
|         for (j = 0; j < level; j++) {                                   \
 | |
|             for (i = 0; i < level; i++) {                               \
 | |
|                 const uint##nbits##_t *src = (const uint##nbits##_t *)  \
 | |
|                     (data + y*linesize + x*step);                       \
 | |
|                 struct rgbvec *vec = &lut3d->lut[i * level2 + j * level + k]; \
 | |
|                 vec->r = src[rgba_map[0]] / (float)((1<<(nbits)) - 1);  \
 | |
|                 vec->g = src[rgba_map[1]] / (float)((1<<(nbits)) - 1);  \
 | |
|                 vec->b = src[rgba_map[2]] / (float)((1<<(nbits)) - 1);  \
 | |
|                 if (++x == w) {                                         \
 | |
|                     x = 0;                                              \
 | |
|                     y++;                                                \
 | |
|                 }                                                       \
 | |
|             }                                                           \
 | |
|         }                                                               \
 | |
|     }                                                                   \
 | |
| } while (0)
 | |
| 
 | |
|     switch (lut3d->clut_bits) {
 | |
|     case  8: LOAD_CLUT(8);  break;
 | |
|     case 16: LOAD_CLUT(16); break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void update_clut_planar(LUT3DContext *lut3d, const AVFrame *frame)
 | |
| {
 | |
|     const uint8_t *datag = frame->data[0];
 | |
|     const uint8_t *datab = frame->data[1];
 | |
|     const uint8_t *datar = frame->data[2];
 | |
|     const ptrdiff_t glinesize  = frame->linesize[0];
 | |
|     const ptrdiff_t blinesize  = frame->linesize[1];
 | |
|     const ptrdiff_t rlinesize  = frame->linesize[2];
 | |
|     const int w = lut3d->clut_width;
 | |
|     const int level = lut3d->lutsize;
 | |
|     const int level2 = lut3d->lutsize2;
 | |
| 
 | |
| #define LOAD_CLUT_PLANAR(nbits, depth) do {                             \
 | |
|     int i, j, k, x = 0, y = 0;                                          \
 | |
|                                                                         \
 | |
|     for (k = 0; k < level; k++) {                                       \
 | |
|         for (j = 0; j < level; j++) {                                   \
 | |
|             for (i = 0; i < level; i++) {                               \
 | |
|                 const uint##nbits##_t *gsrc = (const uint##nbits##_t *) \
 | |
|                     (datag + y*glinesize);                              \
 | |
|                 const uint##nbits##_t *bsrc = (const uint##nbits##_t *) \
 | |
|                     (datab + y*blinesize);                              \
 | |
|                 const uint##nbits##_t *rsrc = (const uint##nbits##_t *) \
 | |
|                     (datar + y*rlinesize);                              \
 | |
|                 struct rgbvec *vec = &lut3d->lut[i * level2 + j * level + k]; \
 | |
|                 vec->r = gsrc[x] / (float)((1<<(depth)) - 1);           \
 | |
|                 vec->g = bsrc[x] / (float)((1<<(depth)) - 1);           \
 | |
|                 vec->b = rsrc[x] / (float)((1<<(depth)) - 1);           \
 | |
|                 if (++x == w) {                                         \
 | |
|                     x = 0;                                              \
 | |
|                     y++;                                                \
 | |
|                 }                                                       \
 | |
|             }                                                           \
 | |
|         }                                                               \
 | |
|     }                                                                   \
 | |
| } while (0)
 | |
| 
 | |
|     switch (lut3d->clut_bits) {
 | |
|     case  8: LOAD_CLUT_PLANAR(8, 8);   break;
 | |
|     case  9: LOAD_CLUT_PLANAR(16, 9);  break;
 | |
|     case 10: LOAD_CLUT_PLANAR(16, 10); break;
 | |
|     case 12: LOAD_CLUT_PLANAR(16, 12); break;
 | |
|     case 14: LOAD_CLUT_PLANAR(16, 14); break;
 | |
|     case 16: LOAD_CLUT_PLANAR(16, 16); break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void update_clut_float(LUT3DContext *lut3d, const AVFrame *frame)
 | |
| {
 | |
|     const uint8_t *datag = frame->data[0];
 | |
|     const uint8_t *datab = frame->data[1];
 | |
|     const uint8_t *datar = frame->data[2];
 | |
|     const ptrdiff_t glinesize  = frame->linesize[0];
 | |
|     const ptrdiff_t blinesize  = frame->linesize[1];
 | |
|     const ptrdiff_t rlinesize  = frame->linesize[2];
 | |
|     const int w = lut3d->clut_width;
 | |
|     const int level = lut3d->lutsize;
 | |
|     const int level2 = lut3d->lutsize2;
 | |
| 
 | |
|     int i, j, k, x = 0, y = 0;
 | |
| 
 | |
|     for (k = 0; k < level; k++) {
 | |
|         for (j = 0; j < level; j++) {
 | |
|             for (i = 0; i < level; i++) {
 | |
|                 const float *gsrc = (const float *)(datag + y*glinesize);
 | |
|                 const float *bsrc = (const float *)(datab + y*blinesize);
 | |
|                 const float *rsrc = (const float *)(datar + y*rlinesize);
 | |
|                 struct rgbvec *vec = &lut3d->lut[i * level2 + j * level + k];
 | |
|                 vec->r = rsrc[x];
 | |
|                 vec->g = gsrc[x];
 | |
|                 vec->b = bsrc[x];
 | |
|                 if (++x == w) {
 | |
|                     x = 0;
 | |
|                     y++;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int config_output(AVFilterLink *outlink)
 | |
| {
 | |
|     AVFilterContext *ctx = outlink->src;
