doc update
Originally committed as revision 1233 to svn://svn.ffmpeg.org/ffmpeg/trunk
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Compilation on BeOS:
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--------------------
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François Revol - revol@free.fr - July 2002
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The configure script should guess the configuration itself.
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Networking support is currently not finished.
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errno issues fixed by Andrew Bachmann.
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Old stuff:
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François Revol - revol@free.fr - April 2002
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The configure script should guess the configuration itself, 
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however I still didn't tested building on net_server version of BeOS.
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ffserver is broken (needs poll() implementation).
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There is still issues with errno codes, which are negative in BeOs, and
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that ffmpeg negates when returning. This ends up turning errors into 
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valid results, then crashes.
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(To be fixed)
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<HTML>
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<!-- Created by texi2html 1.56k from faq.texi on 4 November 2002 -->
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					<!-- Created by texi2html 1.56k from faq.texi on 19 November 2002 -->
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<TITLE>FFmpeg FAQ</TITLE>
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					<TITLE>FFmpeg FAQ</TITLE>
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@ -17,12 +17,13 @@
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<LI><A NAME="TOC4" HREF="faq.html#SEC4">1.3 I get audio/video synchro problems when grabbing.</A>
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					<LI><A NAME="TOC4" HREF="faq.html#SEC4">1.3 I get audio/video synchro problems when grabbing.</A>
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<LI><A NAME="TOC5" HREF="faq.html#SEC5">1.4 How do I encode jpegs to another format ?</A>
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					<LI><A NAME="TOC5" HREF="faq.html#SEC5">1.4 How do I encode jpegs to another format ?</A>
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<LI><A NAME="TOC6" HREF="faq.html#SEC6">1.5 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it ?</A>
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					<LI><A NAME="TOC6" HREF="faq.html#SEC6">1.5 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it ?</A>
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					<LI><A NAME="TOC7" HREF="faq.html#SEC7">1.6 How can I read from the standard input or write to the standard output ?</A>
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</UL>
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					</UL>
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<LI><A NAME="TOC7" HREF="faq.html#SEC7">2. Development</A>
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					<LI><A NAME="TOC8" HREF="faq.html#SEC8">2. Development</A>
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<UL>
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					<UL>
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<LI><A NAME="TOC8" HREF="faq.html#SEC8">2.1 Can you support my C compiler XXX ?</A>
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					<LI><A NAME="TOC9" HREF="faq.html#SEC9">2.1 Can you support my C compiler XXX ?</A>
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<LI><A NAME="TOC9" HREF="faq.html#SEC9">2.2 I want to use ffmpeg or libavcodec under Windows. Can you support my proprietary C compiler XXX ?</A>
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					<LI><A NAME="TOC10" HREF="faq.html#SEC10">2.2 I want to use ffmpeg or libavcodec under Windows. Can you support my proprietary C compiler XXX ?</A>
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<LI><A NAME="TOC10" HREF="faq.html#SEC10">2.3 Can you add automake, libtool or autoconf support ?</A>
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					<LI><A NAME="TOC11" HREF="faq.html#SEC11">2.3 Can you add automake, libtool or autoconf support ?</A>
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</UL>
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					</UL>
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</UL>
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					</UL>
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<P><HR><P>
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					<P><HR><P>
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@ -100,11 +101,19 @@ portable, bloated and often slow.
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<H1><A NAME="SEC7" HREF="faq.html#TOC7">2. Development</A></H1>
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					<H2><A NAME="SEC7" HREF="faq.html#TOC7">1.6 How can I read from the standard input or write to the standard output ?</A></H2>
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					<P>
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					Use <TT>`-'</TT> as filename.
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<H2><A NAME="SEC8" HREF="faq.html#TOC8">2.1 Can you support my C compiler XXX ?</A></H2>
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					<H1><A NAME="SEC8" HREF="faq.html#TOC8">2. Development</A></H1>
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					<H2><A NAME="SEC9" HREF="faq.html#TOC9">2.1 Can you support my C compiler XXX ?</A></H2>
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<P>
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					<P>
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No. Only GCC is supported. GCC is ported on most systems available and I
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					No. Only GCC is supported. GCC is ported on most systems available and I
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@ -114,7 +123,7 @@ related to the compiler.
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<H2><A NAME="SEC9" HREF="faq.html#TOC9">2.2 I want to use ffmpeg or libavcodec under Windows. Can you support my proprietary C compiler XXX ?</A></H2>
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					<H2><A NAME="SEC10" HREF="faq.html#TOC10">2.2 I want to use ffmpeg or libavcodec under Windows. Can you support my proprietary C compiler XXX ?</A></H2>
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<P>
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					<P>
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No. Use <CODE>mingw-gcc</CODE> available at <A HREF="http://www.mingw.org/">http://www.mingw.org/</A> to
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					No. Use <CODE>mingw-gcc</CODE> available at <A HREF="http://www.mingw.org/">http://www.mingw.org/</A> to
