ffplay: properly detect all window size changes
SDL_WINDOWEVENT_SIZE_CHANGED should be used instead of SDL_WINDOWEVENT_RESIZED because SDL_WINDOWEVENT_RESIZED is only emitted if the resize happened due to an external event. Fixes ticket #8072. Additional references: https://bugzilla.libsdl.org/show_bug.cgi?id=4760 https://wiki.libsdl.org/SDL_WindowEventID Signed-off-by: Marton Balint <cus@passwd.hu>
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				| @ -3436,7 +3436,7 @@ static void event_loop(VideoState *cur_stream) | ||||
|             break; | ||||
|         case SDL_WINDOWEVENT: | ||||
|             switch (event.window.event) { | ||||
|                 case SDL_WINDOWEVENT_RESIZED: | ||||
|                 case SDL_WINDOWEVENT_SIZE_CHANGED: | ||||
|                     screen_width  = cur_stream->width  = event.window.data1; | ||||
|                     screen_height = cur_stream->height = event.window.data2; | ||||
|                     if (cur_stream->vis_texture) { | ||||
|  | ||||
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