Mark formats requiring external libs with an 'E' in the format support tables.
Originally committed as revision 15701 to svn://svn.ffmpeg.org/ffmpeg/trunk
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				@ -218,7 +218,7 @@ following image formats are supported:
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    @tab fourcc: CLJR
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@item Creative YUV           @tab     @tab  X
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    @tab fourcc: CYUV
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@item Dirac                  @tab  X  @tab  X
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@item Dirac                  @tab  E  @tab  E
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    @tab supported through external libdirac/libschroedinger libraries
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@item Duck TrueMotion v1     @tab     @tab  X
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    @tab fourcc: DUCK
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@ -241,7 +241,7 @@ following image formats are supported:
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@item H.261                  @tab  X  @tab  X
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@item H.263(+)               @tab  X  @tab  X
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    @tab also known as RealVideo 1.0
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@item H.264                  @tab     @tab  X
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@item H.264                  @tab  E  @tab  X
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    @tab encoding supported through external library libx264
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@item HuffYUV                @tab  X  @tab  X
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@item IBM Ultimotion         @tab     @tab  X
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@ -304,7 +304,7 @@ following image formats are supported:
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    @tab fourcc: SP5X
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@item TechSmith Camtasia     @tab     @tab  X
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    @tab fourcc: TSCC
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@item Theora                 @tab  X  @tab  X
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@item Theora                 @tab  E  @tab  X
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    @tab encoding supported through external library libtheora
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@item THP                    @tab     @tab  X
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    @tab Used on the Nintendo GameCube.
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@ -331,18 +331,20 @@ following image formats are supported:
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@code{X} means that encoding (resp. decoding) is supported.
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@code{E} means that support is provided through an external library.
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@section Audio Codecs
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@multitable @columnfractions .4 .1 .1 .1 .7
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@item Name @tab Encoding @tab Decoding @tab Comments
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@item 4X IMA ADPCM           @tab     @tab  X
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@item 8SVX audio             @tab     @tab  X
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@item AAC                    @tab  X  @tab  X
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@item AAC                    @tab  E  @tab  X
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    @tab encoding supported through external library libfaac
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@item AC-3                   @tab IX  @tab IX
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@item AMR-NB                 @tab  X  @tab  X
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@item AMR-NB                 @tab  E  @tab  E
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    @tab supported through external library libamrnb
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@item AMR-WB                 @tab  X  @tab  X
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@item AMR-WB                 @tab  E  @tab  E
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    @tab supported through external library libamrwb
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@item AMV IMA ADPCM          @tab     @tab  X
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    @tab Used in AMV files
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@ -370,9 +372,9 @@ following image formats are supported:
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@item Enhanced AC-3          @tab     @tab  X
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@item FLAC lossless audio    @tab IX  @tab  X
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@item G.726  ADPCM           @tab  X  @tab  X
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@item GSM                    @tab  X  @tab  X
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@item GSM                    @tab  E  @tab  E
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    @tab supported through external library libgsm
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@item GSM_MS                 @tab  X  @tab  X
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@item GSM_MS                 @tab  E  @tab  E
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    @tab supported through external library libgsm
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@item id RoQ DPCM            @tab  X  @tab  X
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    @tab Used in Quake III, Jedi Knight 2, other computer games.
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@ -386,7 +388,7 @@ following image formats are supported:
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    @tab Used in DVD-Audio and Blu-Ray discs.
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@item Monkey's Audio         @tab     @tab  X
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    @tab Only versions 3.97-3.99 are supported.
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@item MPEG audio layer 1/3   @tab  X  @tab IX
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@item MPEG audio layer 1/3   @tab  E  @tab IX
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    @tab MP3 encoding supported through external library LAME
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@item MPEG audio layer 2     @tab IX  @tab IX
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@item MS IMA ADPCM           @tab  X  @tab  X
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@ -414,7 +416,7 @@ following image formats are supported:
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    @tab experimental codec
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@item Sonic lossless         @tab  X  @tab  X
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    @tab experimental codec
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@item Speex                  @tab     @tab  X
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@item Speex                  @tab     @tab  E
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    @tab supported through external library libspeex
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@item THP ADPCM              @tab     @tab  X
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    @tab Used on the Nintendo GameCube.
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@ -430,6 +432,8 @@ following image formats are supported:
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@code{X} means that encoding (resp. decoding) is supported.
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@code{E} means that support is provided through an external library.
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@code{I} means that an integer-only version is available, too (ensures high
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performance on systems without hardware floating point support).
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