flip_vulkan: port for the rewrite
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				@ -1,5 +1,7 @@
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/*
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 * copyright (c) 2021 Wu Jianhua <jianhua.wu@intel.com>
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 * Copyright (c) Lynne
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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@ -20,10 +22,9 @@
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#include "libavutil/random_seed.h"
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#include "libavutil/opt.h"
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#include "vulkan_filter.h"
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#include "vulkan_spirv.h"
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#include "internal.h"
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#define CGS 32
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enum FlipType {
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    FLIP_VERTICAL,
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    FLIP_HORIZONTAL,
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@ -32,32 +33,50 @@ enum FlipType {
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typedef struct FlipVulkanContext {
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    FFVulkanContext vkctx;
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    FFVkQueueFamilyCtx qf;
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    FFVkExecContext *exec;
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    FFVulkanPipeline *pl;
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    VkDescriptorImageInfo input_images[3];
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    VkDescriptorImageInfo output_images[3];
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    int initialized;
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    FFVulkanPipeline pl;
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    FFVkExecPool e;
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    FFVkQueueFamilyCtx qf;
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    FFVkSPIRVShader shd;
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    VkSampler sampler;
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} FlipVulkanContext;
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static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in, enum FlipType type)
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{
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    int err = 0;
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    FFVkSPIRVShader *shd;
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    uint8_t *spv_data;
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    size_t spv_len;
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    void *spv_opaque = NULL;
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    FlipVulkanContext *s = ctx->priv;
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    FFVulkanContext *vkctx = &s->vkctx;
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    const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
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    FFVkSPIRVShader *shd = &s->shd;
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    FFVkSPIRVCompiler *spv;
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    FFVulkanDescriptorSetBinding *desc;
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    FFVulkanDescriptorSetBinding image_descs[] = {
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    spv = ff_vk_spirv_init();
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    if (!spv) {
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        av_log(ctx, AV_LOG_ERROR, "Unable to initialize SPIR-V compiler!\n");
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        return AVERROR_EXTERNAL;
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    }
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    ff_vk_qf_init(vkctx, &s->qf, VK_QUEUE_COMPUTE_BIT);
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    RET(ff_vk_exec_pool_init(vkctx, &s->qf, &s->e, s->qf.nb_queues*4, 0, 0, 0, NULL));
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    RET(ff_vk_init_sampler(vkctx, &s->sampler, 1, VK_FILTER_LINEAR));
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    RET(ff_vk_shader_init(&s->pl, &s->shd, "flip_compute",
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                          VK_SHADER_STAGE_COMPUTE_BIT, 0));
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    ff_vk_shader_set_compute_sizes(&s->shd, 32, 32, 1);
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    desc = (FFVulkanDescriptorSetBinding []) {
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        {
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            .name       = "input_image",
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            .type       = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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            .dimensions = 2,
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            .elems      = planes,
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            .stages     = VK_SHADER_STAGE_COMPUTE_BIT,
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            .updater    = s->input_images,
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            .samplers   = DUP_SAMPLER(s->sampler),
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        },
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        {
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            .name       = "output_image",
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@ -67,169 +86,77 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in, enum FlipType
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            .dimensions = 2,
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            .elems      = planes,
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            .stages     = VK_SHADER_STAGE_COMPUTE_BIT,
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            .updater    = s->output_images,
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        },
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    };
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    image_descs[0].sampler = ff_vk_init_sampler(vkctx, 1, VK_FILTER_LINEAR);
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    if (!image_descs[0].sampler)
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            return AVERROR_EXTERNAL;
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    RET(ff_vk_pipeline_descriptor_set_add(vkctx, &s->pl, shd, desc, 2, 0, 0));
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    ff_vk_qf_init(vkctx, &s->qf, VK_QUEUE_COMPUTE_BIT, 0);
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    {
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        s->pl = ff_vk_create_pipeline(vkctx, &s->qf);
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        if (!s->pl)
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            return AVERROR(ENOMEM);
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        shd = ff_vk_init_shader(s->pl, "flip_compute", image_descs[0].stages);
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        if (!shd)
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            return AVERROR(ENOMEM);
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        ff_vk_set_compute_shader_sizes(shd, (int [3]){ CGS, 1, 1 });
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        RET(ff_vk_add_descriptor_set(vkctx, s->pl, shd, image_descs, FF_ARRAY_ELEMS(image_descs), 0));
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        GLSLC(0, void main()                                                                    );
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        GLSLC(0, {                                                                              );
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        GLSLC(1,     ivec2 size;                                                                );
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        GLSLC(1,     const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);                         );
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        for (int i = 0; i < planes; i++) {
