Finally, this is as close to usable as it gets for glslang.
Much faster to compile as well, and eliminates the need for a C++
compiler, which is great.
Also, changes to the resource limits won't break users, as we
can use designated initializers in C90.
This simplifies and makes queue family picking simpler and more robust.
The requirements on the device context are relaxed. They made no sense
in the first place.
The video encode/decode extension is still in beta, at least on paper,
but I really doubt they'd change needing a separate queue family.
This commit adds a Vulkan filtering infrastructure for libavfilter.
It attempts to abstract as much as possible of the Vulkan API from filters.
The way the hwcontext and the framework are designed permits for parallel,
non-CPU-blocking filtering throughout, with the exception of up/downloading
and mapping.