ffplay: avoid useless NULL checks in swr_free()
swr_free() already checks for nullness, no need to add the check in calling code.
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							@ -1963,8 +1963,7 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
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                dec_channel_layout != is->audio_src.channel_layout ||
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                dec->sample_rate != is->audio_src.freq ||
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                (wanted_nb_samples != is->frame->nb_samples && !is->swr_ctx)) {
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                if (is->swr_ctx)
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                    swr_free(&is->swr_ctx);
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                swr_free(&is->swr_ctx);
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                is->swr_ctx = swr_alloc_set_opts(NULL,
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                                                 is->audio_tgt.channel_layout, is->audio_tgt.fmt, is->audio_tgt.freq,
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                                                 dec_channel_layout,           dec->sample_fmt,   dec->sample_rate,
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@ -2268,8 +2267,7 @@ static void stream_component_close(VideoState *is, int stream_index)
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        packet_queue_flush(&is->audioq);
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        av_free_packet(&is->audio_pkt);
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        if (is->swr_ctx)
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            swr_free(&is->swr_ctx);
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        swr_free(&is->swr_ctx);
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        av_freep(&is->audio_buf1);
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        is->audio_buf = NULL;
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        av_freep(&is->frame);
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