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@ -124,7 +133,7 @@ windows compilers.
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<H2><A NAME="SEC10" HREF="faq.html#TOC10">2.3 Can you add automake, libtool or autoconf support ?</A></H2>
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					<H2><A NAME="SEC11" HREF="faq.html#TOC11">2.3 Can you add automake, libtool or autoconf support ?</A></H2>
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<P>
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					<P>
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No. These tools are too blowted and they complicate the build. Moreover,
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					No. These tools are too blowted and they complicate the build. Moreover,
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@ -133,7 +142,7 @@ terms of portability.
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<P><HR><P>
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					<P><HR><P>
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This document was generated on 4 November 2002 using
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					This document was generated on 19 November 2002 using
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<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A> 1.56k.
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					<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A> 1.56k.
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</BODY>
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					</BODY>
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</HTML>
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@ -46,6 +46,10 @@ The same system is used for the other image formats.
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No. FFmpeg only supports open source codecs. Windows DLLs are not
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					No. FFmpeg only supports open source codecs. Windows DLLs are not
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portable, bloated and often slow.
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					portable, bloated and often slow.
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					@section How can I read from the standard input or write to the standard output ?
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					Use @file{-} as filename.
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@chapter Development
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					@chapter Development
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@section Can you support my C compiler XXX ?
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					@section Can you support my C compiler XXX ?
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@ -1,6 +1,6 @@
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<HTML>
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<HEAD>
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					<HEAD>
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<!-- Created by texi2html 1.56k from ffmpeg-doc.texi on 27 October 2002 -->
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					<!-- Created by texi2html 1.56k from ffmpeg-doc.texi on 19 November 2002 -->
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<TITLE>FFmpeg Documentation</TITLE>
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					<TITLE>FFmpeg Documentation</TITLE>
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</HEAD>
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					</HEAD>
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@ -32,13 +32,21 @@
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<LI><A NAME="TOC15" HREF="ffmpeg-doc.html#SEC15">5.2 Video Codecs</A>
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					<LI><A NAME="TOC15" HREF="ffmpeg-doc.html#SEC15">5.2 Video Codecs</A>
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<LI><A NAME="TOC16" HREF="ffmpeg-doc.html#SEC16">5.3 Audio Codecs</A>
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					<LI><A NAME="TOC16" HREF="ffmpeg-doc.html#SEC16">5.3 Audio Codecs</A>
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</UL>
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					</UL>
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<LI><A NAME="TOC17" HREF="ffmpeg-doc.html#SEC17">6. Developpers Guide</A>
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					<LI><A NAME="TOC17" HREF="ffmpeg-doc.html#SEC17">6. Platform Specific information</A>
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<UL>
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					<UL>
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<LI><A NAME="TOC18" HREF="ffmpeg-doc.html#SEC18">6.1 API</A>
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					<LI><A NAME="TOC18" HREF="ffmpeg-doc.html#SEC18">6.1 Linux</A>
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<LI><A NAME="TOC19" HREF="ffmpeg-doc.html#SEC19">6.2 Integrating libavcodec or libavformat in your program</A>
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					<LI><A NAME="TOC19" HREF="ffmpeg-doc.html#SEC19">6.2 BSD</A>
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<LI><A NAME="TOC20" HREF="ffmpeg-doc.html#SEC20">6.3 Coding Rules</A>
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					<LI><A NAME="TOC20" HREF="ffmpeg-doc.html#SEC20">6.3 Windows</A>
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<LI><A NAME="TOC21" HREF="ffmpeg-doc.html#SEC21">6.4 Submitting patches</A>
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					<LI><A NAME="TOC21" HREF="ffmpeg-doc.html#SEC21">6.4 MacOS X</A>
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<LI><A NAME="TOC22" HREF="ffmpeg-doc.html#SEC22">6.5 Regression tests</A>
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					<LI><A NAME="TOC22" HREF="ffmpeg-doc.html#SEC22">6.5 BeOS</A>
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					</UL>
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					<LI><A NAME="TOC23" HREF="ffmpeg-doc.html#SEC23">7. Developpers Guide</A>
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					<UL>
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					<LI><A NAME="TOC24" HREF="ffmpeg-doc.html#SEC24">7.1 API</A>
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					<LI><A NAME="TOC25" HREF="ffmpeg-doc.html#SEC25">7.2 Integrating libavcodec or libavformat in your program</A>
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					<LI><A NAME="TOC26" HREF="ffmpeg-doc.html#SEC26">7.3 Coding Rules</A>
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					<LI><A NAME="TOC27" HREF="ffmpeg-doc.html#SEC27">7.4 Submitting patches</A>
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					<LI><A NAME="TOC28" HREF="ffmpeg-doc.html#SEC28">7.5 Regression tests</A>
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</UL>
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					</UL>
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</UL>
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					</UL>
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<P><HR><P>
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					<P><HR><P>
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@ -438,8 +446,8 @@ dump video coding statistics to file