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     int ret;
 | |
| 
 | |
|     ret = ff_framesync_init_dualinput(&lut3d->fs, ctx);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
|     outlink->w = ctx->inputs[0]->w;
 | |
|     outlink->h = ctx->inputs[0]->h;
 | |
|     outlink->time_base = ctx->inputs[0]->time_base;
 | |
|     if ((ret = ff_framesync_configure(&lut3d->fs)) < 0)
 | |
|         return ret;
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static int activate(AVFilterContext *ctx)
 | |
| {
 | |
|     LUT3DContext *s = ctx->priv;
 | |
|     return ff_framesync_activate(&s->fs);
 | |
| }
 | |
| 
 | |
| static int config_clut(AVFilterLink *inlink)
 | |
| {
 | |
|     int size, level, w, h;
 | |
|     AVFilterContext *ctx = inlink->dst;
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
 | |
| 
 | |
|     av_assert0(desc);
 | |
| 
 | |
|     lut3d->clut_bits = desc->comp[0].depth;
 | |
|     lut3d->clut_planar = av_pix_fmt_count_planes(inlink->format) > 1;
 | |
|     lut3d->clut_float = desc->flags & AV_PIX_FMT_FLAG_FLOAT;
 | |
| 
 | |
|     lut3d->clut_step = av_get_padded_bits_per_pixel(desc) >> 3;
 | |
|     ff_fill_rgba_map(lut3d->clut_rgba_map, inlink->format);
 | |
| 
 | |
|     if (inlink->w > inlink->h)
 | |
|         av_log(ctx, AV_LOG_INFO, "Padding on the right (%dpx) of the "
 | |
|                "Hald CLUT will be ignored\n", inlink->w - inlink->h);
 | |
|     else if (inlink->w < inlink->h)
 | |
|         av_log(ctx, AV_LOG_INFO, "Padding at the bottom (%dpx) of the "
 | |
|                "Hald CLUT will be ignored\n", inlink->h - inlink->w);
 | |
|     lut3d->clut_width = w = h = FFMIN(inlink->w, inlink->h);
 | |
| 
 | |
|     for (level = 1; level*level*level < w; level++);
 | |
|     size = level*level*level;
 | |
|     if (size != w) {
 | |
|         av_log(ctx, AV_LOG_WARNING, "The Hald CLUT width does not match the level\n");
 | |
|         return AVERROR_INVALIDDATA;
 | |
|     }
 | |
|     av_assert0(w == h && w == size);
 | |
|     level *= level;
 | |
|     if (level > MAX_LEVEL) {
 | |
|         const int max_clut_level = sqrt(MAX_LEVEL);
 | |
|         const int max_clut_size  = max_clut_level*max_clut_level*max_clut_level;
 | |
|         av_log(ctx, AV_LOG_ERROR, "Too large Hald CLUT "
 | |
|                "(maximum level is %d, or %dx%d CLUT)\n",
 | |
|                max_clut_level, max_clut_size, max_clut_size);
 | |
|         return AVERROR(EINVAL);
 | |
|     }
 | |
| 
 | |
|     return allocate_3dlut(ctx, level, 0);
 | |
| }
 | |
| 
 | |
| static int update_apply_clut(FFFrameSync *fs)
 | |
| {
 | |
|     AVFilterContext *ctx = fs->parent;
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     AVFilterLink *inlink = ctx->inputs[0];
 | |
|     AVFrame *master, *second, *out;
 | |
|     int ret;
 | |
| 
 | |
|     ret = ff_framesync_dualinput_get(fs, &master, &second);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
|     if (!second)
 | |
|         return ff_filter_frame(ctx->outputs[0], master);
 | |
|     if (lut3d->clut || !lut3d->got_clut) {
 | |
|         if (lut3d->clut_float)
 | |
|             update_clut_float(ctx->priv, second);
 | |
|         else if (lut3d->clut_planar)
 | |
|             update_clut_planar(ctx->priv, second);
 | |
|         else
 | |
|             update_clut_packed(ctx->priv, second);
 | |
|         lut3d->got_clut = 1;
 | |
|     }
 | |
|     out = apply_lut(inlink, master);
 | |
|     return ff_filter_frame(ctx->outputs[0], out);
 | |
| }
 | |
| 
 | |
| static av_cold int haldclut_init(AVFilterContext *ctx)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     lut3d->scale.r = lut3d->scale.g = lut3d->scale.b = 1.f;
 | |
|     lut3d->fs.on_event = update_apply_clut;
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static av_cold void haldclut_uninit(AVFilterContext *ctx)
 | |
| {
 | |
|     LUT3DContext *lut3d = ctx->priv;
 | |
|     ff_framesync_uninit(&lut3d->fs);
 | |
|     av_freep(&lut3d->lut);
 | |
| }
 | |
| 
 | |
| FRAMESYNC_DEFINE_CLASS_EXT(haldclut, LUT3DContext, fs,
 | |
|                            &lut3d_haldclut_options[COMMON_OPTIONS_OFFSET]);
 | |
| 
 | |
| static const AVFilterPad haldclut_inputs[] = {
 | |
|     {
 | |
|         .name         = "main",
 | |
|         .type         = AVMEDIA_TYPE_VIDEO,
 | |
|         .config_props = config_input,
 | |
|     },{
 | |
|         .name         = "clut",
 | |
|         .type         = AVMEDIA_TYPE_VIDEO,
 | |
|         .config_props = config_clut,
 | |
|     },
 | |
| };
 | |
| 
 | |
| static const AVFilterPad haldclut_outputs[] = {
 | |
|     {
 | |
|         .name          = "default",
 | |
|         .type          = AVMEDIA_TYPE_VIDEO,
 | |
|         .config_props  = config_output,
 | |
|     },
 | |
| };
 | |
| 
 | |
| const AVFilter ff_vf_haldclut = {
 | |
|     .name          = "haldclut",
 | |
|     .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a Hald CLUT."),
 | |
|     .priv_size     = sizeof(LUT3DContext),
 | |
|     .preinit       = haldclut_framesync_preinit,
 | |
|     .init          = haldclut_init,
 | |
|     .uninit        = haldclut_uninit,
 | |
|     .activate      = activate,
 | |
|     FILTER_INPUTS(haldclut_inputs),
 | |
|     FILTER_OUTPUTS(haldclut_outputs),
 | |
|     FILTER_PIXFMTS_ARRAY(pix_fmts),
 | |
|     .priv_class    = &haldclut_class,
 | |
|     .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL | AVFILTER_FLAG_SLICE_THREADS,
 | |
|     .process_command = process_command,
 | |
| };
 | |
| #endif
 | |
| 
 | |
| #endif /* CONFIG_LUT3D_FILTER || CONFIG_HALDCLUT_FILTER */
 | |
| 
 | |
| #if CONFIG_LUT1D_FILTER
 | |
| 
 | |
| enum interp_1d_mode {
 | |
