avfilter/vf_v360: support input flips for tetrahedron format
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@ -2647,13 +2647,13 @@ static void xyz_to_tetrahedron(const V360Context *s,
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y = vec[1] / d;
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y = vec[1] / d;
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z = -vec[2] / d;
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z = -vec[2] / d;
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vf = 0.5f - y * 0.5f;
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vf = 0.5f - y * 0.5f * s->input_mirror_modifier[1];
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if ((x + y >= 0.f && y + z >= 0.f && -z - x <= 0.f) ||
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if ((x + y >= 0.f && y + z >= 0.f && -z - x <= 0.f) ||
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(x + y <= 0.f && -y + z >= 0.f && z - x >= 0.f)) {
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(x + y <= 0.f && -y + z >= 0.f && z - x >= 0.f)) {
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uf = 0.25f * x + 0.25f;
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uf = 0.25f * x * s->input_mirror_modifier[0] + 0.25f;
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} else {
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} else {
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uf = 0.75f - 0.25f * x;
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uf = 0.75f - 0.25f * x * s->input_mirror_modifier[0];
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}
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}
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uf *= width;
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uf *= width;
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