vaapi_encode_h265: Don't require uniform_spacing_flag
Though still use it if the tile arrangement matches. Also try to keep the fields in the same order as the standard.
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				@ -555,23 +555,42 @@ static int vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
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    pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP);
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    pps->diff_cu_qp_delta_depth   = 0;
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    pps->pps_loop_filter_across_slices_enabled_flag = 1;
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    if (ctx->tile_rows && ctx->tile_cols) {
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        pps->tiles_enabled_flag         = 1;
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        pps->uniform_spacing_flag       = 1;
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        int uniform_spacing;
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        pps->num_tile_rows_minus1       = ctx->tile_rows - 1;
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        pps->num_tile_columns_minus1    = ctx->tile_cols - 1;
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        pps->tiles_enabled_flag      = 1;
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        pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
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        pps->num_tile_rows_minus1    = ctx->tile_rows - 1;
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        pps->loop_filter_across_tiles_enabled_flag = 1;
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        // Test whether the spacing provided matches the H.265 uniform
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        // spacing, and set the flag if it does.
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        uniform_spacing = 1;
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        for (i = 0; i <= pps->num_tile_columns_minus1 &&
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                    uniform_spacing; i++) {
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            if (ctx->col_width[i] !=
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                (i + 1) * ctx->slice_block_cols / ctx->tile_cols -
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                 i      * ctx->slice_block_cols / ctx->tile_cols)
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                uniform_spacing = 0;
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        }
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        for (i = 0; i <= pps->num_tile_rows_minus1 &&
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                    uniform_spacing; i++) {
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            if (ctx->row_height[i] !=
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                (i + 1) * ctx->slice_block_rows / ctx->tile_rows -
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                 i      * ctx->slice_block_rows / ctx->tile_rows)
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                uniform_spacing = 0;
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        }
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        pps->uniform_spacing_flag = uniform_spacing;
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        for (i = 0; i <= pps->num_tile_rows_minus1; i++)
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            pps->row_height_minus1[i]   = ctx->row_height[i] - 1;
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        for (i = 0; i <= pps->num_tile_columns_minus1; i++)
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            pps->column_width_minus1[i] = ctx->col_width[i] - 1;
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        for (i = 0; i <= pps->num_tile_rows_minus1; i++)
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            pps->row_height_minus1[i]   = ctx->row_height[i] - 1;
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        pps->loop_filter_across_tiles_enabled_flag = 1;
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    }
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    pps->pps_loop_filter_across_slices_enabled_flag = 1;
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    // Fill VAAPI parameter buffers.
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    *vseq = (VAEncSequenceParameterBufferHEVC) {
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