sonic: use M_SQRT2
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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				@ -701,7 +701,7 @@ static int sonic_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
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        }
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					        }
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        energy2 = sqrt(energy2/(s->channels*s->block_align));
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					        energy2 = sqrt(energy2/(s->channels*s->block_align));
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        energy1 = sqrt(2.0)*energy1/(s->channels*s->block_align);
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					        energy1 = M_SQRT2*energy1/(s->channels*s->block_align);
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        // increase bitrate when samples are like a gaussian distribution
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					        // increase bitrate when samples are like a gaussian distribution
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        // reduce bitrate when samples are like a two-tailed exponential distribution
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					        // reduce bitrate when samples are like a two-tailed exponential distribution
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