|     INTERPOLATE_1D_NEAREST,
 | |
|     INTERPOLATE_1D_LINEAR,
 | |
|     INTERPOLATE_1D_CUBIC,
 | |
|     INTERPOLATE_1D_COSINE,
 | |
|     INTERPOLATE_1D_SPLINE,
 | |
|     NB_INTERP_1D_MODE
 | |
| };
 | |
| 
 | |
| #define MAX_1D_LEVEL 65536
 | |
| 
 | |
| typedef struct LUT1DContext {
 | |
|     const AVClass *class;
 | |
|     char *file;
 | |
|     int interpolation;          ///<interp_1d_mode
 | |
|     struct rgbvec scale;
 | |
|     uint8_t rgba_map[4];
 | |
|     int step;
 | |
|     float lut[3][MAX_1D_LEVEL];
 | |
|     int lutsize;
 | |
|     avfilter_action_func *interp;
 | |
| } LUT1DContext;
 | |
| 
 | |
| #undef OFFSET
 | |
| #define OFFSET(x) offsetof(LUT1DContext, x)
 | |
| 
 | |
| static void set_identity_matrix_1d(LUT1DContext *lut1d, int size)
 | |
| {
 | |
|     const float c = 1. / (size - 1);
 | |
|     int i;
 | |
| 
 | |
|     lut1d->lutsize = size;
 | |
|     for (i = 0; i < size; i++) {
 | |
|         lut1d->lut[0][i] = i * c;
 | |
|         lut1d->lut[1][i] = i * c;
 | |
|         lut1d->lut[2][i] = i * c;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int parse_cinespace_1d(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT1DContext *lut1d = ctx->priv;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     float in_min[3]  = {0.0, 0.0, 0.0};
 | |
|     float in_max[3]  = {1.0, 1.0, 1.0};
 | |
|     float out_min[3] = {0.0, 0.0, 0.0};
 | |
|     float out_max[3] = {1.0, 1.0, 1.0};
 | |
|     int inside_metadata = 0, size;
 | |
| 
 | |
|     NEXT_LINE(skip_line(line));
 | |
|     if (strncmp(line, "CSPLUTV100", 10)) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Not cineSpace LUT format\n");
 | |
|         return AVERROR(EINVAL);
 | |
|     }
 | |
| 
 | |
|     NEXT_LINE(skip_line(line));
 | |
|     if (strncmp(line, "1D", 2)) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Not 1D LUT format\n");
 | |
|         return AVERROR(EINVAL);
 | |
|     }
 | |
| 
 | |
|     while (1) {
 | |
|         NEXT_LINE(skip_line(line));
 | |
| 
 | |
|         if (!strncmp(line, "BEGIN METADATA", 14)) {
 | |
|             inside_metadata = 1;
 | |
|             continue;
 | |
|         }
 | |
|         if (!strncmp(line, "END METADATA", 12)) {
 | |
|             inside_metadata = 0;
 | |
|             continue;
 | |
|         }
 | |
|         if (inside_metadata == 0) {
 | |
|             for (int i = 0; i < 3; i++) {
 | |
|                 int npoints = strtol(line, NULL, 0);
 | |
| 
 | |
|                 if (npoints != 2) {
 | |
|                     av_log(ctx, AV_LOG_ERROR, "Unsupported number of pre-lut points.\n");
 | |
|                     return AVERROR_PATCHWELCOME;
 | |
|                 }
 | |
| 
 | |
|                 NEXT_LINE(skip_line(line));
 | |
|                 if (av_sscanf(line, "%f %f", &in_min[i], &in_max[i]) != 2)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|                 NEXT_LINE(skip_line(line));
 | |
|                 if (av_sscanf(line, "%f %f", &out_min[i], &out_max[i]) != 2)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|                 NEXT_LINE(skip_line(line));
 | |
|             }
 | |
| 
 | |
|             size = strtol(line, NULL, 0);
 | |
| 
 | |
|             if (size < 2 || size > MAX_1D_LEVEL) {
 | |
|                 av_log(ctx, AV_LOG_ERROR, "Too large or invalid 1D LUT size\n");
 | |
|                 return AVERROR(EINVAL);
 | |
|             }
 | |
| 
 | |
|             lut1d->lutsize = size;
 | |
| 
 | |
|             for (int i = 0; i < size; i++) {
 | |
|                 NEXT_LINE(skip_line(line));
 | |
|                 if (av_sscanf(line, "%f %f %f", &lut1d->lut[0][i], &lut1d->lut[1][i], &lut1d->lut[2][i]) != 3)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|                 lut1d->lut[0][i] *= out_max[0] - out_min[0];
 | |
|                 lut1d->lut[1][i] *= out_max[1] - out_min[1];
 | |
|                 lut1d->lut[2][i] *= out_max[2] - out_min[2];
 | |
|             }
 | |
| 
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     lut1d->scale.r = av_clipf(1. / (in_max[0] - in_min[0]), 0.f, 1.f);
 | |
|     lut1d->scale.g = av_clipf(1. / (in_max[1] - in_min[1]), 0.f, 1.f);
 | |
|     lut1d->scale.b = av_clipf(1. / (in_max[2] - in_min[2]), 0.f, 1.f);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static int parse_cube_1d(AVFilterContext *ctx, FILE *f)
 | |
| {
 | |
|     LUT1DContext *lut1d = ctx->priv;
 | |
|     char line[MAX_LINE_SIZE];
 | |
|     float min[3] = {0.0, 0.0, 0.0};
 | |
|     float max[3] = {1.0, 1.0, 1.0};
 | |
| 
 | |
|     while (fgets(line, sizeof(line), f)) {
 | |
|         if (!strncmp(line, "LUT_1D_SIZE", 11)) {
 | |
|             const int size = strtol(line + 12, NULL, 0);
 | |
|             int i;
 | |
| 
 | |
|             if (size < 2 || size > MAX_1D_LEVEL) {
 | |
|                 av_log(ctx, AV_LOG_ERROR, "Too large or invalid 1D LUT size\n");
 | |
|                 return AVERROR(EINVAL);
 | |
|             }
 | |
|             lut1d->lutsize = size;
 | |
|             for (i = 0; i < size; i++) {
 | |
|                 do {
 | |
| try_again:
 | |
|                     NEXT_LINE(0);
 | |
|                     if (!strncmp(line, "DOMAIN_", 7)) {
 | |
|                         float *vals = NULL;
 | |
|                         if      (!strncmp(line + 7, "MIN ", 4)) vals = min;
 | |
|                         else if (!strncmp(line + 7, "MAX ", 4)) vals = max;
 | |
|                         if (!vals)
 | |
|                             return AVERROR_INVALIDDATA;
 | |
|                         if (av_sscanf(line + 11, "%f %f %f", vals, vals + 1, vals + 2) != 3)
 | |
|                             return AVERROR_INVALIDDATA;
 | |