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            GLSLC(0,                                                                            );
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            GLSLF(1, size = imageSize(output_image[%i]);                                      ,i);
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            GLSLC(1, if (IS_WITHIN(pos, size)) {                                                );
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            switch (type)
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            {
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            case FLIP_HORIZONTAL:
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                GLSLF(2, vec4 res = texture(input_image[%i], ivec2(size.x - pos.x, pos.y));   ,i);
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                break;
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            case FLIP_VERTICAL:
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                GLSLF(2, vec4 res = texture(input_image[%i], ivec2(pos.x, size.y - pos.y));   ,i);
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                break;
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            case FLIP_BOTH:
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                GLSLF(2, vec4 res = texture(input_image[%i], ivec2(size.xy - pos.xy));,         i);
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                break;
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            default:
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                GLSLF(2, vec4 res = texture(input_image[%i], pos);                            ,i);
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                break;
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            }
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            GLSLF(2,     imageStore(output_image[%i], pos, res);                              ,i);
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            GLSLC(1, }                                                                          );
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    GLSLC(0, void main()                                                                    );
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    GLSLC(0, {                                                                              );
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    GLSLC(1,     ivec2 size;                                                                );
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    GLSLC(1,     const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);                         );
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    for (int i = 0; i < planes; i++) {
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        GLSLC(0,                                                                            );
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        GLSLF(1, size = imageSize(output_image[%i]);                                      ,i);
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        GLSLC(1, if (IS_WITHIN(pos, size)) {                                                );
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        switch (type)
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        {
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        case FLIP_HORIZONTAL:
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            GLSLF(2, vec4 res = texture(input_image[%i], ivec2(size.x - pos.x, pos.y));   ,i);
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            break;
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        case FLIP_VERTICAL:
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            GLSLF(2, vec4 res = texture(input_image[%i], ivec2(pos.x, size.y - pos.y));   ,i);
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            break;
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        case FLIP_BOTH:
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            GLSLF(2, vec4 res = texture(input_image[%i], ivec2(size.xy - pos.xy));,         i);
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            break;
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        default:
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            GLSLF(2, vec4 res = texture(input_image[%i], pos);                            ,i);
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            break;
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        }
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        GLSLC(0, }                                                                              );
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        RET(ff_vk_compile_shader(vkctx, shd, "main"));
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        RET(ff_vk_init_pipeline_layout(vkctx, s->pl));
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        RET(ff_vk_init_compute_pipeline(vkctx, s->pl));
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        GLSLF(2,     imageStore(output_image[%i], pos, res);                              ,i);
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        GLSLC(1, }                                                                          );
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    }
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    GLSLC(0, }                                                                              );
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    RET(spv->compile_shader(spv, ctx, shd, &spv_data, &spv_len, "main",
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                            &spv_opaque));
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    RET(ff_vk_shader_create(vkctx, shd, spv_data, spv_len, "main"));
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    RET(ff_vk_init_compute_pipeline(vkctx, &s->pl, shd));
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    RET(ff_vk_exec_pipeline_register(vkctx, &s->e, &s->pl));
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    RET(ff_vk_create_exec_ctx(vkctx, &s->exec, &s->qf));
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    s->initialized = 1;
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fail:
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    if (spv_opaque)
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        spv->free_shader(spv, &spv_opaque);
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    if (spv)
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        spv->uninit(&spv);
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    return err;
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}
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static av_cold void flip_vulkan_uninit(AVFilterContext *avctx)
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{
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    FlipVulkanContext *s = avctx->priv;
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    FFVulkanContext *vkctx = &s->vkctx;
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    FFVulkanFunctions *vk = &vkctx->vkfn;
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    ff_vk_exec_pool_free(vkctx, &s->e);
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    ff_vk_pipeline_free(vkctx, &s->pl);
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    ff_vk_shader_free(vkctx, &s->shd);
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    if (s->sampler)
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        vk->DestroySampler(vkctx->hwctx->act_dev, s->sampler,
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                           vkctx->hwctx->alloc);
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    ff_vk_uninit(&s->vkctx);
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    s->initialized = 0;
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}
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static int process_frames(AVFilterContext *avctx, AVFrame *outframe, AVFrame *inframe)
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{
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    int err = 0;
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    VkCommandBuffer cmd_buf;
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    FlipVulkanContext *s = avctx->priv;
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    FFVulkanContext *vkctx = &s->vkctx;
