rv34: NEON optimised inverse transform functions
Signed-off-by: Mans Rullgard <mans@mansr.com>
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				@ -62,6 +62,12 @@ NEON-OBJS-$(CONFIG_AC3DSP)             += arm/ac3dsp_neon.o
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NEON-OBJS-$(CONFIG_DCA_DECODER)        += arm/dcadsp_neon.o             \
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                                          arm/synth_filter_neon.o       \
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NEON-OBJS-$(CONFIG_RV30_DECODER)       += arm/rv34dsp_init_neon.o       \
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                                          arm/rv34dsp_neon.o            \
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NEON-OBJS-$(CONFIG_RV40_DECODER)       += arm/rv34dsp_init_neon.o       \
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                                          arm/rv34dsp_neon.o            \
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NEON-OBJS-$(CONFIG_VP3_DECODER)        += arm/vp3dsp_neon.o
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NEON-OBJS-$(CONFIG_VP5_DECODER)        += arm/vp56dsp_neon.o            \
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										33
									
								
								libavcodec/arm/rv34dsp_init_neon.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								libavcodec/arm/rv34dsp_init_neon.c
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,33 @@
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/*
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 * Copyright (c) 2011 Janne Grunau <janne-libav@jannau.net>
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 *
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include <stdint.h>
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#include "libavcodec/avcodec.h"
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#include "libavcodec/rv34dsp.h"
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void ff_rv34_inv_transform_neon(DCTELEM *block);
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void ff_rv34_inv_transform_noround_neon(DCTELEM *block);
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void ff_rv34dsp_init_neon(RV34DSPContext *c, DSPContext* dsp)
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{
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    c->rv34_inv_transform_tab[0] = ff_rv34_inv_transform_neon;
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    c->rv34_inv_transform_tab[1] = ff_rv34_inv_transform_noround_neon;
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}
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										109
									
								
								libavcodec/arm/rv34dsp_neon.S
									
									
									
									
									
