8 Commits

Author SHA1 Message Date
Andreas Rheinhardt
72becd0627 avcodec/refstruct: Don't use STRIDE_ALIGN for alignment
It was always intended that the buffers returned by
RefStruct shall have the same alignment guarantees
as the buffers returned by av_malloc(); said alignment
depends upon the arch and the enabled instruction set
and the code used STRIDE_ALIGN as a proxy for this.

Yet since 7945d30e91b96d2f4f5b612048169087d214d41e
there is a better way to get av_malloc's alignment:
ALIGN_64 in mem_internal.h. So use this.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-01 01:35:42 +01:00
James Almer
7c873fb298 lavc/refstruct: do not use max_align_t on MSVC
It is not available there, even when C11/17 is requested.

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2024-02-09 16:24:50 +01:00
Andreas Rheinhardt
0c44f63b02 avcodec/refstruct: Allow to share pools
To do this, make FFRefStructPool itself refcounted according
to the RefStruct API.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-11-01 20:15:54 +01:00
Andreas Rheinhardt
090d9956fd avcodec/refstruct: Allow to always return zeroed pool entries
This is in preparation for the following commit.

Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-11-01 20:13:40 +01:00
Andreas Rheinhardt
26c0a7321f avcodec/refstruct: Add RefStruct pool API
Very similar to the AVBufferPool API, but with some differences:
1. Reusing an already existing entry does not incur an allocation
at all any more (the AVBufferPool API needs to allocate an AVBufferRef).
2. The tasks done while holding the lock are smaller; e.g.
allocating new entries is now performed without holding the lock.
The same goes for freeing.
3. The entries are freed as soon as possible (the AVBufferPool API
frees them in two batches: The first in av_buffer_pool_uninit() and
the second immediately before the pool is freed when the last
outstanding entry is returned to the pool).
4. The API is designed for objects and not naked buffers and
therefore has a reset callback. This is called whenever an object
is returned to the pool.
5. Just like with the RefStruct API, custom allocators are not
supported.

(If desired, the FFRefStructPool struct itself could be made
reference counted via the RefStruct API; an FFRefStructPool
would then be freed via ff_refstruct_unref().)

Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-11-01 20:07:23 +01:00
Andreas Rheinhardt
12c4cf9f72 avcodec/refstruct: Inline ff_refstruct_allocz()
Suggested by James Almer.

Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-10-09 15:54:09 +02:00
Andreas Rheinhardt
56dd585146 avcodec/refstruct: Allow checking for exclusive ownership
This is the analog of av_buffer_is_writable();
it will be used in the next commit.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-10-07 22:34:57 +02:00
Andreas Rheinhardt
9281dcb801 avcodec/refstruct: Add simple API for refcounted objects
For now, this API is supposed to replace all the internal uses
of reference counted objects in libavcodec; "internal" here
means that the object is created in libavcodec and is never
put directly in the hands of anyone outside of it.

It is intended to be made public eventually, but for now
I enjoy the ability to modify it freely.

Several shortcomings of the AVBuffer API motivated this API:
a) The unnecessary allocations (and ensuing error checks)
when using the API. Besides the need for runtime checks it
imposes upon the developer the burden of thinking through
what happens in case an error happens. Furthermore, these
error paths are typically not covered by FATE.
b) The AVBuffer API is designed with buffers and not with
objects in mind: The type for the actual buffers used
is uint8_t*; it pretends to be able to make buffers
writable, but this is wrong in case the buffer is not a POD.
Another instance of this thinking is the lack of a reset
callback in the AVBufferPool API.
c) The AVBuffer API incurs unnecessary indirections by
going through the AVBufferRef.data pointer. In case the user
tries to avoid this indirection and stores a pointer to
AVBuffer.data separately (which also allows to use the correct
type), the user has to keep these two pointers in sync
in case they can change (and in any case has two pointers
occupying space in the containing context). See the following
commit using this API for H.264 parameter sets for an example
of the removal of such syncing code as well as the casts
involved in the parts where only the AVBufferRef* pointer
was stored.
d) Given that the AVBuffer API allows custom allocators,
creating refcounted objects with dedicated free functions
often involves a lot of boilerplate like this:
obj = av_mallocz(sizeof(*obj));
ref = av_buffer_create((uint8_t*)obj, sizeof(*obj), free_func, opaque, 0);
if (!ref) {
    av_free(obj);
    return AVERROR(ENOMEM);
}
(There is also a corresponding av_free() at the end of free_func().)
This is now just
obj = ff_refstruct_alloc_ext(sizeof(*obj), 0, opaque, free_func);
if (!obj)
    return AVERROR(ENOMEM);
See the subsequent patch for the framepool (i.e. get_buffer.c)
for an example.

This API does things differently; it is designed to be lightweight*
as well as geared to the common case where the allocator of the
underlying object does not matter as long as it is big enough and
suitably aligned. This allows to allocate the user data together
with the API's bookkeeping data which avoids an allocation as well
as the need for separate pointers to the user data and the API's
bookkeeping data. This entails that the actual allocation of the
object is performed by RefStruct, not the user. This is responsible
for avoiding the boilerplate code mentioned in d).

As a downside, custom allocators are not supported, but it will
become apparent in subsequent commits that there are enough
usecases to make it worthwhile.

Another advantage of this API is that one only needs to include
the relevant header if one uses the API and not when one includes
the header or some other component that uses it. This is because there
is no RefStruct type analog of AVBufferRef. This brings with it
one further downside: It is not apparent from the pointer itself
whether the underlying object is managed by the RefStruct API
or whether this pointer is a reference to it (or merely a pointer
to it).

Finally, this API supports const-qualified opaque pointees;
this will allow to avoid casting const away by the CBS code.

*: Basically the only exception to the you-only-pay-for-what-you-use
rule is that it always uses atomics for the refcount.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-10-07 22:33:32 +02:00