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    FFVulkanFunctions *vk = &s->vkctx.vkfn;
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    AVVkFrame *in = (AVVkFrame *)inframe->data[0];
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    AVVkFrame *out = (AVVkFrame *)outframe->data[0];
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    const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
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    const VkFormat *input_formats = av_vkfmt_from_pixfmt(s->vkctx.input_format);
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    const VkFormat *output_formats = av_vkfmt_from_pixfmt(s->vkctx.output_format);
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    ff_vk_start_exec_recording(vkctx, s->exec);
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    cmd_buf = ff_vk_get_exec_buf(s->exec);
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    for (int i = 0; i < planes; i++) {
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        RET(ff_vk_create_imageview(vkctx, s->exec,
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                                   &s->input_images[i].imageView, in->img[i],
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                                   input_formats[i],
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                                   ff_comp_identity_map));
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        RET(ff_vk_create_imageview(vkctx, s->exec,
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                                   &s->output_images[i].imageView, out->img[i],
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                                   output_formats[i],
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                                   ff_comp_identity_map));
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        s->input_images[i].imageLayout  = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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        s->output_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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    }
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    ff_vk_update_descriptor_set(vkctx, s->pl, 0);
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    for (int i = 0; i < planes; i++) {
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        VkImageMemoryBarrier barriers[] = {
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            {
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                .sType                       = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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                .srcAccessMask               = 0,
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                .dstAccessMask               = VK_ACCESS_SHADER_READ_BIT,
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                .oldLayout                   = in->layout[i],
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                .newLayout                   = s->input_images[i].imageLayout,
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                .srcQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
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                .dstQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
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                .image                       = in->img[i],
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                .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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                .subresourceRange.levelCount = 1,
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                .subresourceRange.layerCount = 1,
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            },
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            {
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                .sType                       = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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                .srcAccessMask               = 0,
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                .dstAccessMask               = VK_ACCESS_SHADER_WRITE_BIT,
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                .oldLayout                   = out->layout[i],
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                .newLayout                   = s->output_images[i].imageLayout,
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                .srcQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
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                .dstQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
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                .image                       = out->img[i],
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                .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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                .subresourceRange.levelCount = 1,
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                .subresourceRange.layerCount = 1,
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            },
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        };
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        vk->CmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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                               VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
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                               0, NULL, 0, NULL, FF_ARRAY_ELEMS(barriers), barriers);
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        in->layout[i]  = barriers[0].newLayout;
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        in->access[i]  = barriers[0].dstAccessMask;
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        out->layout[i] = barriers[1].newLayout;
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        out->access[i] = barriers[1].dstAccessMask;
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    }
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    ff_vk_bind_pipeline_exec(vkctx, s->exec, s->pl);
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    vk->CmdDispatch(cmd_buf, FFALIGN(s->vkctx.output_width, CGS)/CGS,
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                    s->vkctx.output_height, 1);
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    ff_vk_add_exec_dep(vkctx, s->exec, inframe, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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    ff_vk_add_exec_dep(vkctx, s->exec, outframe, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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    err = ff_vk_submit_exec_queue(vkctx, s->exec);
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    if (err)
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        return err;
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    ff_vk_qf_rotate(&s->qf);
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    return 0;
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fail:
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    ff_vk_discard_exec_deps(s->exec);
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    return err;
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}
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static int filter_frame(AVFilterLink *link, AVFrame *in, enum FlipType type)
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{
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    int err;
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@ -247,7 +174,8 @@ static int filter_frame(AVFilterLink *link, AVFrame *in, enum FlipType type)
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    if (!s->initialized)
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        RET(init_filter(ctx, in, type));
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    RET(process_frames(ctx, out, in));
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    RET(ff_vk_filter_process_simple(&s->vkctx, &s->e, &s->pl, out, in,
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                                    s->sampler, NULL, 0));
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    RET(av_frame_copy_props(out, in));
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