|                         av_log(ctx, AV_LOG_DEBUG, "min: %f %f %f | max: %f %f %f\n",
 | |
|                                min[0], min[1], min[2], max[0], max[1], max[2]);
 | |
|                         goto try_again;
 | |
|                     } else if (!strncmp(line, "LUT_1D_INPUT_RANGE ", 19)) {
 | |
|                         if (av_sscanf(line + 19, "%f %f", min, max) != 2)
 | |
|                             return AVERROR_INVALIDDATA;
 | |
|                         min[1] = min[2] = min[0];
 | |
|                         max[1] = max[2] = max[0];
 | |
|                         goto try_again;
 | |
|                     } else if (!strncmp(line, "TITLE", 5)) {
 | |
|                         goto try_again;
 | |
|                     }
 | |
|                 } while (skip_line(line));
 | |
|                 if (av_sscanf(line, "%f %f %f", &lut1d->lut[0][i], &lut1d->lut[1][i], &lut1d->lut[2][i]) != 3)
 | |
|                     return AVERROR_INVALIDDATA;
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     lut1d->scale.r = av_clipf(1. / (max[0] - min[0]), 0.f, 1.f);
 | |
|     lut1d->scale.g = av_clipf(1. / (max[1] - min[1]), 0.f, 1.f);
 | |
|     lut1d->scale.b = av_clipf(1. / (max[2] - min[2]), 0.f, 1.f);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static const AVOption lut1d_options[] = {
 | |
|     { "file", "set 1D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = TFLAGS },
 | |
|     { "interp", "select interpolation mode", OFFSET(interpolation),    AV_OPT_TYPE_INT, {.i64=INTERPOLATE_1D_LINEAR}, 0, NB_INTERP_1D_MODE-1, TFLAGS, .unit = "interp_mode" },
 | |
|         { "nearest", "use values from the nearest defined points", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_1D_NEAREST},   0, 0, TFLAGS, .unit = "interp_mode" },
 | |
|         { "linear",  "use values from the linear interpolation",   0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_1D_LINEAR},    0, 0, TFLAGS, .unit = "interp_mode" },
 | |
|         { "cosine",  "use values from the cosine interpolation",   0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_1D_COSINE},    0, 0, TFLAGS, .unit = "interp_mode" },
 | |
|         { "cubic",   "use values from the cubic interpolation",    0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_1D_CUBIC},     0, 0, TFLAGS, .unit = "interp_mode" },
 | |
|         { "spline",  "use values from the spline interpolation",   0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_1D_SPLINE},    0, 0, TFLAGS, .unit = "interp_mode" },
 | |
|     { NULL }
 | |
| };
 | |
| 
 | |
| AVFILTER_DEFINE_CLASS(lut1d);
 | |
| 
 | |
| static inline float interp_1d_nearest(const LUT1DContext *lut1d,
 | |
|                                       int idx, const float s)
 | |
| {
 | |
|     return lut1d->lut[idx][NEAR(s)];
 | |
| }
 | |
| 
 | |
| #define NEXT1D(x) (FFMIN((int)(x) + 1, lut1d->lutsize - 1))
 | |
| 
 | |
| static inline float interp_1d_linear(const LUT1DContext *lut1d,
 | |
|                                      int idx, const float s)
 | |
| {
 | |
|     const int prev = PREV(s);
 | |
|     const int next = NEXT1D(s);
 | |
|     const float d = s - prev;
 | |
|     const float p = lut1d->lut[idx][prev];
 | |
|     const float n = lut1d->lut[idx][next];
 | |
| 
 | |
|     return lerpf(p, n, d);
 | |
| }
 | |
| 
 | |
| static inline float interp_1d_cosine(const LUT1DContext *lut1d,
 | |
|                                      int idx, const float s)
 | |
| {
 | |
|     const int prev = PREV(s);
 | |
|     const int next = NEXT1D(s);
 | |
|     const float d = s - prev;
 | |
|     const float p = lut1d->lut[idx][prev];
 | |
|     const float n = lut1d->lut[idx][next];
 | |
|     const float m = (1.f - cosf(d * M_PI)) * .5f;
 | |
| 
 | |
|     return lerpf(p, n, m);
 | |
| }
 | |
| 
 | |
| static inline float interp_1d_cubic(const LUT1DContext *lut1d,
 | |
|                                     int idx, const float s)
 | |
| {
 | |
|     const int prev = PREV(s);
 | |
|     const int next = NEXT1D(s);
 | |
|     const float mu = s - prev;
 | |
|     float a0, a1, a2, a3, mu2;
 | |
| 
 | |
|     float y0 = lut1d->lut[idx][FFMAX(prev - 1, 0)];
 | |
|     float y1 = lut1d->lut[idx][prev];
 | |
|     float y2 = lut1d->lut[idx][next];
 | |
|     float y3 = lut1d->lut[idx][FFMIN(next + 1, lut1d->lutsize - 1)];
 | |
| 
 | |
| 
 | |
|     mu2 = mu * mu;
 | |
|     a0 = y3 - y2 - y0 + y1;
 | |
|     a1 = y0 - y1 - a0;
 | |
|     a2 = y2 - y0;
 | |
|     a3 = y1;
 | |
| 
 | |
|     return a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3;
 | |
| }
 | |
| 
 | |
| static inline float interp_1d_spline(const LUT1DContext *lut1d,
 | |
|                                      int idx, const float s)
 | |
| {
 | |
|     const int prev = PREV(s);
 | |
|     const int next = NEXT1D(s);
 | |
|     const float x = s - prev;
 | |
|     float c0, c1, c2, c3;
 | |
| 
 | |
|     float y0 = lut1d->lut[idx][FFMAX(prev - 1, 0)];
 | |
|     float y1 = lut1d->lut[idx][prev];
 | |
|     float y2 = lut1d->lut[idx][next];
 | |
|     float y3 = lut1d->lut[idx][FFMIN(next + 1, lut1d->lutsize - 1)];
 | |
| 
 | |
|     c0 = y1;
 | |
|     c1 = .5f * (y2 - y0);
 | |
|     c2 = y0 - 2.5f * y1 + 2.f * y2 - .5f * y3;
 | |
|     c3 = .5f * (y3 - y0) + 1.5f * (y1 - y2);
 | |
| 
 | |
|     return ((c3 * x + c2) * x + c1) * x + c0;
 | |
| }
 | |
| 
 | |
| #define DEFINE_INTERP_FUNC_PLANAR_1D(name, nbits, depth)                     \
 | |
| static int interp_1d_##nbits##_##name##_p##depth(AVFilterContext *ctx,       \
 | |
|                                                  void *arg, int jobnr,       \
 | |
|                                                  int nb_jobs)                \
 | |