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										109
									
								
								libavcodec/arm/rv34dsp_neon.S
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,109 @@
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/*
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 * Copyright (c) 2011 Janne Grunau <janne-libav@jannau.net>
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 *
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include "asm.S"
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.macro rv34_inv_transform
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        mov             r1,  #16
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        vld1.16         {d28}, [r0,:64], r1     @ block[i+8*0]
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        vld1.16         {d29}, [r0,:64], r1     @ block[i+8*1]
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        vld1.16         {d30}, [r0,:64], r1     @ block[i+8*2]
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        vld1.16         {d31}, [r0,:64], r1     @ block[i+8*3]
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        vmov.s16        d0,  #13
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        vshll.s16       q12, d29, #3
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        vshll.s16       q13, d29, #4
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        vshll.s16       q9,  d31, #3
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        vshll.s16       q1,  d31, #4
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        vmull.s16       q10, d28, d0
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        vmlal.s16       q10, d30, d0
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        vmull.s16       q11, d28, d0
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        vmlsl.s16       q11, d30, d0
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        vsubw.s16       q12, q12, d29   @ z2 = block[i+8*1]*7
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        vaddw.s16       q13, q13, d29   @ z3 = block[i+8*1]*17
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        vsubw.s16       q9,  q9,  d31
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        vaddw.s16       q1,  q1,  d31
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        vadd.s32        q13, q13, q9    @ z3 = 17*block[i+8*1] +  7*block[i+8*3]
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        vsub.s32        q12, q12, q1    @ z2 = 7*block[i+8*1]  - 17*block[i+8*3]
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        vadd.s32        q1,  q10, q13   @ z0 + z3
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        vadd.s32        q2,  q11, q12   @ z1 + z2
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        vsub.s32        q8,  q10, q13   @ z0 - z3
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        vsub.s32        q3,  q11, q12   @ z1 - z2
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        vtrn.32         q1,  q2
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        vtrn.32         q3,  q8
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        vswp            d3,  d6
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        vswp            d5,  d16
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        vmov.s32        d0,  #13
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        vadd.s32        q10, q1,  q3
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        vsub.s32        q11, q1,  q3
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        vshl.s32        q12, q2,  #3
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        vshl.s32        q9,  q2,  #4
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        vmul.s32        q13, q11, d0[0]
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        vshl.s32        q11, q8,  #4
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        vadd.s32        q9,  q9,  q2
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        vshl.s32        q15, q8,  #3
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        vsub.s32        q12, q12, q2
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        vadd.s32        q11, q11, q8
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        vmul.s32        q14, q10, d0[0]
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        vsub.s32        q8,  q15, q8
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        vsub.s32        q12, q12, q11
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        vadd.s32        q9,  q9,  q8
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        vadd.s32        q2,  q13, q12   @ z1 + z2
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        vadd.s32        q1,  q14, q9    @ z0 + z3
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        vsub.s32        q3,  q13, q12   @ z1 - z2
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        vsub.s32        q15, q14, q9    @ z0 - z3
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.endm
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/* void ff_rv34_inv_transform_neon(DCTELEM *block); */
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function ff_rv34_inv_transform_neon, export=1
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        mov             r2,  r0
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        rv34_inv_transform
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        vrshrn.s32      d1,  q2,  #10   @ (z1 + z2) >> 10
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        vrshrn.s32      d0,  q1,  #10   @ (z0 + z3) >> 10
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        vrshrn.s32      d2,  q3,  #10   @ (z1 - z2) >> 10
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        vrshrn.s32      d3,  q15, #10   @ (z0 - z3) >> 10
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        vst4.16         {d0[0], d1[0], d2[0], d3[0]}, [r2,:64], r1
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        vst4.16         {d0[1], d1[1], d2[1], d3[1]}, [r2,:64], r1
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        vst4.16         {d0[2], d1[2], d2[2], d3[2]}, [r2,:64], r1
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        vst4.16         {d0[3], d1[3], d2[3], d3[3]}, [r2,:64], r1
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        bx              lr
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endfunc
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/* void rv34_inv_transform_noround_neon(DCTELEM *block); */
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function ff_rv34_inv_transform_noround_neon, export=1
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        mov             r2,  r0
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        rv34_inv_transform
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        vshl.s32        q11, q2,  #1
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        vshl.s32        q10, q1,  #1
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        vshl.s32        q12, q3,  #1
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        vshl.s32        q13, q15, #1
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        vadd.s32        q11, q11, q2
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        vadd.s32        q10, q10, q1
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        vadd.s32        q12, q12, q3
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        vadd.s32        q13, q13, q15
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        vshrn.s32       d0,  q10, #11   @ (z0 + z3)*3 >> 11
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        vshrn.s32       d1,  q11, #11   @ (z1 + z2)*3 >> 11
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        vshrn.s32       d2,  q12, #11   @ (z1 - z2)*3 >> 11
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        vshrn.s32       d3,  q13, #11   @ (z0 - z3)*3 >> 11
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        vst4.16         {d0[0], d1[0], d2[0], d3[0]}, [r2,:64], r1
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        vst4.16         {d0[1], d1[1], d2[1], d3[1]}, [r2,:64], r1
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        vst4.16         {d0[2], d1[2], d2[2], d3[2]}, [r2,:64], r1
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        vst4.16         {d0[3], d1[3], d2[3], d3[3]}, [r2,:64], r1
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        bx              lr
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endfunc
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@ -103,4 +103,7 @@ static void rv34_inv_transform_noround_c(DCTELEM *block){
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av_cold void ff_rv34dsp_init(RV34DSPContext *c, DSPContext* dsp) {
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    c->rv34_inv_transform_tab[0] = rv34_inv_transform_c;
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    c->rv34_inv_transform_tab[1] = rv34_inv_transform_noround_c;
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    if (HAVE_NEON)
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        ff_rv34dsp_init_neon(c, dsp);
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}
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@ -56,6 +56,8 @@ void ff_rv30dsp_init(RV34DSPContext *c, DSPContext* dsp);
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void ff_rv34dsp_init(RV34DSPContext *c, DSPContext* dsp);
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void ff_rv40dsp_init(RV34DSPContext *c, DSPContext* dsp);
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void ff_rv34dsp_init_neon(RV34DSPContext *c, DSPContext *dsp);
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void ff_rv40dsp_init_x86(RV34DSPContext *c, DSPContext *dsp);
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#endif /* AVCODEC_RV34DSP_H */
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