floating point "emulation" code
unused currently, but might come in handy for some fpu-less cpus Originally committed as revision 5955 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
		
							parent
							
								
									bcfa3e58ee
								
							
						
					
					
						commit
						a2fd60437d
					
				
							
								
								
									
										52
									
								
								libavutil/softfloat.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								libavutil/softfloat.c
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,52 @@
 | 
			
		||||
#include <inttypes.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#include "softfloat.h"
 | 
			
		||||
#include "common.h"
 | 
			
		||||
#include "log.h"
 | 
			
		||||
 | 
			
		||||
#undef printf
 | 
			
		||||
 | 
			
		||||
int main(){
 | 
			
		||||
    SoftFloat one= av_int2sf(1, 0);
 | 
			
		||||
    SoftFloat sf1, sf2;
 | 
			
		||||
    double d1, d2;
 | 
			
		||||
    int i, j;
 | 
			
		||||
av_log_level = AV_LOG_DEBUG;
 | 
			
		||||
 | 
			
		||||
    d1= 1;
 | 
			
		||||
    for(i= 0; i<10; i++){
 | 
			
		||||
        d1= 1/(d1+1);
 | 
			
		||||
    }
 | 
			
		||||
    printf("test1 double=%d\n", (int)(d1 * (1<<24)));
 | 
			
		||||
 | 
			
		||||
    sf1= one;
 | 
			
		||||
    for(i= 0; i<10; i++){
 | 
			
		||||
        sf1= av_div_sf(one, av_normalize_sf(av_add_sf(one, sf1)));
 | 
			
		||||
    }
 | 
			
		||||
    printf("test1 sf    =%d\n", av_sf2int(sf1, 24));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    for(i= 0; i<100; i++){
 | 
			
		||||
        START_TIMER
 | 
			
		||||
        d1= i;
 | 
			
		||||
        d2= i/100.0;
 | 
			
		||||
        for(j= 0; j<1000; j++){
 | 
			
		||||
            d1= (d1+1)*d2;
 | 
			
		||||
        }
 | 
			
		||||
        STOP_TIMER("float add mul")
 | 
			
		||||
    }
 | 
			
		||||
    printf("test2 double=%d\n", (int)(d1 * (1<<24)));
 | 
			
		||||
 | 
			
		||||
    for(i= 0; i<100; i++){
 | 
			
		||||
        START_TIMER
 | 
			
		||||
        sf1= av_int2sf(i, 0);
 | 
			
		||||
        sf2= av_div_sf(av_int2sf(i, 2), av_int2sf(200, 3));
 | 
			
		||||
        for(j= 0; j<1000; j++){
 | 
			
		||||
            sf1= av_mul_sf(av_add_sf(sf1, one),sf2);
 | 
			
		||||
        }
 | 
			
		||||
        STOP_TIMER("softfloat add mul")
 | 
			
		||||
    }
 | 
			
		||||
    printf("test2 sf    =%d (%d %d)\n", av_sf2int(sf1, 24), sf1.exp, sf1.mant);
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										103
									
								
								libavutil/softfloat.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										103
									
								
								libavutil/softfloat.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,103 @@
 | 
			
		||||
//copyright Michael Niedermayer 2006 license:LGPL
 | 
			
		||||
 | 
			
		||||
#define MIN_EXP -126
 | 
			
		||||
#define MAX_EXP  126
 | 
			
		||||
#define ONE_BITS 29
 | 
			
		||||
 | 
			
		||||
typedef struct SoftFloat{
 | 
			
		||||
    int32_t  exp;
 | 
			
		||||
    int32_t mant;
 | 
			
		||||
}SoftFloat;
 | 
			
		||||
 | 
			
		||||
static SoftFloat av_normalize_sf(SoftFloat a){
 | 
			
		||||
    if(a.mant){
 | 
			
		||||
#if 1
 | 
			
		||||
        while((a.mant + 0x20000000U)<0x40000000U){
 | 
			
		||||
            a.mant += a.mant;
 | 
			
		||||
            a.exp  -= 1;
 | 
			
		||||
        }
 | 
			
		||||
#else
 | 
			
		||||
        int s=ONE_BITS + 1 - av_log2(a.mant ^ (a.mant<<1));
 | 
			
		||||
        a.exp   -= s;
 | 
			
		||||
        a.mant <<= s;
 | 
			
		||||
#endif
 | 
			
		||||
        if(a.exp < MIN_EXP){
 | 
			
		||||
            a.exp = MIN_EXP;
 | 
			
		||||
            a.mant= 0;
 | 
			
		||||
        }
 | 
			
		||||
    }else{
 | 
			
		||||
        a.exp= MIN_EXP;
 | 
			
		||||
    }
 | 
			
		||||
    return a;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline SoftFloat av_normalize1_sf(SoftFloat a){
 | 
			
		||||
#if 1
 | 
			
		||||
    if(a.mant + 0x40000000 < 0){
 | 
			
		||||
        a.exp++;
 | 
			
		||||
        a.mant>>=1;
 | 
			
		||||
    }
 | 
			
		||||
    return a;
 | 
			
		||||
#elif 1
 | 
			
		||||
    int t= a.mant + 0x40000000 < 0;
 | 
			
		||||
    return (SoftFloat){a.exp+t, a.mant>>t};
 | 
			
		||||
#else
 | 
			
		||||
    int t= (a.mant + 0x40000000U)>>31;
 | 
			
		||||
    return (SoftFloat){a.exp+t, a.mant>>t};
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 * @return will not be more denormalized then a+b, so if either input is
 | 
			
		||||
 *         normalized then the output wont be worse then the other input
 | 
			
		||||
 *         if both are normalized then the output will be normalized
 | 
			
		||||
 */
 | 
			
		||||
static inline SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
 | 
			
		||||
    a.exp += b.exp;
 | 
			
		||||
    a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
 | 
			
		||||
    return av_normalize1_sf(a);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 * b has to be normalized and not zero
 | 
			
		||||
 * @return will not be more denormalized then a
 | 
			
		||||
 */
 | 
			
		||||
static SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
 | 
			
		||||
    a.exp -= b.exp+1;
 | 
			
		||||
    a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
 | 
			
		||||
    return av_normalize1_sf(a);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline int av_cmp_sf(SoftFloat a, SoftFloat b){
 | 
			
		||||
    int t= a.exp - b.exp;
 | 
			
		||||
    if(t<0) return (a.mant >> (-t)) -  b.mant      ;
 | 
			
		||||
    else    return  a.mant          - (b.mant >> t);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
 | 
			
		||||
    int t= a.exp - b.exp;
 | 
			
		||||
    if(t<0) return av_normalize1_sf((SoftFloat){b.exp, b.mant + (a.mant >> (-t))});
 | 
			
		||||
    else    return av_normalize1_sf((SoftFloat){a.exp, a.mant + (b.mant >>   t )});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
 | 
			
		||||
    return av_add_sf(a, (SoftFloat){b.exp, -b.mant});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//FIXME sqrt, log, exp, pow, sin, cos
 | 
			
		||||
 | 
			
		||||
static inline SoftFloat av_int2sf(int v, int frac_bits){
 | 
			
		||||
    return av_normalize_sf((SoftFloat){ONE_BITS-frac_bits, v});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 * rounding is to -inf
 | 
			
		||||
 */
 | 
			
		||||
static inline int av_sf2int(SoftFloat v, int frac_bits){
 | 
			
		||||
    v.exp += frac_bits - ONE_BITS;
 | 
			
		||||
    if(v.exp >= 0) return v.mant <<  v.exp ;
 | 
			
		||||
    else           return v.mant >>(-v.exp);
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user