ffplay: replace rint by lrint
avoids the float to integer cast, and is slightly superior in terms of
rounding ("Dutch/Gauss rounding").
Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
			
			
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							@ -927,10 +927,10 @@ static void calculate_display_rect(SDL_Rect *rect,
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    /* XXX: we suppose the screen has a 1.0 pixel ratio */
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    height = scr_height;
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    width = ((int)rint(height * aspect_ratio)) & ~1;
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    width = lrint(height * aspect_ratio) & ~1;
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    if (width > scr_width) {
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        width = scr_width;
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        height = ((int)rint(width / aspect_ratio)) & ~1;
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        height = lrint(width / aspect_ratio) & ~1;
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    }
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    x = (scr_width - width) / 2;
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    y = (scr_height - height) / 2;
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