avutil/hwcontext_d3d12va: fix indentation in d3d12va_transfer_data()

Removes -Wmisleading-indentation warnings.

Signed-off-by: James Almer <jamrial@gmail.com>
This commit is contained in:
James Almer 2023-12-21 09:30:38 -03:00
parent 4d78a9ac14
commit 4ea6121f18

View File

@ -401,35 +401,35 @@ static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
linesizes[i] = FFALIGN(frame->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1), linesizes[i] = FFALIGN(frame->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) { staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) {
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint = { .PlacedFootprint = {
.Offset = 0, .Offset = 0,
.Footprint = { .Footprint = {
.Format = frames_hwctx->format == DXGI_FORMAT_P010 ? .Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM,
.Width = ctx->width, .Width = ctx->width,
.Height = ctx->height, .Height = ctx->height,
.Depth = 1, .Depth = 1,
.RowPitch = linesizes[0], .RowPitch = linesizes[0],
},
}, },
}; },
};
staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) { staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) {
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint = { .PlacedFootprint = {
.Offset = s->luma_component_size, .Offset = s->luma_component_size,
.Footprint = { .Footprint = {
.Format = frames_hwctx->format == DXGI_FORMAT_P010 ? .Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM,
.Width = ctx->width >> 1, .Width = ctx->width >> 1,
.Height = ctx->height >> 1, .Height = ctx->height >> 1,
.Depth = 1, .Depth = 1,
.RowPitch = linesizes[0], .RowPitch = linesizes[0],
},
}, },
}; },
};
DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator)); DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator));