Correct pulse amplitude application - a negative or 0 coefficient implies the
pulse is subtracted, else it is added. Also avoid a divide by 0. Based on a patch by Alex Converse (alex converse gmail com) Fixes part of issue632 Originally committed as revision 15294 to svn://svn.ffmpeg.org/ffmpeg/trunk
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				| @ -753,7 +753,9 @@ static int decode_spectrum_and_dequant(AACContext * ac, float coef[1024], GetBit | ||||
|     if (pulse_present) { | ||||
|         for(i = 0; i < pulse->num_pulse; i++){ | ||||
|             float co  = coef_base[ pulse->pos[i] ]; | ||||
|             float ico = co / sqrtf(sqrtf(fabsf(co))) + pulse->amp[i]; | ||||
|             float ico = -pulse->amp[i]; | ||||
|             if (co) | ||||
|                 ico = co / sqrtf(sqrtf(fabsf(co))) + (co > 0 ? -ico : ico); | ||||
|             coef_base[ pulse->pos[i] ] = cbrtf(fabsf(ico)) * ico; | ||||
|         } | ||||
|     } | ||||
|  | ||||
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