| {                                                                            \
 | |
|     int x, y;                                                                \
 | |
|     const LUT1DContext *lut1d = ctx->priv;                                   \
 | |
|     const ThreadData *td = arg;                                              \
 | |
|     const AVFrame *in  = td->in;                                             \
 | |
|     const AVFrame *out = td->out;                                            \
 | |
|     const int direct = out == in;                                            \
 | |
|     const int slice_start = (in->height *  jobnr   ) / nb_jobs;              \
 | |
|     const int slice_end   = (in->height * (jobnr+1)) / nb_jobs;              \
 | |
|     uint8_t *grow = out->data[0] + slice_start * out->linesize[0];           \
 | |
|     uint8_t *brow = out->data[1] + slice_start * out->linesize[1];           \
 | |
|     uint8_t *rrow = out->data[2] + slice_start * out->linesize[2];           \
 | |
|     uint8_t *arow = out->data[3] + slice_start * out->linesize[3];           \
 | |
|     const uint8_t *srcgrow = in->data[0] + slice_start * in->linesize[0];    \
 | |
|     const uint8_t *srcbrow = in->data[1] + slice_start * in->linesize[1];    \
 | |
|     const uint8_t *srcrrow = in->data[2] + slice_start * in->linesize[2];    \
 | |
|     const uint8_t *srcarow = in->data[3] + slice_start * in->linesize[3];    \
 | |
|     const float factor = (1 << depth) - 1;                                   \
 | |
|     const float scale_r = (lut1d->scale.r / factor) * (lut1d->lutsize - 1);  \
 | |
|     const float scale_g = (lut1d->scale.g / factor) * (lut1d->lutsize - 1);  \
 | |
|     const float scale_b = (lut1d->scale.b / factor) * (lut1d->lutsize - 1);  \
 | |
|                                                                              \
 | |
|     for (y = slice_start; y < slice_end; y++) {                              \
 | |
|         uint##nbits##_t *dstg = (uint##nbits##_t *)grow;                     \
 | |
|         uint##nbits##_t *dstb = (uint##nbits##_t *)brow;                     \
 | |
|         uint##nbits##_t *dstr = (uint##nbits##_t *)rrow;                     \
 | |
|         uint##nbits##_t *dsta = (uint##nbits##_t *)arow;                     \
 | |
|         const uint##nbits##_t *srcg = (const uint##nbits##_t *)srcgrow;      \
 | |
|         const uint##nbits##_t *srcb = (const uint##nbits##_t *)srcbrow;      \
 | |
|         const uint##nbits##_t *srcr = (const uint##nbits##_t *)srcrrow;      \
 | |
|         const uint##nbits##_t *srca = (const uint##nbits##_t *)srcarow;      \
 | |
|         for (x = 0; x < in->width; x++) {                                    \
 | |
|             float r = srcr[x] * scale_r;                                     \
 | |
|             float g = srcg[x] * scale_g;                                     \
 | |
|             float b = srcb[x] * scale_b;                                     \
 | |
|             r = interp_1d_##name(lut1d, 0, r);                               \
 | |
|             g = interp_1d_##name(lut1d, 1, g);                               \
 | |
|             b = interp_1d_##name(lut1d, 2, b);                               \
 | |
|             dstr[x] = av_clip_uintp2(r * factor, depth);                     \
 | |
|             dstg[x] = av_clip_uintp2(g * factor, depth);                     \
 | |
|             dstb[x] = av_clip_uintp2(b * factor, depth);                     \
 | |
|             if (!direct && in->linesize[3])                                  \
 | |
|                 dsta[x] = srca[x];                                           \
 | |
|         }                                                                    \
 | |
|         grow += out->linesize[0];                                            \
 | |
|         brow += out->linesize[1];                                            \
 | |
|         rrow += out->linesize[2];                                            \
 | |
|         arow += out->linesize[3];                                            \
 | |
|         srcgrow += in->linesize[0];                                          \
 | |
|         srcbrow += in->linesize[1];                                          \
 | |
|         srcrrow += in->linesize[2];                                          \
 | |
|         srcarow += in->linesize[3];                                          \
 | |
|     }                                                                        \
 | |
|     return 0;                                                                \
 | |
| }
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(nearest,     8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(linear,      8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cosine,      8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cubic,       8, 8)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(spline,      8, 8)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(nearest,     16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(linear,      16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cosine,      16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cubic,       16, 9)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(spline,      16, 9)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(nearest,     16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(linear,      16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cosine,      16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cubic,       16, 10)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(spline,      16, 