avcodec/texturedsp: add TextureDSPThreadContext for common decode/encode function
This will allow using a common threaded decode or encode function from most codecs using texture DSP functions. Signed-off-by: Marton Balint <cus@passwd.hu>
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@ -652,3 +652,7 @@ av_cold void ff_texturedsp_init(TextureDSPContext *c)
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c->rgtc2u_block = rgtc2u_block;
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c->rgtc2u_block = rgtc2u_block;
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c->dxn3dc_block = dxn3dc_block;
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c->dxn3dc_block = dxn3dc_block;
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}
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}
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#define TEXTUREDSP_FUNC_NAME ff_texturedsp_decompress_thread
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#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(a, b, c)
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#include "texturedsp_template.c"
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@ -39,6 +39,8 @@
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#include <stddef.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdint.h>
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#include "avcodec.h"
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#define TEXTURE_BLOCK_W 4
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#define TEXTURE_BLOCK_W 4
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#define TEXTURE_BLOCK_H 4
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#define TEXTURE_BLOCK_H 4
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@ -60,7 +62,28 @@ typedef struct TextureDSPContext {
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int (*dxn3dc_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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int (*dxn3dc_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} TextureDSPContext;
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} TextureDSPContext;
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typedef struct TextureDSPThreadContext {
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union {
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const uint8_t *in; // Input frame data
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uint8_t *out; // Output frame data
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} frame_data;
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ptrdiff_t stride; // Frame linesize
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union {
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const uint8_t *in; // Compressed texture for decompression
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uint8_t *out; // Compressed texture of compression
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} tex_data;
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int tex_ratio; // Number of compressed bytes in a texture block
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int raw_ratio; // Number bytes in a line of a raw block
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int slice_count; // Number of slices for threaded operations
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/* Pointer to the selected compress or decompress function. */
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int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} TextureDSPThreadContext;
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void ff_texturedsp_init(TextureDSPContext *c);
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void ff_texturedsp_init(TextureDSPContext *c);
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void ff_texturedspenc_init(TextureDSPContext *c);
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void ff_texturedspenc_init(TextureDSPContext *c);
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int ff_texturedsp_decompress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
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int ff_texturedsp_compress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
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#endif /* AVCODEC_TEXTUREDSP_H */
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#endif /* AVCODEC_TEXTUREDSP_H */
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57
libavcodec/texturedsp_template.c
Normal file
57
libavcodec/texturedsp_template.c
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@ -0,0 +1,57 @@
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/*
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* Texture block compression and decompression
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* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
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int slice, int thread_nb)
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{
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TextureDSPThreadContext *ctx = arg;
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uint8_t *d = ctx->tex_data.out;
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
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int x, y;
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int start_slice, end_slice;
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int base_blocks_per_slice = h_block / ctx->slice_count;
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int remainder_blocks = h_block % ctx->slice_count;
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/* When the frame height (in blocks) doesn't divide evenly between the
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* number of slices, spread the remaining blocks evenly between the first
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* operations */
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start_slice = slice * base_blocks_per_slice;
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/* Add any extra blocks (one per slice) that have been added before this slice */
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start_slice += FFMIN(slice, remainder_blocks);
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end_slice = start_slice + base_blocks_per_slice;
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/* Add an extra block if there are still remainder blocks to be accounted for */
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if (slice < remainder_blocks)
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end_slice++;
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for (y = start_slice; y < end_slice; y++) {
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uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
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int off = y * w_block;
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for (x = 0; x < w_block; x++) {
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ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
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d + (off + x) * ctx->tex_ratio);
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}
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}
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return 0;
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}
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@ -670,3 +670,7 @@ av_cold void ff_texturedspenc_init(TextureDSPContext *c)
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c->dxt5ys_block = dxt5ys_block;
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c->dxt5ys_block = dxt5ys_block;
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c->rgtc1u_alpha_block = rgtc1u_alpha_block;
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c->rgtc1u_alpha_block = rgtc1u_alpha_block;
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}
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}
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#define TEXTUREDSP_FUNC_NAME ff_texturedsp_compress_thread
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#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(c, b, a)
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#include "texturedsp_template.c"
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