Mostly using intermediate pointers for accesses (i.e. storing s->pb in a
variable pb and then using pb for writing instead of s->pb) to improve
readability. Furthermore, the opening brace '{' of a function has been
moved into a line of its own in instances where it wasn't before.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Also return proper error codes when it is absent: AVERROR(EINVAL)
instead of AVERROR_INVALIDDATA.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
When using the WebM DASH Manifest muxer, every stream of each adaptation
set has to contain a metadata entry containing the filename of the
source file. In case of live stream manifests, said filename has to
conform to a pattern of
<file_description>_<representation_id>.<extension>. These pieces are
used to create the other strings that are actually output. Up until now,
these other strings would be allocated, used once and then freed
directly after usage. This commit changes this: The function that
allocated and assembled these strings now returns pointers to the '_'
and '.' delimiters and so that the caller can easily pick substrings
from it without needing to copy the string.
Avoiding allocations also fixes a memleak: One of the allocated strings
would leak upon a subsequent allocation failure.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
In 1ec2b3de5a, the extradata size was affected when the raster was
signaled as flipped due to user-set option rather than via extradata.
This resulted in a wrong header size being written. Fixed.
The Matroska demuxer currently always opens a GetByteContext to read the
content of the projection's private data buffer; it does this even if
there is no private data buffer in which case opening the GetByteContext
will lead to a NULL + 0 which is undefined behaviour.
Furthermore, in this case the code relied both on the implicit checks
of the bytestream2 API as well as on the fact that it returns zero
if there is not enough data available.
Both of these issues have been addressed by not using the bytestream API
any more; instead the data is simply read directly by using AV_RB. This
is possible because the offsets are constants.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
When parsing MXF encountering some tags leads to allocations. And when
these tags were encountered repeatedly, this could lead to memleaks,
because the pointer to the old data got simply overwritten with a
pointer to the new data (or to NULL on allocation failure). This has
been fixed.
Reviewed-by: Tomas Härdin <tjoppen@acc.umu.se>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The MXF demuxer uses an array of pointers to different structures of
metadata (all containing a common initial sequence containing a type
field to distinguish them) and some of these structures contain pointers
to separately allocated subelements. If an error happens while reading
and creating the tags, the semi-finished new tag is freed using the
function to free these tags. But this function doesn't free the already
allocated subelements, because the type has not been set yet. This commit
changes this.
Reviewed-by: Tomas Härdin <tjoppen@acc.umu.se>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Said array contains pointers to other structs and both the designated
new element as well as other stuff contained in it (e.g. strings) leak
if the new element can't be added to the array.
Reviewed-by: Tomas Härdin <tjoppen@acc.umu.se>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Fixes: signed integer overflow: 33986707200000000 + 9195561788997000192 cannot be represented in type 'long'
Fixes: 23790/clusterfuzz-testcase-minimized-ffmpeg_DEMUXER_fuzzer-6554232198266880
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Because the newpos variable is set value before use it.
The newpos variable declared at the head partition of crypto_seek.
Make the code clean.
Signed-off-by: Steven Liu <lq@chinaffmpeg.org>
When there are potentially annotation (i.e. metadata) fields to write,
au_get_annotations() is called to produce a string with them. To do so,
it uses an AVBPrint which is finalized to create the string. This is
wasteful, because it always leads to an allocation even if the string
actually fits into the internal buffer of the AVBPrint. This commit
changes this by making au_get_annotations() modify an AVBPrint that
resides on the stack of the caller (i.e. of au_write_header()).
Furthermore, the AVBPrint is now checked for truncation; limiting
the allocations implicit in the AVBPrint allowed to offload the overflow
checks. Notice that these were not correct before: The size parameter of
avio_write() is an int, yet the string in the AVBPrint was allowed to
grow bigger than INT_MAX. And if the length of the string was so near
UINT_MAX that the length + 32 overflowed, the old code would write the
first eight bytes of the string and nothing more, leading to an invalid
file.
Finally, the special case in which the metadata dictionary of the
AVFormatContext is empty (in which case one still has to write eight
binary zeroes) is now no longer treated specially, because this case
no longer incurs any allocation.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
This av_freep(&key) in conjunction with the fact that the loop condition
checks for key != NULL was equivalent to a av_freep(&key) + a break
immediately thereafter. But given that there is an av_freep(&key)
directly after the loop, the av_freep(&key) is unnecessary and the break
can also be added explicitly.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Some legacy applications such as AVI2MVE expect raw RGB bitmaps
to be stored bottom-up, whereas our RIFF BITMAPINFOHEADER assumes
they are always stored top-down and thus write a negative value
for height. This can prevent reading of these files.
Option flipped_raw_rgb added to AVI and Matroska muxers
which will write positive value for height when enabled.
Note that the user has to flip the bitmaps beforehand using other
means such as the vflip filter.
15d160cc0b2 increased the UDP socket receiving buffer size
(64K ->384K), but missed to update this comments.
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
No audio stream is created unconditionally and if none has been created,
no packet with stream_index 1 may be returned. This fixes an assert in
ff_read_packet() in libavformat/utils reported in ticket #8782.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Instead use ffio_read_size to read data into a buffer. Also check that
the desired size was actually successfully read and combine the check
with the check for reading the extradata.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Allocating two arrays with the same number of elements together
simplifies freeing them.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
A Smacker file can contain up to seven audio tracks. Up until now,
the pts for the i. audio packet contained in a Smacker frame was
simply the end timestamp of the last i. audio packet contained in
an earlier Smacker frame.
The problem with this is that a Smacker stream need not contain data in
every Smacker frame and so the current i. audio packet present may come
from a different underlying stream than the last i. audio packet
contained in an earlier frame.
The sample hypnotix.smk* exhibits this. It has three audio tracks and
the first of the three has a longer first packet, so that the audio for
the first track is contained in only 235 packets contained in the first
235 Smacker frames; the end timestamp of this track is 166696 (about 7.56s
at a timebase of 1/22050); the other two audio tracks both have 253 packets
contained in the first 253 Smacker frames. Up until now, the 236th
packet of the second track being the first audio packet in the 236th
Smacker frame would get the end timestamp of the last first audio packet
from the last Smacker frame containing a first audio packet and said
last audio packet is the first audio packet from the 235th Smacker frame
from the first audio track, so that the timestamp is 166696. In contrast,
the 236th packet from the third track (whose packets contain the same number
of samples as the packets from the second track) has a timestamp of
156116 (because its timestamp is derived from the end timestamp of the
235th packet of the second audio track). In the end, the second track
ended up being 177360/22050 s = 8.044s long; in contrast, the third
track was 166780/22050 s = 7.56s long which also coincided with the
video.
This commit fixes this by not using timestamps from other tracks for
a packet's pts.
*: https://samples.ffmpeg.org/game-formats/smacker/wetlands/hypnotix.smk
Reviewed-by: Timotej Lazar <timotej.lazar@araneo.si>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The layout of a Smacker frame is as follows: For some frames, the
beginning of the frame contained a palette for the video stream; then
there are potentially several audio frames, followed by the data for the
video stream.
The Smacker demuxer used to read the palette, then cache every audio frame
into a buffer (that gets reallocated to the desired size every time a
frame is read into this buffer), then read and return the video frame
(together with the palette). The cached audio frames are then returned
by copying the data into freshly allocated buffers; if there are none
left, the next frame is read.
This commit changes this: At the beginning of a frame, the palette is
read and cached as now. But audio frames are no longer cached at all;
they are returned immediately. This gets rid of copying and also allows
to remove the code for the buffer-to-AVStream correspondence.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The first four bytes of smacker audio are supposed to contain the number
of samples, so treat audio frames smaller than that as invalid.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
When reading a new frame, the Smacker demuxer seeks to the next frame
position where it excepts the next frame; then it (potentially) reads
the palette, the audio packets associated with the frame and finally the
actual video frame. It is only at the end that the frame counter as well
as the position where the next frame is expected get updated.
This has a downside: If e.g. invalid data is encountered when reading
the palette, the demuxer returns immediately (with an error) and if the
caller calls av_read_frame again, the demuxer seeks to the position where
it already was, reads the very same palette data again and therefore will
return an error again. If the caller calls av_read_frame repeatedly
(say, until a packet is received or until EOF), this meight become an
infinite loop.
This could also happen if e.g. the size of one of the audio frames was
invalid or if the frame size was gigantic.
This commit changes this by skipping a frame if it turns out to be
invalid or an error happens otherwise. This ensures that EOF will be
returned eventually in the above scenario.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The Smacker demuxer buffers audio packets before it outputs them, but it
increments the counter of buffered packets prematurely: If allocating
the audio buffer fails, an error (most likely AVERROR(ENOMEM)) is returned.
If the caller decides to call av_read_frame() again, the next call will
take the codepath for returning already buffered audio packets and it
will fail (because the buffer that ought to be allocated isn't) without
decrementing the number of supposedly buffered audio packets (it doesn't
matter whether there would be enough memory available in subsequent calls).
Depending on the caller's behaviour this is potentially an infinite loop.
This commit fixes this by only incrementing the number of buffered audio
packets after having successfully read them and unconditionally reducing
said number when outputting one of them. It also changes the semantics
of the curstream variable: It is now the number of currently buffered
audio packets whereas it used to be the index of the last audio stream
to be read. (Index refers to the index in the array of buffers, not to
the stream index.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>