10)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(nearest,     16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(linear,      16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cosine,      16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cubic,       16, 12)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(spline,      16, 12)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(nearest,     16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(linear,      16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cosine,      16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cubic,       16, 14)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(spline,      16, 14)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(nearest,     16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(linear,      16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cosine,      16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(cubic,       16, 16)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D(spline,      16, 16)
 | |
| 
 | |
| #define DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(name, depth)                      \
 | |
| static int interp_1d_##name##_pf##depth(AVFilterContext *ctx,                \
 | |
|                                                  void *arg, int jobnr,       \
 | |
|                                                  int nb_jobs)                \
 | |
| {                                                                            \
 | |
|     int x, y;                                                                \
 | |
|     const LUT1DContext *lut1d = ctx->priv;                                   \
 | |
|     const ThreadData *td = arg;                                              \
 | |
|     const AVFrame *in  = td->in;                                             \
 | |
|     const AVFrame *out = td->out;                                            \
 | |
|     const int direct = out == in;                                            \
 | |
|     const int slice_start = (in->height *  jobnr   ) / nb_jobs;              \
 | |
|     const int slice_end   = (in->height * (jobnr+1)) / nb_jobs;              \
 | |
|     uint8_t *grow = out->data[0] + slice_start * out->linesize[0];           \
 | |
|     uint8_t *brow = out->data[1] + slice_start * out->linesize[1];           \
 | |
|     uint8_t *rrow = out->data[2] + slice_start * out->linesize[2];           \
 | |
|     uint8_t *arow = out->data[3] + slice_start * out->linesize[3];           \
 | |
|     const uint8_t *srcgrow = in->data[0] + slice_start * in->linesize[0];    \
 | |
|     const uint8_t *srcbrow = in->data[1] + slice_start * in->linesize[1];    \
 | |
|     const uint8_t *srcrrow = in->data[2] + slice_start * in->linesize[2];    \
 | |
|     const uint8_t *srcarow = in->data[3] + slice_start * in->linesize[3];    \
 | |
|     const float lutsize = lut1d->lutsize - 1;                                \
 | |
|     const float scale_r = lut1d->scale.r * lutsize;                          \
 | |
|     const float scale_g = lut1d->scale.g * lutsize;                          \
 | |
|     const float scale_b = lut1d->scale.b * lutsize;                          \
 | |
|                                                                              \
 | |
|     for (y = slice_start; y < slice_end; y++) {                              \
 | |
|         float *dstg = (float *)grow;                                         \
 | |
|         float *dstb = (float *)brow;                                         \
 | |
|         float *dstr = (float *)rrow;                                         \
 | |
|         float *dsta = (float *)arow;                                         \
 | |
|         const float *srcg = (const float *)srcgrow;                          \
 | |
|         const float *srcb = (const float *)srcbrow;                          \
 | |
|         const float *srcr = (const float *)srcrrow;                          \
 | |
|         const float *srca = (const float *)srcarow;                          \
 | |
|         for (x = 0; x < in->width; x++) {                                    \
 | |
|             float r = av_clipf(sanitizef(srcr[x]) * scale_r, 0.0f, lutsize); \
 | |
|             float g = av_clipf(sanitizef(srcg[x]) * scale_g, 0.0f, lutsize); \
 | |
|             float b = av_clipf(sanitizef(srcb[x]) * scale_b, 0.0f, lutsize); \
 | |
|             r = interp_1d_##name(lut1d, 0, r);                               \
 | |
|             g = interp_1d_##name(lut1d, 1, g);                               \
 | |
|             b = interp_1d_##name(lut1d, 2, b);                               \
 | |
|             dstr[x] = r;                                                     \
 | |
|             dstg[x] = g;                                                     \
 | |
|             dstb[x] = b;                                                     \
 | |
|             if (!direct && in->linesize[3])                                  \
 | |
|                 dsta[x] = srca[x];                                           \
 | |
|         }                                                                    \
 | |
|         grow += out->linesize[0];                                            \
 | |
|         brow += out->linesize[1];                                            \
 | |
|         rrow += out->linesize[2];                                            \
 | |
|         arow += out->linesize[3];                                            \
 | |
|         srcgrow += in->linesize[0];                                          \
 | |
|         srcbrow += in->linesize[1];                                          \
