ffplay: precalculate audio output frame size and byte per sec
Signed-off-by: Marton Balint <cus@passwd.hu>
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							@ -145,6 +145,8 @@ typedef struct AudioParams {
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    int channels;
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    int64_t channel_layout;
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    enum AVSampleFormat fmt;
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    int frame_size;
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    int bytes_per_sec;
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} AudioParams;
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typedef struct Clock {
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@ -2468,6 +2470,12 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
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    audio_hw_params->freq = spec.freq;
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    audio_hw_params->channel_layout = wanted_channel_layout;
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    audio_hw_params->channels =  spec.channels;
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    audio_hw_params->frame_size = av_samples_get_buffer_size(NULL, audio_hw_params->channels, 1, audio_hw_params->fmt, 1);
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    audio_hw_params->bytes_per_sec = av_samples_get_buffer_size(NULL, audio_hw_params->channels, audio_hw_params->freq, audio_hw_params->fmt, 1);
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    if (audio_hw_params->bytes_per_sec <= 0 || audio_hw_params->frame_size <= 0) {
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        av_log(NULL, AV_LOG_ERROR, "av_samples_get_buffer_size failed\n");
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        return -1;
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    }
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    return spec.size;
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}
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