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<H2><A NAME="SEC11" HREF="ffmpeg-doc.html#TOC11">3.6 Protocols</A></H2>
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					<H2><A NAME="SEC11" HREF="ffmpeg-doc.html#TOC11">3.6 Protocols</A></H2>
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					<P>
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The output file can be "-" to output to a pipe. This is only possible
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					The filename can be <TT>`-'</TT> to read from the standard input or to write
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with mpeg1 and h263 formats. 
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					to the standard output.
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<P>
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					<P>
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@ -685,11 +693,71 @@ performances on systems without hardware floating point support).
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<H1><A NAME="SEC17" HREF="ffmpeg-doc.html#TOC17">6. Developpers Guide</A></H1>
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					<H1><A NAME="SEC17" HREF="ffmpeg-doc.html#TOC17">6. Platform Specific information</A></H1>
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<H2><A NAME="SEC18" HREF="ffmpeg-doc.html#TOC18">6.1 API</A></H2>
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					<H2><A NAME="SEC18" HREF="ffmpeg-doc.html#TOC18">6.1 Linux</A></H2>
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					<P>
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					ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
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					prefered compiler now for ffmpeg. All futur optimizations will depend on
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					features only found in GCC 3.2.
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					<H2><A NAME="SEC19" HREF="ffmpeg-doc.html#TOC19">6.2 BSD</A></H2>
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					<H2><A NAME="SEC20" HREF="ffmpeg-doc.html#TOC20">6.3 Windows</A></H2>
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					<H2><A NAME="SEC21" HREF="ffmpeg-doc.html#TOC21">6.4 MacOS X</A></H2>
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					<H2><A NAME="SEC22" HREF="ffmpeg-doc.html#TOC22">6.5 BeOS</A></H2>
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					<P>
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					The configure script should guess the configuration itself.
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					Networking support is currently not finished.
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					errno issues fixed by Andrew Bachmann.
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					<P>
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					Old stuff:
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					<P>
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					François Revol - revol at free dot fr - April 2002
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					<P>
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					The configure script should guess the configuration itself, 
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					however I still didn't tested building on net_server version of BeOS.
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					<P>
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					ffserver is broken (needs poll() implementation).
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					<P>
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					There is still issues with errno codes, which are negative in BeOs, and
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					that ffmpeg negates when returning. This ends up turning errors into 
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					valid results, then crashes.
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					(To be fixed)
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					<H1><A NAME="SEC23" HREF="ffmpeg-doc.html#TOC23">7. Developpers Guide</A></H1>
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					<H2><A NAME="SEC24" HREF="ffmpeg-doc.html#TOC24">7.1 API</A></H2>
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<UL>
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					<UL>
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<LI>libavcodec is the library containing the codecs (both encoding and
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					<LI>libavcodec is the library containing the codecs (both encoding and
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@ -704,7 +772,7 @@ performances on systems without hardware floating point support).
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<H2><A NAME="SEC19" HREF="ffmpeg-doc.html#TOC19">6.2 Integrating libavcodec or libavformat in your program</A></H2>
 | 
					<H2><A NAME="SEC25" HREF="ffmpeg-doc.html#TOC25">7.2 Integrating libavcodec or libavformat in your program</A></H2>
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You can integrate all the source code of the libraries to link them
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					You can integrate all the source code of the libraries to link them
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@ -721,7 +789,7 @@ to send your patches to the ffmpeg mailing list.
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<H2><A NAME="SEC20" HREF="ffmpeg-doc.html#TOC20">6.3 Coding Rules</A></H2>
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					<H2><A NAME="SEC26" HREF="ffmpeg-doc.html#TOC26">7.3 Coding Rules</A></H2>
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ffmpeg is programmed in ANSI C language. GCC extensions are
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					ffmpeg is programmed in ANSI C language. GCC extensions are
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@ -745,7 +813,7 @@ can be generated automatically.
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<H2><A NAME="SEC21" HREF="ffmpeg-doc.html#TOC21">6.4 Submitting patches</A></H2>
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					<H2><A NAME="SEC27" HREF="ffmpeg-doc.html#TOC27">7.4 Submitting patches</A></H2>
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When you submit your patch, try to send a unified diff (diff '-u'
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					When you submit your patch, try to send a unified diff (diff '-u'
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@ -773,7 +841,7 @@ transmission) to the ffmpeg-devel mailinglist, see
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<H2><A NAME="SEC22" HREF="ffmpeg-doc.html#TOC22">6.5 Regression tests</A></H2>
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					<H2><A NAME="SEC28" HREF="ffmpeg-doc.html#TOC28">7.5 Regression tests</A></H2>
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<P>
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					<P>
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Before submitting a patch (or commiting with CVS), you should at least
 | 
					Before submitting a patch (or commiting with CVS), you should at least
 | 
				
