tiny_ssim: Avoid "for(int ..."
This should avoid issues with old compilers Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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				@ -46,11 +46,13 @@ static void ssim_4x4x2_core( const pixel *pix1, intptr_t stride1,
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                             const pixel *pix2, intptr_t stride2,
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                             int sums[2][4] )
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{
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    for( int z = 0; z < 2; z++ )
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    int x,y,z;
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    for( z = 0; z < 2; z++ )
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    {
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        uint32_t s1 = 0, s2 = 0, ss = 0, s12 = 0;
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        for( int y = 0; y < 4; y++ )
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            for( int x = 0; x < 4; x++ )
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        for( y = 0; y < 4; y++ )
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            for( x = 0; x < 4; x++ )
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            {
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                int a = pix1[x+y*stride1];
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                int b = pix2[x+y*stride2];
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@ -97,7 +99,9 @@ static float ssim_end1( int s1, int s2, int ss, int s12 )
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static float ssim_end4( int sum0[5][4], int sum1[5][4], int width )
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{
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    float ssim = 0.0;
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    for( int i = 0; i < width; i++ )
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    int i;
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    for( i = 0; i < width; i++ )
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        ssim += ssim_end1( sum0[i][0] + sum0[i+1][0] + sum1[i][0] + sum1[i+1][0],
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                           sum0[i][1] + sum0[i+1][1] + sum1[i][1] + sum1[i+1][1],
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                           sum0[i][2] + sum0[i+1][2] + sum1[i][2] + sum1[i+1][2],
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@ -111,20 +115,21 @@ float ssim_plane(
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                           int width, int height, void *buf, int *cnt )
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{
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    int z = 0;
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    int x, y;
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    float ssim = 0.0;
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    int (*sum0)[4] = buf;
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    int (*sum1)[4] = sum0 + (width >> 2) + 3;
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    width >>= 2;
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    height >>= 2;
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    for( int y = 1; y < height; y++ )
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    for( y = 1; y < height; y++ )
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    {
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        for( ; z <= y; z++ )
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        {
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            FFSWAP( void*, sum0, sum1 );
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            for( int x = 0; x < width; x+=2 )
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            for( x = 0; x < width; x+=2 )
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                ssim_4x4x2_core( &pix1[4*(x+z*stride1)], stride1, &pix2[4*(x+z*stride2)], stride2, &sum0[x] );
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        }
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        for( int x = 0; x < width-1; x += 4 )
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        for( x = 0; x < width-1; x += 4 )
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            ssim += ssim_end4( sum0+x, sum1+x, FFMIN(4,width-x-1) );
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    }
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//     *cnt = (height-1) * (width-1);
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