 | |
|         srcrrow += in->linesize[2];                                          \
 | |
|         srcarow += in->linesize[3];                                          \
 | |
|     }                                                                        \
 | |
|     return 0;                                                                \
 | |
| }
 | |
| 
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(nearest, 32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(linear,  32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(cosine,  32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(cubic,   32)
 | |
| DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(spline,  32)
 | |
| 
 | |
| #define DEFINE_INTERP_FUNC_1D(name, nbits)                                   \
 | |
| static int interp_1d_##nbits##_##name(AVFilterContext *ctx, void *arg,       \
 | |
|                                       int jobnr, int nb_jobs)                \
 | |
| {                                                                            \
 | |
|     int x, y;                                                                \
 | |
|     const LUT1DContext *lut1d = ctx->priv;                                   \
 | |
|     const ThreadData *td = arg;                                              \
 | |
|     const AVFrame *in  = td->in;                                             \
 | |
|     const AVFrame *out = td->out;                                            \
 | |
|     const int direct = out == in;                                            \
 | |
|     const int step = lut1d->step;                                            \
 | |
|     const uint8_t r = lut1d->rgba_map[R];                                    \
 | |
|     const uint8_t g = lut1d->rgba_map[G];                                    \
 | |
|     const uint8_t b = lut1d->rgba_map[B];                                    \
 | |
|     const uint8_t a = lut1d->rgba_map[A];                                    \
 | |
|     const int slice_start = (in->height *  jobnr   ) / nb_jobs;              \
 | |
|     const int slice_end   = (in->height * (jobnr+1)) / nb_jobs;              \
 | |
|     uint8_t       *dstrow = out->data[0] + slice_start * out->linesize[0];   \
 | |
|     const uint8_t *srcrow = in ->data[0] + slice_start * in ->linesize[0];   \
 | |
|     const float factor = (1 << nbits) - 1;                                   \
 | |
|     const float scale_r = (lut1d->scale.r / factor) * (lut1d->lutsize - 1);  \
 | |
|     const float scale_g = (lut1d->scale.g / factor) * (lut1d->lutsize - 1);  \
 | |
|     const float scale_b = (lut1d->scale.b / factor) * (lut1d->lutsize - 1);  \
 | |
|                                                                              \
 | |
|     for (y = slice_start; y < slice_end; y++) {                              \
 | |
|         uint##nbits##_t *dst = (uint##nbits##_t *)dstrow;                    \
 | |
|         const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow;        \
 | |
|         for (x = 0; x < in->width * step; x += step) {                       \
 | |
|             float rr = src[x + r] * scale_r;                                 \
 | |
|             float gg = src[x + g] * scale_g;                                 \
 | |
|             float bb = src[x + b] * scale_b;                                 \
 | |
|             rr = interp_1d_##name(lut1d, 0, rr);                             \
 | |
|             gg = interp_1d_##name(lut1d, 1, gg);                             \
 | |
|             bb = interp_1d_##name(lut1d, 2, bb);                             \
 | |
|             dst[x + r] = av_clip_uint##nbits(rr * factor);                   \
 | |
|             dst[x + g] = av_clip_uint##nbits(gg * factor);                   \
 | |
|             dst[x + b] = av_clip_uint##nbits(bb * factor);                   \
 | |
|             if (!direct && step == 4)                                        \
 | |
|                 dst[x + a] = src[x + a];                                     \
 | |
|         }                                                                    \
 | |
|         dstrow += out->linesize[0];                                          \
 | |
|         srcrow += in ->linesize[0];                                          \
 | |
|     }                                                                        \
 | |
|     return 0;                                                                \
 | |
| }
 | |
| 
 | |
| DEFINE_INTERP_FUNC_1D(nearest,     8)
 | |
| DEFINE_INTERP_FUNC_1D(linear,      8)
 | |
| DEFINE_INTERP_FUNC_1D(cosine,      8)
 | |
| DEFINE_INTERP_FUNC_1D(cubic,       8)
 | |
| DEFINE_INTERP_FUNC_1D(spline,      8)
 | |
| 
 | |
| DEFINE_INTERP_FUNC_1D(nearest,     16)
 | |
| DEFINE_INTERP_FUNC_1D(linear,      16)
 | |
| DEFINE_INTERP_FUNC_1D(cosine,      16)
 | |
| DEFINE_INTERP_FUNC_1D(cubic,       16)
 | |
| DEFINE_INTERP_FUNC_1D(spline,      16)
 | |
| 
 | |
| static int config_input_1d(AVFilterLink *inlink)
 | |
| {
 | |
|     int depth, is16bit, isfloat, planar;
 | |
|     LUT1DContext *lut1d = inlink->dst->priv;
 | |
|     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
 | |
| 
 | |
|     depth = desc->comp[0].depth;
 | |
|     is16bit = desc->comp[0].depth > 8;
 | |
|     planar = desc->flags & AV_PIX_FMT_FLAG_PLANAR;
 | |
|     isfloat = desc->flags & AV_PIX_FMT_FLAG_FLOAT;
 | |
|     ff_fill_rgba_map(lut1d->rgba_map, inlink->format);
 | |
|     lut1d->step = av_get_padded_bits_per_pixel(desc) >> (3 + is16bit);
 | |
| 
 | |
| #define SET_FUNC_1D(name) do {                                     \
 | |
|     if (planar && !isfloat) {                                      \
 | |
|         switch (depth) {                                           \
 | |
|         case  8: lut1d->interp = interp_1d_8_##name##_p8;   break; \
 | |
|         case  9: lut1d->interp = interp_1d_16_##name##_p9;  break; \
 | |
|         case 10: lut1d->interp = interp_1d_16_##name##_p10; break; \
 | |
|         case 12: lut1d->interp = interp_1d_16_##name##_p12; break; \
 | |
|         case 14: lut1d->interp = interp_1d_16_##name##_p14; break; \
 | |
|         case 16: lut1d->interp = interp_1d_16_##name##_p16; break; \
 | |
|         }                                                          \
 | |
|     } else if (isfloat) { lut1d->interp = interp_1d_##name##_pf32; \
 | |
|     } else if (is16bit) { lut1d->interp = interp_1d_16_##name;     \
 | |
|     } else {              lut1d->interp = interp_1d_8_##name; }    \
 | |
| } while (0)
 | |
| 
 | |
|     switch (lut1d->interpolation) {
 | |
|     case INTERPOLATE_1D_NEAREST:     SET_FUNC_1D(nearest);  break;
 | |
|     case INTERPOLATE_1D_LINEAR:      SET_FUNC_1D(linear);   break;
 | |
|     case INTERPOLATE_1D_COSINE:      SET_FUNC_1D(cosine);   break;
 | |
|     case INTERPOLATE_1D_CUBIC:       SET_FUNC_1D(cubic);    break;
 | |
|     case INTERPOLATE_1D_SPLINE:      SET_FUNC_1D(spline);   break;
 | |
|     default:
 | |
|         av_assert0(0);
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static av_cold int lut1d_init(AVFilterContext *ctx)
 | |
| {
 | |
|     int ret;
 | |
|     FILE *f;
 | |
|     const char *ext;
 | |
|     LUT1DContext *lut1d = ctx->priv;
 | |
| 
 | |
|     lut1d->scale.r = lut1d->scale.g = lut1d->scale.b = 1.f;
 | |
| 
 | |
|     if (!lut1d->file) {
 | |
|         set_identity_matrix_1d(lut1d, 32);
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     f = avpriv_fopen_utf8(lut1d->file, "r");
 | |
|     if (!f) {
 | |
|         ret = AVERROR(errno);
 | |
|         av_log(ctx, AV_LOG_ERROR, "%s: %s\n", lut1d->file, av_err2str(ret));
 | |
|         return ret;
 | |
|     }
 | |
| 
 | |
|     ext = strrchr(lut1d->file, '.');
 | |
|     if (!ext) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unable to guess the format from the extension\n");
 | |
|         ret = AVERROR_INVALIDDATA;
 | |
|         goto end;
 | |
|     }
 | |
|     ext++;
 | |
| 
 | |
|     if (!av_strcasecmp(ext, "cube") || !av_strcasecmp(ext, "1dlut")) {
 | |
|         ret = parse_cube_1d(ctx, f);
 | |
|     } else if (!av_strcasecmp(ext, "csp")) {
 | |
|         ret = parse_cinespace_1d(ctx, f);
 | |
|     } else {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Unrecognized '.%s' file type\n", ext);
 | |
|         ret = AVERROR(EINVAL);
 | |
|     }
 | |
| 
 | |
|     if (!ret && !lut1d->lutsize) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "1D LUT is empty\n");
 | |
|         ret = AVERROR_INVALIDDATA;
 | |
|     }
 | |
| 
 | |
| end:
 | |
|     fclose(f);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| static AVFrame *apply_1d_lut(AVFilterLink *inlink, AVFrame *in)
 | |
| {
 | |
|     AVFilterContext *ctx = inlink->dst;
 | |
|     LUT1DContext *lut1d = ctx->priv;
 | |
|     AVFilterLink *outlink = inlink->dst->outputs[0];
 | |
|     AVFrame *out;
 | |
|     ThreadData td;
 | |
| 
 | |
|     if (av_frame_is_writable(in)) {
 | |
|         out = in;
 | |
|     } else {
 | |
|         out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
 | |
|         if (!out) {
 | |
|             av_frame_free(&in);
 | |
|             return NULL;
 | |
|         }
 | |
|         av_frame_copy_props(out, in);
 | |
|     }
 | |
| 
 | |
|     td.in  = in;
 | |
|     td.out = out;
 | |
|     ff_filter_execute(ctx, lut1d->interp, &td, NULL,
 | |
|                       FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
 | |
| 
 | |
|     if (out != in)
 | |
|         av_frame_free(&in);
 | |
| 
 | |
|     return out;
 | |
| }
 | |
| 
 | |
| static int filter_frame_1d(AVFilterLink *inlink, AVFrame *in)
 | |
| {
 | |
|     AVFilterLink *outlink = inlink->dst->outputs[0];
 | |
|     AVFrame *out = apply_1d_lut(inlink, in);
 | |
|     if (!out)
 | |
|         return AVERROR(ENOMEM);
 | |
|     return ff_filter_frame(outlink, out);
 | |
| }
 | |
| 
 | |
| static int lut1d_process_command(AVFilterContext *ctx, const char *cmd, const char *args,
 | |
|                            char *res, int res_len, int flags)
 | |
| {
 | |
|     LUT1DContext *lut1d = ctx->priv;
 | |
|     int ret;
 | |
| 
 | |
|     ret = ff_filter_process_command(ctx, cmd, args, res, res_len, flags);
 | |
|     if (ret < 0)
 | |
|         return ret;
 | |
| 
 | |
|     ret = lut1d_init(ctx);
 | |
|     if (ret < 0) {
 | |
|         set_identity_matrix_1d(lut1d, 32);
 | |
|         return ret;
 | |
|     }
 | |
|     return config_input_1d(ctx->inputs[0]);
 | |
| }
 | |
| 
 | |
| static const AVFilterPad lut1d_inputs[] = {
 | |
|     {
 | |
|         .name         = "default",
 | |
|         .type         = AVMEDIA_TYPE_VIDEO,
 | |
|         .filter_frame = filter_frame_1d,
 | |
|         .config_props = config_input_1d,
 | |
|     },
 | |
| };
 | |
| 
 | |
| const AVFilter ff_vf_lut1d = {
 | |
|     .name          = "lut1d",
 | |
|     .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a 1D LUT."),
 | |
|     .priv_size     = sizeof(LUT1DContext),
 | |
|     .init          = lut1d_init,
 | |
|     FILTER_INPUTS(lut1d_inputs),
 | |
|     FILTER_OUTPUTS(ff_video_default_filterpad),
 | |
|     FILTER_PIXFMTS_ARRAY(pix_fmts),
 | |
|     .priv_class    = &lut1d_class,
 | |
|     .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
 | |
|     .process_command = lut1d_process_command,
 | |
| };
 | |
| #endif
 |