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@ -803,7 +871,7 @@ accordingly].
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<P><HR><P>
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					<P><HR><P>
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This document was generated on 27 October 2002 using
 | 
					This document was generated on 19 November 2002 using
 | 
				
			||||||
<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A> 1.56k.
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					<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A> 1.56k.
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</BODY>
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					</BODY>
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</HTML>
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					</HTML>
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@ -266,8 +266,8 @@ dump video coding statistics to file
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@section Protocols
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					@section Protocols
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The output file can be "-" to output to a pipe. This is only possible
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					The filename can be @file{-} to read from the standard input or to write
 | 
				
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with mpeg1 and h263 formats. 
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					to the standard output.
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 | 
					
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ffmpeg handles also many protocols specified with the URL syntax.
 | 
					ffmpeg handles also many protocols specified with the URL syntax.
 | 
				
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 | 
					
 | 
				
			||||||
@ -398,6 +398,40 @@ solutions.
 | 
				
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@code{I} means that an integer only version is available too (ensures highest
 | 
					@code{I} means that an integer only version is available too (ensures highest
 | 
				
			||||||
performances on systems without hardware floating point support).
 | 
					performances on systems without hardware floating point support).
 | 
				
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 | 
					@chapter Platform Specific information
 | 
				
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 | 
				
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 | 
					@section Linux
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
 | 
				
			||||||
 | 
					prefered compiler now for ffmpeg. All futur optimizations will depend on
 | 
				
			||||||
 | 
					features only found in GCC 3.2.
 | 
				
			||||||
 | 
					
 | 
				
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 | 
					@section BSD
 | 
				
			||||||
 | 
					
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 | 
					@section Windows
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			||||||
 | 
					
 | 
				
			||||||
 | 
					@section MacOS X
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@section BeOS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					The configure script should guess the configuration itself.
 | 
				
			||||||
 | 
					Networking support is currently not finished.
 | 
				
			||||||
 | 
					errno issues fixed by Andrew Bachmann.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Old stuff:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					François Revol - revol at free dot fr - April 2002
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					The configure script should guess the configuration itself, 
 | 
				
			||||||
 | 
					however I still didn't tested building on net_server version of BeOS.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					ffserver is broken (needs poll() implementation).
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					There is still issues with errno codes, which are negative in BeOs, and
 | 
				
			||||||
 | 
					that ffmpeg negates when returning. This ends up turning errors into 
 | 
				
			||||||
 | 
					valid results, then crashes.
 | 
				
			||||||
 | 
					(To be fixed)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@chapter Developpers Guide
 | 
					@chapter Developpers Guide
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@section API
 | 
					@section API
 | 
				
			||||||
 | 
				
			|||||||
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