ffplay: reset audio_pkt_temp when opening audio
Otherwise we may use the remaining data of the last packet from the previous audio stream. Fixes bug #951. Signed-off-by: Marton Balint <cus@passwd.hu>
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							| @ -2253,6 +2253,7 @@ static int stream_component_open(VideoState *is, int stream_index) | |||||||
|         avctx->flags |= CODEC_FLAG_EMU_EDGE; |         avctx->flags |= CODEC_FLAG_EMU_EDGE; | ||||||
| 
 | 
 | ||||||
|     if (avctx->codec_type == AVMEDIA_TYPE_AUDIO) { |     if (avctx->codec_type == AVMEDIA_TYPE_AUDIO) { | ||||||
|  |         memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp)); | ||||||
|         env = SDL_getenv("SDL_AUDIO_CHANNELS"); |         env = SDL_getenv("SDL_AUDIO_CHANNELS"); | ||||||
|         if (env) |         if (env) | ||||||
|             wanted_channel_layout = av_get_default_channel_layout(SDL_atoi(env)); |             wanted_channel_layout = av_get_default_channel_layout(SDL_atoi(env)); | ||||||
|  | |||||||
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